using System.Numerics; using System.Text.RegularExpressions; namespace Shogi.Domain { // TODO: Avoid extending dictionary. Use composition instead. // Then validation can occur when assigning a piece to a position. public class ShogiBoardState { private static readonly string BoardNotationRegex = @"(?[a-iA-I])(?[1-9])"; private static readonly char A = 'A'; public delegate void ForEachDelegate(Piece element, Vector2 position); /// /// Key is position notation, such as "E4". /// private readonly Dictionary board; public List Hand => WhoseTurn == WhichPlayer.Player1 ? Player1Hand : Player2Hand; public List Player1Hand { get; } public List Player2Hand { get; } public List MoveHistory { get; } public WhichPlayer WhoseTurn { get; set; } public WhichPlayer? InCheck { get; set; } public bool IsCheckmate { get; set; } public ShogiBoardState() { board = new Dictionary(81); InitializeBoardState(); Player1Hand = new List(); Player2Hand = new List(); MoveHistory = new List(); } /// /// Copy constructor. /// public ShogiBoardState(ShogiBoardState other) : this() { foreach (var kvp in other.board) { board[kvp.Key] = kvp.Value == null ? null : new Piece(kvp.Value); } MoveHistory.AddRange(other.MoveHistory); Player1Hand.AddRange(other.Player1Hand); Player2Hand.AddRange(other.Player2Hand); } public Piece? this[string notation] { // TODO: Validate "notation" here and throw an exception if invalid. get => board[notation.ToUpper()]; set => board[notation.ToUpper()] = value; } public Piece? this[Vector2 vector] { get => this[ToBoardNotation(vector)]; set => this[ToBoardNotation(vector)] = value; } public Piece? this[int x, int y] { get => this[ToBoardNotation(x, y)]; set => this[ToBoardNotation(x, y)] = value; } public void ForEachNotNull(ForEachDelegate callback) { for (var x = 0; x < 9; x++) { for (var y = 0; y < 9; y++) { var position = new Vector2(x, y); var elem = this[position]; if (elem != null) callback(elem, position); } } } public static string ToBoardNotation(Vector2 vector) { return ToBoardNotation((int)vector.X, (int)vector.Y); } public static string ToBoardNotation(int x, int y) { var file = (char)(x + A); var rank = y + 1; return $"{file}{rank}"; } public static Vector2 FromBoardNotation(string notation) { notation = notation.ToUpper(); if (Regex.IsMatch(notation, BoardNotationRegex)) { var match = Regex.Match(notation, BoardNotationRegex); char file = match.Groups["file"].Value[0]; int rank = int.Parse(match.Groups["rank"].Value); return new Vector2(file - A, rank - 1); } throw new ArgumentException($"Board notation not recognized. Notation given: {notation}"); } private void InitializeBoardState() { this["A1"] = new Piece(WhichPiece.Lance, WhichPlayer.Player1); this["B1"] = new Piece(WhichPiece.Knight, WhichPlayer.Player1); this["C1"] = new Piece(WhichPiece.SilverGeneral, WhichPlayer.Player1); this["D1"] = new Piece(WhichPiece.GoldGeneral, WhichPlayer.Player1); this["E1"] = new Piece(WhichPiece.King, WhichPlayer.Player1); this["F1"] = new Piece(WhichPiece.GoldGeneral, WhichPlayer.Player1); this["G1"] = new Piece(WhichPiece.SilverGeneral, WhichPlayer.Player1); this["H1"] = new Piece(WhichPiece.Knight, WhichPlayer.Player1); this["I1"] = new Piece(WhichPiece.Lance, WhichPlayer.Player1); this["A2"] = null; this["B2"] = new Piece(WhichPiece.Bishop, WhichPlayer.Player1); this["C2"] = null; this["D2"] = null; this["E2"] = null; this["F2"] = null; this["G2"] = null; this["H2"] = new Piece(WhichPiece.Rook, WhichPlayer.Player1); this["I2"] = null; this["A3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); this["B3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); this["C3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); this["D3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); this["E3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); this["F3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); this["G3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); this["H3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); this["I3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); this["A4"] = null; this["B4"] = null; this["C4"] = null; this["D4"] = null; this["E4"] = null; this["F4"] = null; this["G4"] = null; this["H4"] = null; this["I4"] = null; this["A5"] = null; this["B5"] = null; this["C5"] = null; this["D5"] = null; this["E5"] = null; this["F5"] = null; this["G5"] = null; this["H5"] = null; this["I5"] = null; this["A6"] = null; this["B6"] = null; this["C6"] = null; this["D6"] = null; this["E6"] = null; this["F6"] = null; this["G6"] = null; this["H6"] = null; this["I6"] = null; this["A7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); this["B7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); this["C7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); this["D7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); this["E7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); this["F7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); this["G7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); this["H7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); this["I7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); this["A8"] = null; this["B8"] = new Piece(WhichPiece.Rook, WhichPlayer.Player2); this["C8"] = null; this["D8"] = null; this["E8"] = null; this["F8"] = null; this["G8"] = null; this["H8"] = new Piece(WhichPiece.Bishop, WhichPlayer.Player2); this["I8"] = null; this["A9"] = new Piece(WhichPiece.Lance, WhichPlayer.Player2); this["B9"] = new Piece(WhichPiece.Knight, WhichPlayer.Player2); this["C9"] = new Piece(WhichPiece.SilverGeneral, WhichPlayer.Player2); this["D9"] = new Piece(WhichPiece.GoldGeneral, WhichPlayer.Player2); this["E9"] = new Piece(WhichPiece.King, WhichPlayer.Player2); this["F9"] = new Piece(WhichPiece.GoldGeneral, WhichPlayer.Player2); this["G9"] = new Piece(WhichPiece.SilverGeneral, WhichPlayer.Player2); this["H9"] = new Piece(WhichPiece.Knight, WhichPlayer.Player2); this["I9"] = new Piece(WhichPiece.Lance, WhichPlayer.Player2); } } }