using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using System.Linq;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public interface ILoadGameHandler
{
Task Handle(LoadGameRequest request, string userName);
}
///
/// Subscribes a user to messages for a session and loads that session into the BoardManager for playing.
///
public class LoadGameHandler : ILoadGameHandler
{
private readonly ILogger logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketConnectionManager communicationManager;
private readonly IActiveSessionManager boardManager;
public LoadGameHandler(
ILogger logger,
ISocketConnectionManager communicationManager,
IGameboardRepository gameboardRepository,
IActiveSessionManager boardManager)
{
this.logger = logger;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
this.boardManager = boardManager;
}
public async Task Handle(LoadGameRequest request, string userName)
{
var sessionModel = await gameboardRepository.ReadSession(request.GameName);
if (sessionModel == null)
{
logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName);
var error = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." };
await communicationManager.BroadcastToPlayers(error, userName);
return;
}
communicationManager.SubscribeToGame(sessionModel, userName);
boardManager.Add(sessionModel);
var response = new LoadGameResponse(ClientAction.LoadGame)
{
Game = new SessionMetadata(sessionModel).ToServiceModel(),
BoardState = sessionModel.Shogi.ToServiceModel(),
MoveHistory = sessionModel.Shogi.MoveHistory.Select(_ => _.ToServiceModel()).ToList()
};
await communicationManager.BroadcastToPlayers(response, userName);
}
}
}