yep
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40
Gameboard.ShogiUI.Sockets.ServiceModels/Socket/JoinGame.cs
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40
Gameboard.ShogiUI.Sockets.ServiceModels/Socket/JoinGame.cs
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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
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{
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public class JoinByCodeRequest : IRequest
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{
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public ClientAction Action { get; set; }
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public string JoinCode { get; set; } = "";
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}
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public class JoinGameRequest : IRequest
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{
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public ClientAction Action { get; set; }
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public string GameName { get; set; } = "";
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}
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public class JoinGameResponse : IResponse
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{
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public string Action { get; protected set; }
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public string Error { get; set; }
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public string GameName { get; set; }
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public string PlayerName { get; set; }
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public JoinGameResponse()
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{
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Action = ClientAction.JoinGame.ToString();
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Error = "";
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GameName = "";
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PlayerName = "";
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}
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}
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public class JoinByCodeResponse : JoinGameResponse, IResponse
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{
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public JoinByCodeResponse()
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{
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Action = ClientAction.JoinByCode.ToString();
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}
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}
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}
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