before deleting Rules
This commit is contained in:
@@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
|
||||
{
|
||||
public class BoardState : CouchDocument
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public Piece?[,] Board { get; set; }
|
||||
public Piece[] Player1Hand { get; set; }
|
||||
public Piece[] Player2Hand { get; set; }
|
||||
/// <summary>
|
||||
/// Move is null for first BoardState of a session - before anybody has made moves.
|
||||
/// </summary>
|
||||
public Move? Move { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor and setters are for deserialization.
|
||||
/// </summary>
|
||||
public BoardState() : base()
|
||||
{
|
||||
Name = string.Empty;
|
||||
Board = new Piece[9, 9];
|
||||
Player1Hand = Array.Empty<Piece>();
|
||||
Player2Hand = Array.Empty<Piece>();
|
||||
}
|
||||
|
||||
public BoardState(string sessionName, Models.BoardState boardState) : base($"{sessionName}-{DateTime.Now:O}", nameof(BoardState))
|
||||
{
|
||||
Name = sessionName;
|
||||
Board = new Piece[9, 9];
|
||||
|
||||
for (var x = 0; x < 9; x++)
|
||||
for (var y = 0; y < 9; y++)
|
||||
{
|
||||
var piece = boardState.Board[x, y];
|
||||
if (piece != null)
|
||||
{
|
||||
Board[x, y] = new Piece(piece);
|
||||
}
|
||||
}
|
||||
|
||||
Player1Hand = boardState.Player1Hand.Select(model => new Piece(model)).ToArray();
|
||||
Player2Hand = boardState.Player2Hand.Select(model => new Piece(model)).ToArray();
|
||||
if (boardState.Move != null)
|
||||
{
|
||||
Move = new Move(boardState.Move);
|
||||
}
|
||||
}
|
||||
|
||||
public Models.BoardState ToDomainModel()
|
||||
{
|
||||
/*
|
||||
* Board = new Piece[9, 9];
|
||||
for (var x = 0; x < 9; x++)
|
||||
for (var y = 0; y < 9; y++)
|
||||
{
|
||||
var piece = boardState.Board[x, y];
|
||||
if (piece != null)
|
||||
{
|
||||
Board[x, y] = new Piece(piece);
|
||||
}
|
||||
}
|
||||
|
||||
Player1Hand = boardState.Player1Hand.Select(_ => new Piece(_)).ToList();
|
||||
Player2Hand = boardState.Player2Hand.Select(_ => new Piece(_)).ToList();
|
||||
if (boardState.Move != null)
|
||||
{
|
||||
Move = new Move(boardState.Move);
|
||||
}
|
||||
*/
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user