Organize domain project.
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22
Shogi.Domain/YetToBeAssimilatedIntoDDD/Pathing/Direction.cs
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22
Shogi.Domain/YetToBeAssimilatedIntoDDD/Pathing/Direction.cs
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using System.Numerics;
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namespace Shogi.Domain.YetToBeAssimilatedIntoDDD.Pathing
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{
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/// <summary>
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/// Directions are relative to the perspective of Player 1.
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/// Up points towards player 1. Down points towards player 2.
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/// </summary>
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public static class Direction
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{
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public static readonly Vector2 Up = new(0, 1);
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public static readonly Vector2 Down = new(0, -1);
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public static readonly Vector2 Left = new(-1, 0);
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public static readonly Vector2 Right = new(1, 0);
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public static readonly Vector2 UpLeft = new(-1, 1);
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public static readonly Vector2 UpRight = new(1, 1);
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public static readonly Vector2 DownLeft = new(-1, -1);
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public static readonly Vector2 DownRight = new(1, -1);
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public static readonly Vector2 KnightLeft = new(-1, 2);
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public static readonly Vector2 KnightRight = new(1, 2);
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}
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}
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namespace Shogi.Domain.YetToBeAssimilatedIntoDDD.Pathing
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{
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public enum Distance
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{
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OneStep,
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MultiStep
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}
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}
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41
Shogi.Domain/YetToBeAssimilatedIntoDDD/Pathing/Path.cs
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Shogi.Domain/YetToBeAssimilatedIntoDDD/Pathing/Path.cs
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using System.Diagnostics;
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namespace Shogi.Domain.YetToBeAssimilatedIntoDDD.Pathing
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{
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[DebuggerDisplay("{Direction} - {Distance}")]
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public class Path
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{
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public Vector2 Direction { get; }
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public Distance Distance { get; }
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public Path(Vector2 direction, Distance distance = Distance.OneStep)
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{
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Direction = direction;
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Distance = distance;
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}
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public Path Invert() => new(Vector2.Negate(Direction), Distance);
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}
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public static class PathExtensions
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{
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public static Path GetNearestPath(this IEnumerable<Path> paths, Vector2 start, Vector2 end)
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{
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if (!paths.DefaultIfEmpty().Any())
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{
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throw new ArgumentException("No paths to get nearest path from.");
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}
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var shortestPath = paths.First();
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foreach (var path in paths.Skip(1))
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{
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var distance = Vector2.Distance(start + path.Direction, end);
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var shortestDistance = Vector2.Distance(start + shortestPath.Direction, end);
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if (distance < shortestDistance)
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{
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shortestPath = path;
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}
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}
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return shortestPath;
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}
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}
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}
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