checkpoint

This commit is contained in:
2021-02-23 18:03:23 -06:00
parent 8d79c75616
commit f644795cd3
38 changed files with 1451 additions and 177 deletions

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@@ -1,56 +1,66 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.BoardState;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Linq;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
/// <summary>
/// Subscribes a user to messages for a session and loads that session into the BoardManager for playing.
/// </summary>
public class LoadGameHandler : IActionHandler
{
private readonly ILogger<LoadGameHandler> logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
private readonly IBoardManager boardManager;
public LoadGameHandler(
ILogger<LoadGameHandler> logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
IGameboardRepository gameboardRepository,
IBoardManager boardManager)
{
this.logger = logger;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
this.boardManager = boardManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<LoadGameRequest>(json);
var getGameResponse = await gameboardRepository.GetGame(request.GameName);
var getMovesResponse = await gameboardRepository.GetMoves(request.GameName);
var gameTask = gameboardRepository.GetGame(request.GameName);
var moveTask = gameboardRepository.GetMoves(request.GameName);
var response = new LoadGameResponse(ClientAction.LoadGame);
var getGameResponse = await gameTask;
var getMovesResponse = await moveTask;
if (getGameResponse == null || getMovesResponse == null)
{
response.Error = $"Could not find game.";
logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName);
var response = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." };
await communicationManager.BroadcastToPlayers(response, userName);
}
else
{
var sessionModel = new Session(getGameResponse.Session);
communicationManager.SubscribeToGame(socket, sessionModel, userName);
var sessionModel = new Models.Session(getGameResponse.Session);
var moveModels = getMovesResponse.Moves.Select(_ => new Models.Move(_)).ToList();
response.Game = sessionModel.ToServiceModel();
response.Moves = getMovesResponse.Moves.Select(_ => Mapper.Map(_).ToServiceModel());
communicationManager.SubscribeToGame(sessionModel, userName);
var boardMoves = moveModels.Select(_ => _.ToBoardModel()).ToList();
boardManager.Add(getGameResponse.Session.Name, new ShogiBoard(boardMoves));
var response = new LoadGameResponse(ClientAction.LoadGame)
{
Game = sessionModel.ToServiceModel(),
Moves = moveModels.Select(_ => _.ToServiceModel()).ToList(),
};
await communicationManager.BroadcastToPlayers(response, userName);
}
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
}
}
}