checkpoint

This commit is contained in:
2021-02-23 18:03:23 -06:00
parent 8d79c75616
commit f644795cd3
38 changed files with 1451 additions and 177 deletions

View File

@@ -1,15 +1,15 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
// TODO: This doesn't need to be a socket action.
// It can be an API route and still tell socket connections about the new session.
public class CreateGameHandler : IActionHandler
{
private readonly ILogger<CreateGameHandler> logger;
@@ -26,13 +26,13 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<CreateGameRequest>(json);
var postSessionResponse = await repository.PostSession(new PostSession
{
SessionName = request.GameName,
PlayerName = userName, // TODO : Investigate if needed by UI
PlayerName = userName,
IsPrivate = request.IsPrivate
});
@@ -53,9 +53,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
if (request.IsPrivate)
{
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
await communicationManager.BroadcastToPlayers(response, userName);
}
else
{

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@@ -9,7 +9,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
/// <summary>
/// Responsible for parsing json and handling the request.
/// </summary>
Task Handle(WebSocket socket, string json, string userName);
Task Handle(string json, string userName);
}
public delegate IActionHandler ActionHandlerResolver(ClientAction action);

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@@ -1,11 +1,9 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
@@ -26,7 +24,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<JoinByCode>(json);
var joinGameResponse = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
@@ -37,37 +35,32 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
if (joinGameResponse.JoinSucceeded)
{
var gameName = (await repository.GetGame(joinGameResponse.SessionName)).Session.Name;
// Other members of the game see a regular JoinGame occur.
var response = new JoinGameResponse(ClientAction.JoinGame)
{
PlayerName = userName,
GameName = gameName
GameName = joinGameResponse.SessionName
};
// At this time, userName hasn't subscribed and won't receive this broadcasted messages.
await communicationManager.BroadcastToGame(gameName, response);
// At this time, userName hasn't subscribed and won't receive this message.
await communicationManager.BroadcastToGame(joinGameResponse.SessionName, response);
// But the player joining sees the JoinByCode occur.
// The player joining sees the JoinByCode occur.
response = new JoinGameResponse(ClientAction.JoinByCode)
{
PlayerName = userName,
GameName = gameName
GameName = joinGameResponse.SessionName
};
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
await communicationManager.BroadcastToPlayers(response, userName);
}
else
{
var response = new JoinGameResponse(ClientAction.JoinByCode)
{
PlayerName = userName,
GameName = joinGameResponse.SessionName,
Error = "Error joining game."
};
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
await communicationManager.BroadcastToPlayers(response, userName);
}
}
}

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@@ -3,7 +3,6 @@ using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
@@ -20,13 +19,9 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<JoinGameRequest>(json);
var response = new JoinGameResponse(ClientAction.JoinGame)
{
PlayerName = userName
};
var joinGameResponse = await gameboardRepository.PutJoinPublicSession(new PutJoinPublicSession
{
@@ -34,15 +29,20 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
SessionName = request.GameName
});
var response = new JoinGameResponse(ClientAction.JoinGame)
{
PlayerName = userName,
GameName = request.GameName
};
if (joinGameResponse.JoinSucceeded)
{
response.GameName = request.GameName;
await communicationManager.BroadcastToAll(response);
}
else
{
response.Error = "Game is full.";
await communicationManager.BroadcastToPlayers(response, userName);
}
await communicationManager.BroadcastToAll(response);
}
}
}

View File

@@ -1,26 +1,29 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Newtonsoft.Json;
using System.Linq;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
// TODO: This doesn't need to be a socket action.
// It can be an HTTP route.
public class ListGamesHandler : IActionHandler
{
private readonly ISocketCommunicationManager communicationManager;
private readonly IGameboardRepository repository;
public ListGamesHandler(
ISocketCommunicationManager communicationManager,
IGameboardRepository repository)
{
this.communicationManager = communicationManager;
this.repository = repository;
}
public async Task Handle(WebSocket socket, string json, string userName)
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<ListGamesRequest>(json);
var getGamesResponse = string.IsNullOrWhiteSpace(userName)
@@ -33,11 +36,10 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
var response = new ListGamesResponse(ClientAction.ListGames)
{
Games = games
Games = games.ToList()
};
var serialized = JsonConvert.SerializeObject(response);
await socket.SendTextAsync(serialized);
await communicationManager.BroadcastToPlayers(response, userName);
}
}
}

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@@ -1,56 +1,66 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.BoardState;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Linq;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
/// <summary>
/// Subscribes a user to messages for a session and loads that session into the BoardManager for playing.
/// </summary>
public class LoadGameHandler : IActionHandler
{
private readonly ILogger<LoadGameHandler> logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
private readonly IBoardManager boardManager;
public LoadGameHandler(
ILogger<LoadGameHandler> logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
IGameboardRepository gameboardRepository,
IBoardManager boardManager)
{
this.logger = logger;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
this.boardManager = boardManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<LoadGameRequest>(json);
var getGameResponse = await gameboardRepository.GetGame(request.GameName);
var getMovesResponse = await gameboardRepository.GetMoves(request.GameName);
var gameTask = gameboardRepository.GetGame(request.GameName);
var moveTask = gameboardRepository.GetMoves(request.GameName);
var response = new LoadGameResponse(ClientAction.LoadGame);
var getGameResponse = await gameTask;
var getMovesResponse = await moveTask;
if (getGameResponse == null || getMovesResponse == null)
{
response.Error = $"Could not find game.";
logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName);
var response = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." };
await communicationManager.BroadcastToPlayers(response, userName);
}
else
{
var sessionModel = new Session(getGameResponse.Session);
communicationManager.SubscribeToGame(socket, sessionModel, userName);
var sessionModel = new Models.Session(getGameResponse.Session);
var moveModels = getMovesResponse.Moves.Select(_ => new Models.Move(_)).ToList();
response.Game = sessionModel.ToServiceModel();
response.Moves = getMovesResponse.Moves.Select(_ => Mapper.Map(_).ToServiceModel());
communicationManager.SubscribeToGame(sessionModel, userName);
var boardMoves = moveModels.Select(_ => _.ToBoardModel()).ToList();
boardManager.Add(getGameResponse.Session.Name, new ShogiBoard(boardMoves));
var response = new LoadGameResponse(ClientAction.LoadGame)
{
Game = sessionModel.ToServiceModel(),
Moves = moveModels.Select(_ => _.ToServiceModel()).ToList(),
};
await communicationManager.BroadcastToPlayers(response, userName);
}
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
}
}
}

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@@ -1,45 +1,47 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.Repositories;
using Service = Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Newtonsoft.Json;
using System.Threading.Tasks;
using Service = Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class MoveHandler : IActionHandler
{
private readonly IBoardManager boardManager;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
public MoveHandler(
IBoardManager boardManager,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
{
this.boardManager = boardManager;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<Service.Messages.MoveRequest>(json);
// Basic move validation
if (request.Move.To.Equals(request.Move.From))
{
var serialized = JsonConvert.SerializeObject(
new Service.Messages.ErrorResponse(Service.Types.ClientAction.Move)
{
Error = "Error: moving piece from tile to the same tile."
});
await socket.SendTextAsync(serialized);
var error = new Service.Messages.ErrorResponse(Service.Types.ClientAction.Move)
{
Error = "Error: moving piece from tile to the same tile."
};
await communicationManager.BroadcastToPlayers(error, userName);
return;
}
var moveModel = new Move(request.Move);
var session = (await gameboardRepository.GetGame(request.GameName)).Session;
await gameboardRepository.PostMove(request.GameName, new PostMove(Mapper.Map(moveModel)));
var board = boardManager.Get(request.GameName);
var boardMove = moveModel.ToBoardModel();
//board.Move()
await gameboardRepository.PostMove(request.GameName, new PostMove(moveModel.ToApiModel()));
var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
{
@@ -47,7 +49,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
PlayerName = userName,
Move = moveModel.ToServiceModel()
};
await communicationManager.BroadcastToGame(session.Name, response);
await communicationManager.BroadcastToGame(request.GameName, response);
}
}
}