create, read, playercount
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@@ -6,12 +6,11 @@ public class Session
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{
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public Session(
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string name,
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string player1Name,
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ShogiBoard board)
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string player1Name)
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{
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Name = name;
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Player1 = player1Name;
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Board = board;
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Board = new(BoardState.StandardStarting);
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}
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public string Name { get; }
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@@ -9,7 +9,7 @@ public class BoardState
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/// <summary>
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/// Board state before any moves have been made, using standard setup and rules.
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/// </summary>
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public static readonly BoardState StandardStarting = new(
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public static BoardState StandardStarting => new(
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state: BuildStandardStartingBoardState(),
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player1Hand: new(),
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player2Hand: new(),
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