before deleting Rules

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2021-05-08 10:26:04 -05:00
parent 05a9c71499
commit f8f779e84c
80 changed files with 1109 additions and 832 deletions

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@@ -1,61 +1,55 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public interface ICreateGameHandler
{
Task Handle(CreateGameRequest request, string userName);
}
// TODO: This doesn't need to be a socket action.
// It can be an API route and still tell socket connections about the new session.
public class CreateGameHandler : IActionHandler
public class CreateGameHandler : ICreateGameHandler
{
private readonly IGameboardRepository repository;
private readonly IGameboardRepositoryManager manager;
private readonly ISocketCommunicationManager communicationManager;
public CreateGameHandler(
ISocketCommunicationManager communicationManager,
IGameboardRepository repository)
IGameboardRepositoryManager manager)
{
this.repository = repository;
this.manager = manager;
this.communicationManager = communicationManager;
}
public async Task Handle(string json, string userName)
public async Task Handle(CreateGameRequest request, string userName)
{
var request = JsonConvert.DeserializeObject<CreateGameRequest>(json);
var sessionName = await repository.PostSession(new PostSession
var model = new Session(request.GameName, request.IsPrivate, userName);
var success = await manager.CreateSession(model);
if (!success)
{
SessionName = request.GameName,
PlayerName = userName,
IsPrivate = request.IsPrivate
});
var error = new CreateGameResponse(request.Action)
{
Error = "Unable to create game with this name."
};
await communicationManager.BroadcastToPlayers(error, userName);
}
var response = new CreateGameResponse(request.Action)
{
PlayerName = userName,
Game = new Game
{
GameName = sessionName,
Players = new[] { userName }
}
Game = model.ToServiceModel()
};
if (string.IsNullOrWhiteSpace(sessionName))
{
response.Error = "Game already exists.";
}
var task = request.IsPrivate
? communicationManager.BroadcastToPlayers(response, userName)
: communicationManager.BroadcastToAll(response);
if (request.IsPrivate)
{
await communicationManager.BroadcastToPlayers(response, userName);
}
else
{
await communicationManager.BroadcastToAll(response);
}
await task;
}
}
}