before deleting Rules

This commit is contained in:
2021-05-08 10:26:04 -05:00
parent 05a9c71499
commit f8f779e84c
80 changed files with 1109 additions and 832 deletions

View File

@@ -1,5 +1,6 @@
using Gameboard.ShogiUI.Rules;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using ServiceTypes = Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
@@ -7,28 +8,53 @@ namespace Gameboard.ShogiUI.Sockets.Models
{
public class BoardState
{
public Piece[,] Board { get; set; }
public IReadOnlyCollection<Piece> Player1Hand { get; set; }
public IReadOnlyCollection<Piece> Player2Hand { get; set; }
// TODO: Create a custom 2D array implementation which removes the (x,y) or (y,x) ambiguity.
public Piece?[,] Board { get; }
public IReadOnlyCollection<Piece> Player1Hand { get; }
public IReadOnlyCollection<Piece> Player2Hand { get; }
/// <summary>
/// Move is null in the first BoardState of a Session, before any moves have been made.
/// </summary>
public Move? Move { get; }
public BoardState() : this(new ShogiBoard()) { }
public BoardState(Piece?[,] board, IList<Piece> player1Hand, ICollection<Piece> player2Hand, Move move)
{
Board = board;
Player1Hand = new ReadOnlyCollection<Piece>(player1Hand);
}
public BoardState(ShogiBoard shogi)
{
Board = new Piece[9, 9];
for (var x = 0; x < 9; x++)
for (var y = 0; y < 9; y++)
Board[x, y] = new Piece(shogi.Board[x, y]);
{
var piece = shogi.Board[x, y];
if (piece != null)
{
Board[x, y] = new Piece(piece);
}
}
Player1Hand = shogi.Hands[WhichPlayer.Player1].Select(_ => new Piece(_)).ToList();
Player2Hand = shogi.Hands[WhichPlayer.Player2].Select(_ => new Piece(_)).ToList();
Move = new Move(shogi.MoveHistory[^1]);
}
public ServiceTypes.BoardState ToServiceModel()
{
var board = new ServiceTypes.Piece[9, 9];
Board = new Piece[9, 9];
for (var x = 0; x < 9; x++)
for (var y = 0; y < 9; y++)
board[x, y] = Board[x, y].ToServiceModel();
{
var piece = Board[x, y];
if (piece != null)
{
board[x, y] = piece.ToServiceModel();
}
}
return new ServiceTypes.BoardState
{
Board = board,

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@@ -1,88 +1,41 @@
using Gameboard.ShogiUI.Rules;
using Microsoft.FSharp.Core;
using System;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using System.Numerics;
using BoardStateMove = Gameboard.ShogiUI.Rules.Move;
using ShogiApi = Gameboard.Shogi.Api.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.Models
{
public class Move
{
public string PieceFromCaptured { get; set; }
public Coords From { get; set; }
public Coords To { get; set; }
public Coords? From { get; set; }
public bool IsPromotion { get; set; }
public WhichPiece? PieceFromHand { get; set; }
public Coords To { get; set; }
public Move(ServiceModels.Socket.Types.Move move)
public Move(Coords from, Coords to, bool isPromotion)
{
From = Coords.FromBoardNotation(move.From);
To = Coords.FromBoardNotation(move.To);
PieceFromCaptured = move.PieceFromCaptured;
IsPromotion = move.IsPromotion;
From = from;
To = to;
IsPromotion = isPromotion;
}
public Move(ShogiApi.Move move)
public Move(WhichPiece pieceFromHand, Coords to)
{
string pieceFromCaptured = null;
if (move.PieceFromCaptured != null)
{
pieceFromCaptured = move.PieceFromCaptured.Value switch
{
ShogiApi.WhichPieceName.Bishop => "",
ShogiApi.WhichPieceName.GoldenGeneral => "G",
ShogiApi.WhichPieceName.King => "K",
ShogiApi.WhichPieceName.Knight => "k",
ShogiApi.WhichPieceName.Lance => "L",
ShogiApi.WhichPieceName.Pawn => "P",
ShogiApi.WhichPieceName.Rook => "R",
ShogiApi.WhichPieceName.SilverGeneral => "S",
_ => ""
};
}
From = new Coords(move.Origin.X, move.Origin.Y);
To = new Coords(move.Destination.X, move.Destination.Y);
IsPromotion = move.IsPromotion;
PieceFromCaptured = pieceFromCaptured;
PieceFromHand = pieceFromHand;
To = to;
}
public ServiceModels.Socket.Types.Move ToServiceModel() => new()
{
From = From.ToBoardNotation(),
From = From?.ToBoardNotation(),
IsPromotion = IsPromotion,
PieceFromCaptured = PieceFromCaptured,
To = To.ToBoardNotation()
To = To.ToBoardNotation(),
PieceFromCaptured = PieceFromHand
};
public ShogiApi.Move ToApiModel()
public Rules.Move ToRulesModel()
{
var pieceFromCaptured = PieceFromCaptured switch
{
"B" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.Bishop),
"G" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.GoldenGeneral),
"K" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.King),
"k" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.Knight),
"L" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.Lance),
"P" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.Pawn),
"R" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.Rook),
"S" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.SilverGeneral),
_ => null
};
var target = new ShogiApi.Move
{
Origin = new ShogiApi.BoardLocation { X = From.X, Y = From.Y },
Destination = new ShogiApi.BoardLocation { X = To.X, Y = To.Y },
IsPromotion = IsPromotion,
PieceFromCaptured = pieceFromCaptured
};
return target;
}
public BoardStateMove ToBoardModel()
{
return new BoardStateMove
{
From = new Vector2(From.X, From.Y),
IsPromotion = IsPromotion,
PieceFromCaptured = Enum.TryParse<WhichPiece>(PieceFromCaptured, out var whichPiece) ? whichPiece : null,
To = new Vector2(To.X, To.Y)
};
return PieceFromHand != null
? new Rules.Move((Rules.WhichPiece)PieceFromHand, new Vector2(To.X, To.Y))
: new Rules.Move(new Vector2(From!.X, From.Y), new Vector2(To.X, To.Y), IsPromotion);
}
}
}

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@@ -1,18 +1,25 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using BoardStatePiece = Gameboard.ShogiUI.Rules.Pieces.Piece;
namespace Gameboard.ShogiUI.Sockets.Models
{
public class Piece
{
public WhichPiece WhichPiece { get; set; }
public bool IsPromoted { get; }
public WhichPlayer Owner { get; }
public WhichPiece WhichPiece { get; }
public bool IsPromoted { get; set; }
public Piece(BoardStatePiece piece)
public Piece(bool isPromoted, WhichPlayer owner, WhichPiece whichPiece)
{
IsPromoted = isPromoted;
Owner = owner;
WhichPiece = whichPiece;
}
public Piece(Rules.Pieces.Piece piece)
{
WhichPiece = (WhichPiece)piece.WhichPiece;
IsPromoted = piece.IsPromoted;
Owner = (WhichPlayer)piece.Owner;
WhichPiece = (WhichPiece)piece.WhichPiece;
}
public ServiceModels.Socket.Types.Piece ToServiceModel()
@@ -20,6 +27,7 @@ namespace Gameboard.ShogiUI.Sockets.Models
return new ServiceModels.Socket.Types.Piece
{
IsPromoted = IsPromoted,
Owner = Owner,
WhichPiece = WhichPiece
};
}

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@@ -1,5 +1,6 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Newtonsoft.Json;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Net.WebSockets;
@@ -9,18 +10,20 @@ namespace Gameboard.ShogiUI.Sockets.Models
{
public class Session
{
[JsonIgnore] public ConcurrentDictionary<string, WebSocket> Subscriptions { get; }
public string Name { get; }
public string Player1 { get; }
public string Player2 { get; }
public string? Player2 { get; }
public bool IsPrivate { get; }
public ConcurrentDictionary<string, WebSocket> Subscriptions { get; }
public Session(Shogi.Api.ServiceModels.Types.Session session)
public Session(string name, bool isPrivate, string player1, string? player2 = null)
{
Name = session.Name;
Player1 = session.Player1;
Player2 = session.Player2;
Subscriptions = new ConcurrentDictionary<string, WebSocket>();
Name = name;
Player1 = player1;
Player2 = player2;
IsPrivate = isPrivate;
}
public bool Subscribe(string playerName, WebSocket socket) => Subscriptions.TryAdd(playerName, socket);
@@ -47,7 +50,7 @@ namespace Gameboard.ShogiUI.Sockets.Models
public Task SendToPlayer2(string message)
{
if (Subscriptions.TryGetValue(Player2, out var socket))
if (Player2 != null && Subscriptions.TryGetValue(Player2, out var socket))
{
return socket.SendTextAsync(message);
}