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27
Gameboard.ShogiUI.Sockets/Repositories/CouchModels/Piece.cs
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27
Gameboard.ShogiUI.Sockets/Repositories/CouchModels/Piece.cs
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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{
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public class Piece
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{
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public bool IsPromoted { get; set; }
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public WhichPlayer Owner { get; set; }
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public WhichPiece WhichPiece { get; set; }
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/// <summary>
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/// Default constructor and setters are for deserialization.
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/// </summary>
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public Piece()
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{
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}
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public Piece(Models.Piece piece)
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{
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IsPromoted = piece.IsPromoted;
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Owner = piece.Owner;
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WhichPiece = piece.WhichPiece;
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}
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public Models.Piece ToDomainModel() => new(IsPromoted, Owner, WhichPiece);
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}
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}
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