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@@ -1,13 +1,14 @@
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using Gameboard.Shogi.Api.ServiceModels.Messages;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using Newtonsoft.Json;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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{
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public class JoinByCodeHandler : IActionHandler
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public interface IJoinByCodeHandler
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{
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Task Handle(JoinByCodeRequest request, string userName);
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}
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public class JoinByCodeHandler : IJoinByCodeHandler
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{
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private readonly IGameboardRepository repository;
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private readonly ISocketCommunicationManager communicationManager;
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@@ -20,44 +21,44 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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this.communicationManager = communicationManager;
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}
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public async Task Handle(string json, string userName)
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public async Task Handle(JoinByCodeRequest request, string userName)
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{
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var request = JsonConvert.DeserializeObject<JoinByCode>(json);
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var sessionName = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
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{
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PlayerName = userName,
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JoinCode = request.JoinCode
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});
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//var request = JsonConvert.DeserializeObject<JoinByCode>(json);
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//var sessionName = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
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//{
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// PlayerName = userName,
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// JoinCode = request.JoinCode
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//});
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if (sessionName == null)
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{
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var response = new JoinGameResponse(ClientAction.JoinByCode)
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{
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PlayerName = userName,
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GameName = sessionName,
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Error = "Error joining game."
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};
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await communicationManager.BroadcastToPlayers(response, userName);
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}
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else
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{
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// Other members of the game see a regular JoinGame occur.
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var response = new JoinGameResponse(ClientAction.JoinGame)
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{
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PlayerName = userName,
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GameName = sessionName
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};
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// At this time, userName hasn't subscribed and won't receive this message.
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await communicationManager.BroadcastToGame(sessionName, response);
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//if (sessionName == null)
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//{
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// var response = new JoinGameResponse(ClientAction.JoinByCode)
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// {
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// PlayerName = userName,
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// GameName = sessionName,
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// Error = "Error joining game."
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// };
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// await communicationManager.BroadcastToPlayers(response, userName);
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//}
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//else
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//{
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// // Other members of the game see a regular JoinGame occur.
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// var response = new JoinGameResponse(ClientAction.JoinGame)
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// {
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// PlayerName = userName,
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// GameName = sessionName
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// };
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// // At this time, userName hasn't subscribed and won't receive this message.
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// await communicationManager.BroadcastToGame(sessionName, response);
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// The player joining sees the JoinByCode occur.
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response = new JoinGameResponse(ClientAction.JoinByCode)
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{
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PlayerName = userName,
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GameName = sessionName
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};
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await communicationManager.BroadcastToPlayers(response, userName);
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}
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// // The player joining sees the JoinByCode occur.
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// response = new JoinGameResponse(ClientAction.JoinByCode)
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// {
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// PlayerName = userName,
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// GameName = sessionName
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// };
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// await communicationManager.BroadcastToPlayers(response, userName);
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//}
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}
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}
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}
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