create, read, playercount
This commit is contained in:
@@ -1,22 +0,0 @@
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using Shogi.Domain;
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using Shogi.Domain.ValueObjects;
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using System.Collections.ObjectModel;
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namespace Shogi.Api.Repositories.Dto;
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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public class BoardStateDto
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{
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public ReadOnlyDictionary<string, Piece?> State { get; set; }
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public List<Piece> Player1Hand { get; set; }
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public List<Piece> Player2Hand { get; set; }
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public Move PreviousMove { get; }
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public WhichPlayer WhoseTurn { get; set; }
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public WhichPlayer? InCheck { get; set; }
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public bool IsCheckmate { get; set; }
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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10
Shogi.Api/Repositories/Dto/MoveDto.cs
Normal file
10
Shogi.Api/Repositories/Dto/MoveDto.cs
Normal file
@@ -0,0 +1,10 @@
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using Shogi.Domain;
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namespace Shogi.Api.Repositories.Dto;
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/// <summary>
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/// Useful with Dapper to read from database.
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/// </summary>
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public readonly record struct MoveDto(string From, string To, bool IsPromotion, WhichPiece? PieceFromHand)
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{
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}
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@@ -1,14 +1,5 @@
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namespace Shogi.Api.Repositories.Dto;
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/// <summary>
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/// Useful with Dapper to read from database.
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/// </summary>
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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public class SessionDto
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public readonly record struct SessionDto(string Name, string Player1, string Player2)
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{
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public string Name { get; set; }
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public string Player1 { get; set; }
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public string Player2 { get; set; }
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public BoardStateDto BoardState { get; set; }
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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@@ -1,5 +1,4 @@
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using Dapper;
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using Shogi.Api.Repositories.Dto;
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using Shogi.Contracts.Types;
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using System.Data.SqlClient;
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@@ -14,16 +13,16 @@ public class QueryRepository : IQueryRespository
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connectionString = configuration.GetConnectionString("ShogiDatabase");
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}
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public async Task<IEnumerable<SessionMetadata>> ReadAllSessionsMetadata()
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public async Task<IEnumerable<SessionMetadata>> ReadSessionPlayerCount()
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{
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using var connection = new SqlConnection(connectionString);
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return await connection.QueryAsync<SessionMetadata>(
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"session.ReadAllSessionsMetadata",
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"session.ReadSessionPlayerCount",
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commandType: System.Data.CommandType.StoredProcedure);
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}
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}
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public interface IQueryRespository
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{
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Task<IEnumerable<SessionMetadata>> ReadAllSessionsMetadata();
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Task<IEnumerable<SessionMetadata>> ReadSessionPlayerCount();
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}
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@@ -1,11 +1,8 @@
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using Dapper;
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using Shogi.Api.Repositories.Dto;
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using Shogi.Domain;
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using Shogi.Domain.Aggregates;
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using Shogi.Domain.ValueObjects;
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using System.Data;
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using System.Data.SqlClient;
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using System.Text.Json;
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namespace Shogi.Api.Repositories;
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@@ -20,45 +17,52 @@ public class SessionRepository : ISessionRepository
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public async Task CreateSession(Session session)
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{
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var boardStateDto = new BoardStateDto
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{
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InCheck = session.BoardState.InCheck,
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IsCheckmate = session.BoardState.IsCheckmate,
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Player1Hand = session.BoardState.Player1Hand,
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Player2Hand = session.BoardState.Player2Hand,
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State = session.BoardState.State,
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WhoseTurn = session.BoardState.WhoseTurn,
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};
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using var connection = new SqlConnection(connectionString);
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await connection.ExecuteAsync(
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"session.CreateSession",
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new
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{
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Name = sessionName,
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InitialBoardStateDocument = JsonSerializer.Serialize(boardStateDto),
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Player1Name = player1,
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session.Name,
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Player1Name = session.Player1,
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},
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commandType: CommandType.StoredProcedure);
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}
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public async Task<ShogiBoard?> ReadShogiBoard(string name)
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public async Task DeleteSession(string name)
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{
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using var connection = new SqlConnection(connectionString);
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var results = await connection.QueryAsync<SessionDto>(
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"session.ReadSession",
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await connection.ExecuteAsync(
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"session.DeleteSession",
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new { Name = name },
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commandType: CommandType.StoredProcedure);
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var dto = results.SingleOrDefault();
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if (dto == null) return null;
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}
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var boardState = new BoardState(
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state: new(dto.BoardState.State),
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player1Hand: dto.BoardState.Player1Hand,
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player2Hand: dto.BoardState.Player2Hand,
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whoseTurn: dto.BoardState.WhoseTurn,
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playerInCheck: dto.BoardState.InCheck,
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previousMove: dto.BoardState.PreviousMove);
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var session = new ShogiBoard(boardState);
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public async Task<Session?> ReadSession(string name)
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{
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using var connection = new SqlConnection(connectionString);
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var results = await connection.QueryMultipleAsync(
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"session.ReadSession",
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new { Name = name },
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commandType: CommandType.StoredProcedure);
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var sessionDtos = await results.ReadAsync<SessionDto>();
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if (!sessionDtos.Any()) return null;
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var dto = sessionDtos.First();
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var session = new Session(dto.Name, dto.Player1);
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if (!string.IsNullOrWhiteSpace(dto.Player2)) session.AddPlayer2(dto.Player2);
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var moveDtos = await results.ReadAsync<MoveDto>();
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foreach (var move in moveDtos)
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{
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if (move.PieceFromHand.HasValue)
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{
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session.Board.Move(move.PieceFromHand.Value, move.To);
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}
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else
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{
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session.Board.Move(move.From, move.To, false);
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}
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}
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return session;
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}
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}
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@@ -66,5 +70,6 @@ public class SessionRepository : ISessionRepository
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public interface ISessionRepository
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{
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Task CreateSession(Session session);
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Task<ShogiBoard?> ReadShogiBoard(string name);
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Task DeleteSession(string name);
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Task<Session?> ReadSession(string name);
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}
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