using FluentAssertions; using Gameboard.ShogiUI.Sockets.Models; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Linq; using System.Numerics; using WhichPlayer = Gameboard.ShogiUI.Sockets.ServiceModels.Types.WhichPlayer; using WhichPiece = Gameboard.ShogiUI.Sockets.ServiceModels.Types.WhichPiece; namespace Gameboard.ShogiUI.UnitTests.Rules { [TestClass] public class ShogiBoardShould { } }