before deleting Rules
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@@ -16,33 +16,33 @@ namespace Benchmarking
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public Benchmarks()
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{
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moves = new[]
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{
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// P1 Rook
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new Move { From = new Vector2(7, 1), To = new Vector2(4, 1) },
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// P2 Gold
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new Move { From = new Vector2(3, 8), To = new Vector2(2, 7) },
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// P1 Pawn
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new Move { From = new Vector2(4, 2), To = new Vector2(4, 3) },
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// P2 other Gold
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new Move { From = new Vector2(5, 8), To = new Vector2(6, 7) },
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// P1 same Pawn
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new Move { From = new Vector2(4, 3), To = new Vector2(4, 4) },
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// P2 Pawn
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new Move { From = new Vector2(4, 6), To = new Vector2(4, 5) },
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// P1 Pawn takes P2 Pawn
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new Move { From = new Vector2(4, 4), To = new Vector2(4, 5) },
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// P2 King
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new Move { From = new Vector2(4, 8), To = new Vector2(4, 7) },
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// P1 Pawn promotes
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new Move { From = new Vector2(4, 5), To = new Vector2(4, 6), IsPromotion = true },
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// P2 King retreat
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new Move { From = new Vector2(4, 7), To = new Vector2(4, 8) },
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};
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var rand = new Random();
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//moves = new[]
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//{
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// // P1 Rook
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// new Move { From = new Vector2(7, 1), To = new Vector2(4, 1) },
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// // P2 Gold
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// new Move { From = new Vector2(3, 8), To = new Vector2(2, 7) },
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// // P1 Pawn
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// new Move { From = new Vector2(4, 2), To = new Vector2(4, 3) },
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// // P2 other Gold
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// new Move { From = new Vector2(5, 8), To = new Vector2(6, 7) },
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// // P1 same Pawn
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// new Move { From = new Vector2(4, 3), To = new Vector2(4, 4) },
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// // P2 Pawn
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// new Move { From = new Vector2(4, 6), To = new Vector2(4, 5) },
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// // P1 Pawn takes P2 Pawn
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// new Move { From = new Vector2(4, 4), To = new Vector2(4, 5) },
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// // P2 King
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// new Move { From = new Vector2(4, 8), To = new Vector2(4, 7) },
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// // P1 Pawn promotes
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// new Move { From = new Vector2(4, 5), To = new Vector2(4, 6), IsPromotion = true },
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// // P2 King retreat
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// new Move { From = new Vector2(4, 7), To = new Vector2(4, 8) },
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//};
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//var rand = new Random();
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directions = new Vector2[10];
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for (var n = 0; n < 10; n++) directions[n] = new Vector2(rand.Next(-2, 2), rand.Next(-2, 2));
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//directions = new Vector2[10];
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//for (var n = 0; n < 10; n++) directions[n] = new Vector2(rand.Next(-2, 2), rand.Next(-2, 2));
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}
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//[Benchmark]
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