before deleting Rules
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@@ -3,16 +3,20 @@ using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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{
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public interface ILoadGameHandler
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{
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Task Handle(LoadGameRequest request, string userName);
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}
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/// <summary>
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/// Subscribes a user to messages for a session and loads that session into the BoardManager for playing.
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/// </summary>
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public class LoadGameHandler : IActionHandler
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public class LoadGameHandler : ILoadGameHandler
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{
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private readonly ILogger<LoadGameHandler> logger;
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private readonly IGameboardRepository gameboardRepository;
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@@ -31,35 +35,35 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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this.boardManager = boardManager;
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}
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public async Task Handle(string json, string userName)
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public async Task Handle(LoadGameRequest request, string userName)
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{
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var request = JsonConvert.DeserializeObject<LoadGameRequest>(json);
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var gameTask = gameboardRepository.GetGame(request.GameName);
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var moveTask = gameboardRepository.GetMoves(request.GameName);
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var readSession = gameboardRepository.ReadSession(request.GameName);
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var readStates = gameboardRepository.ReadBoardStates(request.GameName);
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var sessionModel = await gameTask;
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var sessionModel = await readSession;
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if (sessionModel == null)
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{
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logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName);
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var response = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." };
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await communicationManager.BroadcastToPlayers(response, userName);
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var error = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." };
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await communicationManager.BroadcastToPlayers(error, userName);
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return;
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}
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else
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communicationManager.SubscribeToGame(sessionModel, userName);
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var boardStates = await readStates;
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var moveModels = boardStates
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.Where(_ => _.Move != null)
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.Select(_ => _.Move!.ToRulesModel())
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.ToList();
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var shogiBoard = new ShogiBoard(moveModels);
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boardManager.Add(sessionModel.Name, shogiBoard);
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var response = new LoadGameResponse(ClientAction.LoadGame)
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{
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var moveModels = await moveTask;
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communicationManager.SubscribeToGame(sessionModel, userName);
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var boardMoves = moveModels.Select(_ => _.ToBoardModel()).ToList();
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var shogiBoard = new ShogiBoard(boardMoves);
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boardManager.Add(sessionModel.Name, shogiBoard);
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var response = new LoadGameResponse(ClientAction.LoadGame)
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{
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Game = sessionModel.ToServiceModel(),
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BoardState = new Models.BoardState(shogiBoard).ToServiceModel()
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};
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await communicationManager.BroadcastToPlayers(response, userName);
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}
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Game = sessionModel.ToServiceModel(),
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BoardState = new Models.BoardState(shogiBoard).ToServiceModel()
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};
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await communicationManager.BroadcastToPlayers(response, userName);
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}
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}
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}
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