namespace Gameboard.ShogiUI.Sockets.Models { /// /// A representation of a Session without the board and game-rules. /// public class SessionMetadata { public string Name { get; } public string Player1 { get; } public string? Player2 { get; private set; } public bool IsPrivate { get; } public SessionMetadata(string name, bool isPrivate, string player1, string? player2 = null) { Name = name; IsPrivate = isPrivate; Player1 = player1; Player2 = player2; } public SessionMetadata(Session sessionModel) { Name = sessionModel.Name; IsPrivate = sessionModel.IsPrivate; Player1 = sessionModel.Player1; Player2 = sessionModel.Player2; } public void SetPlayer2(string playerName) { Player2 = playerName; } public ServiceModels.Types.Game ToServiceModel() => new(Name, Player1, Player2); } }