UTests pass with Pathfinder2D

This commit is contained in:
2021-02-28 07:52:28 -06:00
parent 715b328ef5
commit f55716d2ec
24 changed files with 687 additions and 294 deletions

View File

@@ -0,0 +1,33 @@
using PathFinding;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Gameboard.ShogiUI.BoardState.Pieces
{
public class Knight : Piece
{
private static readonly List<Path> MoveSet = new List<Path>(2)
{
new Path(Direction.KnightLeft),
new Path(Direction.KnightRight)
};
public Knight(WhichPlayer owner) : base(WhichPiece.Knight, owner)
{
}
public override Piece DeepClone()
{
var clone = new Knight(Owner);
if (IsPromoted) clone.Promote();
return clone;
}
public override ICollection<Path> GetPaths()
{
var moveSet = IsPromoted ? GoldenGeneral.MoveSet : MoveSet;
return Owner == WhichPlayer.Player1 ? moveSet : moveSet.Select(_ => new Path(Vector2.Negate(_.Direction), _.Distance)).ToList();
}
}
}