Turn and Check markers.
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@@ -70,13 +70,13 @@
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}
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}
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</div>
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<p class="text-center">Opponent Hand</p>
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<p class="text-center">Opponent's Hand</p>
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</div>
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<div class="place-self-center">
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<PlayerName Name="@opponentName" IsTurn="!IsMyTurn" />
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<PlayerName Name="@opponentName" IsTurn="!IsMyTurn" InCheck="IsOpponentInCheck" />
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<hr />
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<PlayerName Name="@userName" IsTurn="IsMyTurn" />
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<PlayerName Name="@userName" IsTurn="IsMyTurn" InCheck="IsPlayerInCheck" />
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</div>
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<div class="player-area">
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@@ -88,7 +88,7 @@
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}
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else
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{
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<p class="text-center">Hand</p>
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<p class="text-center">Your Hand</p>
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<div class="hand">
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@if (userHand.Any())
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{
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@@ -124,7 +124,6 @@
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[Parameter] public EventCallback<string> OnClickTile { get; set; }
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[Parameter] public EventCallback<Piece> OnClickHand { get; set; }
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[Parameter] public EventCallback OnClickJoinGame { get; set; }
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[Parameter] public bool IsMyTurn { get; set; }
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[Parameter] public bool UseSideboard { get; set; } = true;
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private IReadOnlyCollection<Piece> opponentHand;
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@@ -167,9 +166,29 @@
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}
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}
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private Func<Task> OnClickTileInternal(string position) => () => OnClickTile.InvokeAsync(position);
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private bool IsMyTurn => Session?.BoardState.WhoseTurn == Perspective;
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private Func<Task> OnClickHandInternal(Piece piece) => () => OnClickHand.InvokeAsync(piece);
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private bool IsPlayerInCheck => Session?.BoardState.PlayerInCheck == Perspective;
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private bool IsOpponentInCheck => Session?.BoardState.PlayerInCheck != null && Session.BoardState.PlayerInCheck != Perspective;
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private Func<Task> OnClickTileInternal(string position) => () =>
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{
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if (IsMyTurn)
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{
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return OnClickTile.InvokeAsync(position);
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}
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return Task.CompletedTask;
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};
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private Func<Task> OnClickHandInternal(Piece piece) => () =>
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{
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if (IsMyTurn)
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{
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return OnClickHand.InvokeAsync(piece);
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}
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return Task.CompletedTask;
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};
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private Task OnClickJoinGameInternal() => OnClickJoinGame.InvokeAsync();
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}
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