yep
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@@ -25,8 +25,6 @@ namespace Shogi.Domain.ValueObjects
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public WhichPiece WhichPiece { get; }
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public WhichPlayer Owner { get; private set; }
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public bool IsPromoted { get; private set; }
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public bool IsUpsideDown => Owner == WhichPlayer.Player2;
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protected Piece(WhichPiece piece, WhichPlayer owner, bool isPromoted = false)
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{
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WhichPiece = piece;
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@@ -60,7 +58,7 @@ namespace Shogi.Domain.ValueObjects
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{
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var steps = new List<Vector2>(10);
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var path = MoveSet.GetNearestPath(start, end);
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var path = GetNearestPath(MoveSet, start, end);
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var position = start;
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while (Vector2.Distance(start, position) < Vector2.Distance(start, end))
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{
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@@ -77,5 +75,25 @@ namespace Shogi.Domain.ValueObjects
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return [];
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}
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private static Path GetNearestPath(IEnumerable<Path> paths, Vector2 start, Vector2 end)
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{
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if (!paths.DefaultIfEmpty().Any())
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{
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throw new ArgumentException("No paths to get nearest path from.");
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}
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var shortestPath = paths.First();
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foreach (var path in paths.Skip(1))
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{
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var distance = Vector2.Distance(start + path.Step, end);
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var shortestDistance = Vector2.Distance(start + shortestPath.Step, end);
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if (distance < shortestDistance)
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{
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shortestPath = path;
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}
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}
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return shortestPath;
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}
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}
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}
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