using Gameboard.ShogiUI.Rules; using Gameboard.ShogiUI.Sockets.Repositories; using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages; using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using System.Linq; using System.Threading.Tasks; namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers { /// /// Subscribes a user to messages for a session and loads that session into the BoardManager for playing. /// public class LoadGameHandler : IActionHandler { private readonly ILogger logger; private readonly IGameboardRepository gameboardRepository; private readonly ISocketCommunicationManager communicationManager; private readonly IBoardManager boardManager; public LoadGameHandler( ILogger logger, ISocketCommunicationManager communicationManager, IGameboardRepository gameboardRepository, IBoardManager boardManager) { this.logger = logger; this.gameboardRepository = gameboardRepository; this.communicationManager = communicationManager; this.boardManager = boardManager; } public async Task Handle(string json, string userName) { var request = JsonConvert.DeserializeObject(json); var gameTask = gameboardRepository.GetGame(request.GameName); var moveTask = gameboardRepository.GetMoves(request.GameName); var sessionModel = await gameTask; if (sessionModel == null) { logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName); var response = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." }; await communicationManager.BroadcastToPlayers(response, userName); } else { var moveModels = await moveTask; communicationManager.SubscribeToGame(sessionModel, userName); var boardMoves = moveModels.Select(_ => _.ToBoardModel()).ToList(); var shogiBoard = new ShogiBoard(boardMoves); boardManager.Add(sessionModel.Name, shogiBoard); var response = new LoadGameResponse(ClientAction.LoadGame) { Game = sessionModel.ToServiceModel(), BoardState = new Models.BoardState(shogiBoard).ToServiceModel() }; await communicationManager.BroadcastToPlayers(response, userName); } } } }