checkpoint
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@@ -1,56 +1,66 @@
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using Gameboard.ShogiUI.Sockets.Extensions;
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using Gameboard.ShogiUI.Sockets.Managers.Utility;
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using Gameboard.ShogiUI.Sockets.Models;
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using Gameboard.ShogiUI.BoardState;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using System.Linq;
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using System.Net.WebSockets;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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{
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/// <summary>
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/// Subscribes a user to messages for a session and loads that session into the BoardManager for playing.
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/// </summary>
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public class LoadGameHandler : IActionHandler
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{
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private readonly ILogger<LoadGameHandler> logger;
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private readonly IGameboardRepository gameboardRepository;
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private readonly ISocketCommunicationManager communicationManager;
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private readonly IBoardManager boardManager;
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public LoadGameHandler(
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ILogger<LoadGameHandler> logger,
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ISocketCommunicationManager communicationManager,
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IGameboardRepository gameboardRepository)
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IGameboardRepository gameboardRepository,
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IBoardManager boardManager)
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{
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this.logger = logger;
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this.gameboardRepository = gameboardRepository;
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this.communicationManager = communicationManager;
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this.boardManager = boardManager;
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}
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public async Task Handle(WebSocket socket, string json, string userName)
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public async Task Handle(string json, string userName)
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{
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var request = JsonConvert.DeserializeObject<LoadGameRequest>(json);
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var getGameResponse = await gameboardRepository.GetGame(request.GameName);
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var getMovesResponse = await gameboardRepository.GetMoves(request.GameName);
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var gameTask = gameboardRepository.GetGame(request.GameName);
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var moveTask = gameboardRepository.GetMoves(request.GameName);
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var response = new LoadGameResponse(ClientAction.LoadGame);
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var getGameResponse = await gameTask;
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var getMovesResponse = await moveTask;
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if (getGameResponse == null || getMovesResponse == null)
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{
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response.Error = $"Could not find game.";
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logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName);
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var response = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." };
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await communicationManager.BroadcastToPlayers(response, userName);
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}
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else
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{
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var sessionModel = new Session(getGameResponse.Session);
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communicationManager.SubscribeToGame(socket, sessionModel, userName);
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var sessionModel = new Models.Session(getGameResponse.Session);
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var moveModels = getMovesResponse.Moves.Select(_ => new Models.Move(_)).ToList();
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response.Game = sessionModel.ToServiceModel();
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response.Moves = getMovesResponse.Moves.Select(_ => Mapper.Map(_).ToServiceModel());
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communicationManager.SubscribeToGame(sessionModel, userName);
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var boardMoves = moveModels.Select(_ => _.ToBoardModel()).ToList();
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boardManager.Add(getGameResponse.Session.Name, new ShogiBoard(boardMoves));
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var response = new LoadGameResponse(ClientAction.LoadGame)
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{
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Game = sessionModel.ToServiceModel(),
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Moves = moveModels.Select(_ => _.ToServiceModel()).ToList(),
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};
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await communicationManager.BroadcastToPlayers(response, userName);
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}
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var serialized = JsonConvert.SerializeObject(response);
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logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
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await socket.SendTextAsync(serialized);
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}
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}
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}
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