yep
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@@ -1,6 +1,9 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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using Gameboard.ShogiUI.Sockets.Utilities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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{
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@@ -8,7 +11,10 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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{
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public string Name { get; set; }
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public Piece?[,] Board { get; set; }
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/// <summary>
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/// A dictionary where the key is a board-notation position, like D3.
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/// </summary>
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public Dictionary<string, Piece?> Board { get; set; }
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public Piece[] Player1Hand { get; set; }
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@@ -25,7 +31,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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public BoardStateDocument() : base(WhichDocumentType.BoardState)
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{
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Name = string.Empty;
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Board = new Piece[9, 9];
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Board = new Dictionary<string, Piece?>(81, StringComparer.OrdinalIgnoreCase);
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Player1Hand = Array.Empty<Piece>();
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Player2Hand = Array.Empty<Piece>();
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}
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@@ -34,20 +40,23 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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: base($"{sessionName}-{DateTime.Now:O}", WhichDocumentType.BoardState)
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{
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Name = sessionName;
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Board = new Piece[9, 9];
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Board = new Dictionary<string, Piece?>(81, StringComparer.OrdinalIgnoreCase);
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for (var x = 0; x < 9; x++)
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for (var y = 0; y < 9; y++)
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{
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var position = new Vector2(x, y);
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var piece = shogi.Board[y, x];
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if (piece != null)
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{
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Board[y, x] = new Piece(piece);
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var positionNotation = NotationHelper.ToBoardNotation(position);
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Board[positionNotation] = new Piece(piece);
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}
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}
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Player1Hand = shogi.Hands[WhichPlayer.Player1].Select(model => new Piece(model)).ToArray();
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Player2Hand = shogi.Hands[WhichPlayer.Player2].Select(model => new Piece(model)).ToArray();
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Player1Hand = shogi.Player1Hand.Select(model => new Piece(model)).ToArray();
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Player2Hand = shogi.Player2Hand.Select(model => new Piece(model)).ToArray();
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if (shogi.MoveHistory.Count > 0)
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{
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Move = new Move(shogi.MoveHistory[^1]);
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