This commit is contained in:
2024-10-11 11:10:38 -05:00
parent 81dd267290
commit f75553a0ad
14 changed files with 616 additions and 514 deletions

View File

@@ -95,6 +95,92 @@ public class BoardState
set => this[Notation.ToBoardNotation(x, y)] = value;
}
/// <summary>
/// Move a piece from a board tile to another board tile ignorant of check or check-mate.
/// If a piece is captured during the move, state will change to reflect that.
/// If a piece should promote during the move, state will change to reflect that.
/// </summary>
/// <param name="fromNotation">The position of the piece being moved expressed in board notation.</param>
/// <param name="toNotation">The target position expressed in board notation.</param>
/// <param name="isPromotionRequested">True if a promotion is expected as a result of this move.</param>
/// <returns>A <see cref="MoveResult" /> describing the success or failure of the move.</returns>
internal MoveResult Move(string fromNotation, string toNotation, bool isPromotionRequested = false)
{
var from = Notation.FromBoardNotation(fromNotation);
var to = Notation.FromBoardNotation(toNotation);
if (this[toNotation] != null)
{
Capture(to);
}
var fromPiece = this[fromNotation]
?? throw new InvalidOperationException($"No piece exists at position {fromNotation}.");
if (isPromotionRequested &&
(IsWithinPromotionZone(to) || IsWithinPromotionZone(from)))
{
fromPiece.Promote();
}
this[toNotation] = fromPiece;
this[fromNotation] = null;
PreviousMove = new Move(from, to);
var otherPlayer = WhoseTurn == WhichPlayer.Player1 ? WhichPlayer.Player2 : WhichPlayer.Player1;
WhoseTurn = otherPlayer;
return new MoveResult(true);
}
/// Move a piece from the hand to the board ignorant of check or check-mate.
/// </summary>
/// <param name="pieceInHand"></param>
/// <param name="to">The target position expressed in board notation.</param>
/// <returns>A <see cref="MoveResult" /> describing the success or failure of the simulation.</returns>
internal MoveResult Move(WhichPiece pieceInHand, string toNotation)
{
var index = ActivePlayerHand.FindIndex(p => p.WhichPiece == pieceInHand);
if (index == -1)
{
return new MoveResult(false, $"{pieceInHand} does not exist in the hand.");
}
if (this[toNotation] != null)
{
return new MoveResult(false, "Illegal move - attempting to capture while playing a piece from the hand.");
}
var to = Notation.FromBoardNotation(toNotation);
switch (pieceInHand)
{
case WhichPiece.Knight:
{
// Knight cannot be placed onto the farthest two ranks from the hand.
if (WhoseTurn == WhichPlayer.Player1 && to.Y > 6
|| WhoseTurn == WhichPlayer.Player2 && to.Y < 2)
{
return new MoveResult(false, "Knight has no valid moves after placed.");
}
break;
}
case WhichPiece.Lance:
case WhichPiece.Pawn:
{
// Lance and Pawn cannot be placed onto the farthest rank from the hand.
if (WhoseTurn == WhichPlayer.Player1 && to.Y == 8
|| WhoseTurn == WhichPlayer.Player2 && to.Y == 0)
{
return new MoveResult(false, $"{pieceInHand} has no valid moves after placed.");
}
break;
}
}
// Mutate the board.
this[toNotation] = ActivePlayerHand[index];
ActivePlayerHand.RemoveAt(index);
PreviousMove = new Move(pieceInHand, to);
return new MoveResult(true);
}
/// <summary>
/// Returns true if the given path can be traversed without colliding into a piece.
/// </summary>
@@ -107,8 +193,6 @@ public class BoardState
internal bool IsWithinPromotionZone(Vector2 position)
{
// TODO: Move this promotion zone logic into the StandardRules class.
return WhoseTurn == WhichPlayer.Player1 && position.Y > 5
|| WhoseTurn == WhichPlayer.Player2 && position.Y < 3;
@@ -127,9 +211,8 @@ public class BoardState
internal void Capture(Vector2 to)
{
var piece = this[to];
if (piece == null) throw new InvalidOperationException("Cannot capture. Piece at position does not exist.");
var piece = this[to]
?? throw new InvalidOperationException("Cannot capture. Piece at position does not exist.");
piece.Capture(WhoseTurn);
ActivePlayerHand.Add(piece);
}