@@ -18,9 +18,5 @@
|
||||
<ProjectReference Include="..\Gameboard.ShogiUI.Sockets.ServiceModels\Gameboard.ShogiUI.Sockets.ServiceModels.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Models\" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -35,7 +35,8 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
|
||||
|
||||
var joinGameResponse = await gameboardRepository.PutJoinPublicSession(request.GameName, new PutJoinPublicSession
|
||||
{
|
||||
PlayerName = userName
|
||||
PlayerName = userName,
|
||||
SessionName = request.GameName
|
||||
});
|
||||
|
||||
if (joinGameResponse.JoinSucceeded)
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using Gameboard.Shogi.Api.ServiceModels.Messages;
|
||||
using Gameboard.ShogiUI.Sockets.Repositories.Utility;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Net.Http;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Gameboard.ShogiUI.Sockets.Repositories.Utility;
|
||||
|
||||
namespace Gameboard.ShogiUI.Sockets.Repositories
|
||||
{
|
||||
@@ -71,9 +71,9 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
|
||||
|
||||
public async Task<PutJoinPublicSessionResponse> PutJoinPublicSession(string gameName, PutJoinPublicSession request)
|
||||
{
|
||||
var uri = $"Session/{gameName}/Join";
|
||||
var uri = $"Session/Join";
|
||||
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
|
||||
var response = await client.PostAsync(Uri.EscapeUriString(uri), content);
|
||||
var response = await client.PutAsync(Uri.EscapeUriString(uri), content);
|
||||
var json = await response.Content.ReadAsStringAsync();
|
||||
return JsonConvert.DeserializeObject<PutJoinPublicSessionResponse>(json);
|
||||
}
|
||||
@@ -114,6 +114,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
|
||||
{
|
||||
var uri = $"Player/{playerName}";
|
||||
var response = await client.GetAsync(Uri.EscapeUriString(uri));
|
||||
Console.WriteLine(response);
|
||||
var json = await response.Content.ReadAsStringAsync();
|
||||
return JsonConvert.DeserializeObject<GetPlayerResponse>(json);
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.Utility
|
||||
Task<HttpResponseMessage> DeleteAsync(string requestUri);
|
||||
Task<HttpResponseMessage> GetAsync(string requestUri);
|
||||
Task<HttpResponseMessage> PostAsync(string requestUri, HttpContent content);
|
||||
Task<HttpResponseMessage> PutAsync(string requestUri, HttpContent content);
|
||||
}
|
||||
|
||||
public class AuthenticatedHttpClient : HttpClient, IAuthenticatedHttpClient
|
||||
@@ -31,7 +32,6 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.Utility
|
||||
clientSecret = configuration["AppSettings:ClientSecret"];
|
||||
BaseAddress = new Uri(configuration["AppSettings:GameboardShogiApi"]);
|
||||
}
|
||||
|
||||
private async Task RefreshBearerToken()
|
||||
{
|
||||
var disco = await this.GetDiscoveryDocumentAsync(identityServerUrl);
|
||||
@@ -56,7 +56,23 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.Utility
|
||||
logger.LogInformation("Refreshing Bearer Token to {BaseAddress}", BaseAddress);
|
||||
this.SetBearerToken(tokenResponse.AccessToken);
|
||||
}
|
||||
|
||||
public async new Task<HttpResponseMessage> PutAsync(string requestUri, HttpContent content)
|
||||
{
|
||||
var response = await base.PutAsync(requestUri, content);
|
||||
if (response.StatusCode == HttpStatusCode.Unauthorized)
|
||||
{
|
||||
await RefreshBearerToken();
|
||||
response = await base.PostAsync(requestUri, content);
|
||||
}
|
||||
logger.LogInformation(
|
||||
"Repository PUT to {BaseUrl}{RequestUrl} \n\tRespCode: {RespCode} \n\tRequest: {Request}\n\tResponse: {Response}\n",
|
||||
BaseAddress,
|
||||
requestUri,
|
||||
response.StatusCode,
|
||||
await content.ReadAsStringAsync(),
|
||||
await response.Content.ReadAsStringAsync());
|
||||
return response;
|
||||
}
|
||||
public async new Task<HttpResponseMessage> GetAsync(string requestUri)
|
||||
{
|
||||
var response = await base.GetAsync(requestUri);
|
||||
|
||||
Reference in New Issue
Block a user