checkpoint

This commit is contained in:
2021-02-23 18:03:23 -06:00
parent 8d79c75616
commit f644795cd3
38 changed files with 1451 additions and 177 deletions

View File

@@ -15,6 +15,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Gameboard.ShogiUI.BoardState\Gameboard.ShogiUI.BoardState.csproj" />
<ProjectReference Include="..\Gameboard.ShogiUI.Sockets.ServiceModels\Gameboard.ShogiUI.Sockets.ServiceModels.csproj" />
</ItemGroup>

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@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Controller_SelectedScaffolderID>ApiControllerEmptyScaffolder</Controller_SelectedScaffolderID>
<Controller_SelectedScaffolderCategoryPath>root/Controller</Controller_SelectedScaffolderCategoryPath>
<ActiveDebugProfile>AspShogiSockets</ActiveDebugProfile>
<ShowAllFiles>false</ShowAllFiles>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebuggerFlavor>ProjectDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>

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@@ -1,6 +1,35 @@
namespace Gameboard.ShogiUI.Sockets.Managers
using Gameboard.ShogiUI.BoardState;
using System.Collections.Concurrent;
namespace Gameboard.ShogiUI.Sockets.Managers
{
public class BoardManager
public interface IBoardManager
{
void Add(string sessionName, ShogiBoard board);
ShogiBoard Get(string sessionName);
}
public class BoardManager : IBoardManager
{
private readonly ConcurrentDictionary<string, ShogiBoard> Boards;
public BoardManager()
{
Boards = new ConcurrentDictionary<string, ShogiBoard>();
}
public void Add(string sessionName, ShogiBoard board) => Boards.TryAdd(sessionName, board);
public ShogiBoard Get(string sessionName)
{
if (Boards.TryGetValue(sessionName, out var board))
return board;
return null;
}
public string GetBoardState()
{
return string.Empty;
}
}
}

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@@ -1,15 +1,15 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
// TODO: This doesn't need to be a socket action.
// It can be an API route and still tell socket connections about the new session.
public class CreateGameHandler : IActionHandler
{
private readonly ILogger<CreateGameHandler> logger;
@@ -26,13 +26,13 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<CreateGameRequest>(json);
var postSessionResponse = await repository.PostSession(new PostSession
{
SessionName = request.GameName,
PlayerName = userName, // TODO : Investigate if needed by UI
PlayerName = userName,
IsPrivate = request.IsPrivate
});
@@ -53,9 +53,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
if (request.IsPrivate)
{
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
await communicationManager.BroadcastToPlayers(response, userName);
}
else
{

View File

@@ -9,7 +9,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
/// <summary>
/// Responsible for parsing json and handling the request.
/// </summary>
Task Handle(WebSocket socket, string json, string userName);
Task Handle(string json, string userName);
}
public delegate IActionHandler ActionHandlerResolver(ClientAction action);

View File

@@ -1,11 +1,9 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
@@ -26,7 +24,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<JoinByCode>(json);
var joinGameResponse = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
@@ -37,37 +35,32 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
if (joinGameResponse.JoinSucceeded)
{
var gameName = (await repository.GetGame(joinGameResponse.SessionName)).Session.Name;
// Other members of the game see a regular JoinGame occur.
var response = new JoinGameResponse(ClientAction.JoinGame)
{
PlayerName = userName,
GameName = gameName
GameName = joinGameResponse.SessionName
};
// At this time, userName hasn't subscribed and won't receive this broadcasted messages.
await communicationManager.BroadcastToGame(gameName, response);
// At this time, userName hasn't subscribed and won't receive this message.
await communicationManager.BroadcastToGame(joinGameResponse.SessionName, response);
// But the player joining sees the JoinByCode occur.
// The player joining sees the JoinByCode occur.
response = new JoinGameResponse(ClientAction.JoinByCode)
{
PlayerName = userName,
GameName = gameName
GameName = joinGameResponse.SessionName
};
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
await communicationManager.BroadcastToPlayers(response, userName);
}
else
{
var response = new JoinGameResponse(ClientAction.JoinByCode)
{
PlayerName = userName,
GameName = joinGameResponse.SessionName,
Error = "Error joining game."
};
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
await communicationManager.BroadcastToPlayers(response, userName);
}
}
}

View File

@@ -3,7 +3,6 @@ using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
@@ -20,13 +19,9 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<JoinGameRequest>(json);
var response = new JoinGameResponse(ClientAction.JoinGame)
{
PlayerName = userName
};
var joinGameResponse = await gameboardRepository.PutJoinPublicSession(new PutJoinPublicSession
{
@@ -34,15 +29,20 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
SessionName = request.GameName
});
var response = new JoinGameResponse(ClientAction.JoinGame)
{
PlayerName = userName,
GameName = request.GameName
};
if (joinGameResponse.JoinSucceeded)
{
response.GameName = request.GameName;
await communicationManager.BroadcastToAll(response);
}
else
{
response.Error = "Game is full.";
await communicationManager.BroadcastToPlayers(response, userName);
}
await communicationManager.BroadcastToAll(response);
}
}
}

View File

@@ -1,26 +1,29 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Newtonsoft.Json;
using System.Linq;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
// TODO: This doesn't need to be a socket action.
// It can be an HTTP route.
public class ListGamesHandler : IActionHandler
{
private readonly ISocketCommunicationManager communicationManager;
private readonly IGameboardRepository repository;
public ListGamesHandler(
ISocketCommunicationManager communicationManager,
IGameboardRepository repository)
{
this.communicationManager = communicationManager;
this.repository = repository;
}
public async Task Handle(WebSocket socket, string json, string userName)
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<ListGamesRequest>(json);
var getGamesResponse = string.IsNullOrWhiteSpace(userName)
@@ -33,11 +36,10 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
var response = new ListGamesResponse(ClientAction.ListGames)
{
Games = games
Games = games.ToList()
};
var serialized = JsonConvert.SerializeObject(response);
await socket.SendTextAsync(serialized);
await communicationManager.BroadcastToPlayers(response, userName);
}
}
}

View File

@@ -1,56 +1,66 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.BoardState;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Linq;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
/// <summary>
/// Subscribes a user to messages for a session and loads that session into the BoardManager for playing.
/// </summary>
public class LoadGameHandler : IActionHandler
{
private readonly ILogger<LoadGameHandler> logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
private readonly IBoardManager boardManager;
public LoadGameHandler(
ILogger<LoadGameHandler> logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
IGameboardRepository gameboardRepository,
IBoardManager boardManager)
{
this.logger = logger;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
this.boardManager = boardManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<LoadGameRequest>(json);
var getGameResponse = await gameboardRepository.GetGame(request.GameName);
var getMovesResponse = await gameboardRepository.GetMoves(request.GameName);
var gameTask = gameboardRepository.GetGame(request.GameName);
var moveTask = gameboardRepository.GetMoves(request.GameName);
var response = new LoadGameResponse(ClientAction.LoadGame);
var getGameResponse = await gameTask;
var getMovesResponse = await moveTask;
if (getGameResponse == null || getMovesResponse == null)
{
response.Error = $"Could not find game.";
logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName);
var response = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." };
await communicationManager.BroadcastToPlayers(response, userName);
}
else
{
var sessionModel = new Session(getGameResponse.Session);
communicationManager.SubscribeToGame(socket, sessionModel, userName);
var sessionModel = new Models.Session(getGameResponse.Session);
var moveModels = getMovesResponse.Moves.Select(_ => new Models.Move(_)).ToList();
response.Game = sessionModel.ToServiceModel();
response.Moves = getMovesResponse.Moves.Select(_ => Mapper.Map(_).ToServiceModel());
communicationManager.SubscribeToGame(sessionModel, userName);
var boardMoves = moveModels.Select(_ => _.ToBoardModel()).ToList();
boardManager.Add(getGameResponse.Session.Name, new ShogiBoard(boardMoves));
var response = new LoadGameResponse(ClientAction.LoadGame)
{
Game = sessionModel.ToServiceModel(),
Moves = moveModels.Select(_ => _.ToServiceModel()).ToList(),
};
await communicationManager.BroadcastToPlayers(response, userName);
}
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
}
}
}

View File

@@ -1,45 +1,47 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.Repositories;
using Service = Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Newtonsoft.Json;
using System.Threading.Tasks;
using Service = Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class MoveHandler : IActionHandler
{
private readonly IBoardManager boardManager;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
public MoveHandler(
IBoardManager boardManager,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
{
this.boardManager = boardManager;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<Service.Messages.MoveRequest>(json);
// Basic move validation
if (request.Move.To.Equals(request.Move.From))
{
var serialized = JsonConvert.SerializeObject(
new Service.Messages.ErrorResponse(Service.Types.ClientAction.Move)
{
Error = "Error: moving piece from tile to the same tile."
});
await socket.SendTextAsync(serialized);
var error = new Service.Messages.ErrorResponse(Service.Types.ClientAction.Move)
{
Error = "Error: moving piece from tile to the same tile."
};
await communicationManager.BroadcastToPlayers(error, userName);
return;
}
var moveModel = new Move(request.Move);
var session = (await gameboardRepository.GetGame(request.GameName)).Session;
await gameboardRepository.PostMove(request.GameName, new PostMove(Mapper.Map(moveModel)));
var board = boardManager.Get(request.GameName);
var boardMove = moveModel.ToBoardModel();
//board.Move()
await gameboardRepository.PostMove(request.GameName, new PostMove(moveModel.ToApiModel()));
var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
{
@@ -47,7 +49,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
PlayerName = userName,
Move = moveModel.ToServiceModel()
};
await communicationManager.BroadcastToGame(session.Name, response);
await communicationManager.BroadcastToGame(request.GameName, response);
}
}
}

View File

@@ -21,10 +21,11 @@ namespace Gameboard.ShogiUI.Sockets.Managers
Task BroadcastToAll(IResponse response);
Task BroadcastToGame(string gameName, IResponse response);
Task BroadcastToGame(string gameName, IResponse forPlayer1, IResponse forPlayer2);
void SubscribeToGame(WebSocket socket, Session session, string playerName);
void SubscribeToGame(Session session, string playerName);
void SubscribeToBroadcast(WebSocket socket, string playerName);
void UnsubscribeFromBroadcastAndGames(string playerName);
void UnsubscribeFromGame(string gameName, string playerName);
Task BroadcastToPlayers(IResponse response, params string[] playerNames);
}
public class SocketCommunicationManager : ISocketCommunicationManager
@@ -65,7 +66,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
else
{
var handler = handlerResolver(request.Action);
await handler.Handle(socket, message, userName);
await handler.Handle(message, userName);
}
}
catch (OperationCanceledException ex)
@@ -100,7 +101,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
/// <summary>
/// Unsubscribes the player from their current game, then subscribes to the new game.
/// </summary>
public void SubscribeToGame(WebSocket socket, Session session, string playerName)
public void SubscribeToGame(Session session, string playerName)
{
// Unsubscribe from any other games
foreach (var kvp in sessions)
@@ -110,8 +111,11 @@ namespace Gameboard.ShogiUI.Sockets.Managers
}
// Subscribe
var s = sessions.GetOrAdd(session.Name, session);
s.Subscriptions.TryAdd(playerName, socket);
if (connections.TryGetValue(playerName, out var socket))
{
var s = sessions.GetOrAdd(session.Name, session);
s.Subscriptions.TryAdd(playerName, socket);
}
}
public void UnsubscribeFromGame(string gameName, string playerName)
@@ -123,6 +127,21 @@ namespace Gameboard.ShogiUI.Sockets.Managers
}
}
public async Task BroadcastToPlayers(IResponse response, params string[] playerNames)
{
var tasks = new List<Task>(playerNames.Length);
foreach (var name in playerNames)
{
if (connections.TryGetValue(name, out var socket))
{
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", name, serialized);
tasks.Add(socket.SendTextAsync(serialized));
}
}
await Task.WhenAll(tasks);
}
public Task BroadcastToAll(IResponse response)
{
var message = JsonConvert.SerializeObject(response);

View File

@@ -1,67 +0,0 @@
using Gameboard.ShogiUI.Sockets.Models;
using Microsoft.FSharp.Core;
using ShogiApi = Gameboard.Shogi.Api.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.Managers.Utility
{
public static class Mapper
{
public static ShogiApi.Move Map(Move source)
{
var from = source.From;
var to = source.To;
FSharpOption<ShogiApi.WhichPieceName> pieceFromCaptured = source.PieceFromCaptured switch
{
"B" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.Bishop),
"G" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.GoldenGeneral),
"K" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.King),
"k" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.Knight),
"L" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.Lance),
"P" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.Pawn),
"R" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.Rook),
"S" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.SilverGeneral),
_ => null
};
var target = new ShogiApi.Move
{
Origin = new ShogiApi.BoardLocation { X = from.X, Y = from.Y },
Destination = new ShogiApi.BoardLocation { X = to.X, Y = to.Y },
IsPromotion = source.IsPromotion,
PieceFromCaptured = pieceFromCaptured
};
return target;
}
public static Move Map(ShogiApi.Move source)
{
var origin = source.Origin;
var destination = source.Destination;
string pieceFromCaptured = null;
if (source.PieceFromCaptured != null)
{
pieceFromCaptured = source.PieceFromCaptured.Value switch
{
ShogiApi.WhichPieceName.Bishop => "B",
ShogiApi.WhichPieceName.GoldenGeneral => "G",
ShogiApi.WhichPieceName.King => "K",
ShogiApi.WhichPieceName.Knight => "k",
ShogiApi.WhichPieceName.Lance => "L",
ShogiApi.WhichPieceName.Pawn => "P",
ShogiApi.WhichPieceName.Rook => "R",
ShogiApi.WhichPieceName.SilverGeneral => "S",
_ => ""
};
}
var target = new Move
{
From = new Coords(origin.X, origin.Y),
To = new Coords(destination.X, destination.Y),
IsPromotion = source.IsPromotion,
PieceFromCaptured = pieceFromCaptured
};
return target;
}
}
}

View File

@@ -1,4 +1,9 @@
namespace Gameboard.ShogiUI.Sockets.Models
using Gameboard.ShogiUI.BoardState;
using Microsoft.FSharp.Core;
using System;
using ShogiApi = Gameboard.Shogi.Api.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.Models
{
public class Move
{
@@ -15,7 +20,29 @@
PieceFromCaptured = move.PieceFromCaptured;
IsPromotion = move.IsPromotion;
}
public Move(ShogiApi.Move move)
{
string pieceFromCaptured = null;
if (move.PieceFromCaptured != null)
{
pieceFromCaptured = move.PieceFromCaptured.Value switch
{
ShogiApi.WhichPieceName.Bishop => "",
ShogiApi.WhichPieceName.GoldenGeneral => "G",
ShogiApi.WhichPieceName.King => "K",
ShogiApi.WhichPieceName.Knight => "k",
ShogiApi.WhichPieceName.Lance => "L",
ShogiApi.WhichPieceName.Pawn => "P",
ShogiApi.WhichPieceName.Rook => "R",
ShogiApi.WhichPieceName.SilverGeneral => "S",
_ => ""
};
}
From = new Coords(move.Origin.X, move.Origin.Y);
To = new Coords(move.Destination.X, move.Destination.Y);
IsPromotion = move.IsPromotion;
PieceFromCaptured = pieceFromCaptured;
}
public ServiceModels.Socket.Types.Move ToServiceModel() => new ServiceModels.Socket.Types.Move
{
From = From.ToBoardNotation(),
@@ -23,5 +50,38 @@
PieceFromCaptured = PieceFromCaptured,
To = To.ToBoardNotation()
};
public ShogiApi.Move ToApiModel()
{
var pieceFromCaptured = PieceFromCaptured switch
{
"B" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.Bishop),
"G" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.GoldenGeneral),
"K" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.King),
"k" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.Knight),
"L" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.Lance),
"P" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.Pawn),
"R" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.Rook),
"S" => new FSharpOption<ShogiApi.WhichPieceName>(ShogiApi.WhichPieceName.SilverGeneral),
_ => null
};
var target = new ShogiApi.Move
{
Origin = new ShogiApi.BoardLocation { X = From.X, Y = From.Y },
Destination = new ShogiApi.BoardLocation { X = To.X, Y = To.Y },
IsPromotion = IsPromotion,
PieceFromCaptured = pieceFromCaptured
};
return target;
}
public BoardState.Move ToBoardModel()
{
return new BoardState.Move
{
From = new BoardVector(From.X, From.Y),
IsPromotion = IsPromotion,
PieceFromCaptured = Enum.TryParse<WhichPiece>(PieceFromCaptured, out var whichPiece) ? whichPiece : null,
To = new BoardVector(To.X, To.Y)
};
}
}
}

View File

@@ -45,6 +45,7 @@ namespace Gameboard.ShogiUI.Sockets
services.AddSingleton<ISocketTokenManager, SocketTokenManager>();
services.AddSingleton<ISocketConnectionManager, SocketConnectionManager>();
services.AddScoped<IGameboardRepositoryManager, GameboardRepositoryManager>();
services.AddSingleton<IBoardManager, BoardManager>();
services.AddSingleton<ActionHandlerResolver>(sp => action =>
{
return action switch