UTests pass with Pathfinder2D
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@@ -75,7 +75,7 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
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To = new Vector2(0, 3)
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}
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};
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var shogi = ShogiBoard.ConstructWithMoves(moves);
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var shogi = new ShogiBoard(moves);
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shogi.Board[0, 2].Should().BeNull();
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shogi.Board[0, 3].WhichPiece.Should().Be(WhichPiece.Pawn);
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}
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@@ -99,9 +99,9 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
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{
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var invalidLanceMove = new Move
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{
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// Lance moving adjacent
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From = new Vector2(0, 0),
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To = new Vector2(1, 5)
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// Bishop moving lateral
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From = new Vector2(1, 1),
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To = new Vector2(2, 1)
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};
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var shogi = new ShogiBoard();
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@@ -177,16 +177,12 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
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// P1 Bishop puts P2 in check
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new Move { From = new Vector2(1, 1), To = new Vector2(6, 6) }
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};
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var shogi = ShogiBoard.ConstructWithMoves(moves);
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//foreach(var m in moves)
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//{
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// shogi.Move(m);
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//}
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//var shogi = new ShogiBoard(moves);
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var shogi = new ShogiBoard(moves);
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// Prerequisit
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shogi.InCheck.Should().Be(WhichPlayer.Player2);
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// Act - P2 moves Lance while remaining in check.
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var moveSuccess = shogi.Move(new Move { From = new Vector2(8, 8), To = new Vector2(8, 7) });
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@@ -208,7 +204,8 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
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// P2 Pawn
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new Move { From = new Vector2(6, 6), To = new Vector2(6, 5) },
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};
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var shogi = ShogiBoard.ConstructWithMoves(moves);
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var shogi = new ShogiBoard(moves);
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shogi.PrintStateAsAscii();
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// Act - P1 Bishop, check
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@@ -229,7 +226,7 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
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// P2 Pawn
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new Move { From = new Vector2(6, 6), To = new Vector2(6, 5) }
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};
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var shogi = ShogiBoard.ConstructWithMoves(moves);
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var shogi = new ShogiBoard(moves);
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// Act - P1 Bishop captures P2 Bishop
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var moveSuccess = shogi.Move(new Move { From = new Vector2(1, 1), To = new Vector2(7, 7) });
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@@ -275,7 +272,7 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
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// P2 Pawn
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new Move { From = new Vector2(6, 6), To = new Vector2(6, 5) }
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};
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var shogi = ShogiBoard.ConstructWithMoves(moves);
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var shogi = new ShogiBoard(moves);
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// Act - P1 moves across promote threshold.
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var moveSuccess = shogi.Move(new Move { From = new Vector2(1, 1), To = new Vector2(6, 6), IsPromotion = true });
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@@ -313,7 +310,7 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
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// P2 King retreat
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new Move { From = new Vector2(4, 7), To = new Vector2(4, 8) },
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};
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var shogi = ShogiBoard.ConstructWithMoves(moves);
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var shogi = new ShogiBoard(moves);
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// Act - P1 Pawn wins by checkmate.
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var moveSuccess = shogi.Move(new Move { From = new Vector2(4, 6), To = new Vector2(4, 7) });
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