mapper class and delete old stuff
This commit is contained in:
@@ -7,68 +7,68 @@ using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Managers
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{
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public interface IGameboardManager
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{
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Task<bool> AssignPlayer2ToSession(string sessionName, User user);
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Task<User?> ReadUser(ClaimsPrincipal user);
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Task<bool> CreateUser(ClaimsPrincipal user);
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}
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public interface IGameboardManager
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{
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Task AssignPlayer2ToSession(string sessionName, User user);
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Task<User?> ReadUser(ClaimsPrincipal user);
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Task<User?> CreateUser(ClaimsPrincipal user);
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}
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public class GameboardManager : IGameboardManager
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{
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private readonly IGameboardRepository repository;
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public class GameboardManager : IGameboardManager
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{
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private readonly IGameboardRepository repository;
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public GameboardManager(IGameboardRepository repository)
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{
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this.repository = repository;
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}
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public GameboardManager(IGameboardRepository repository)
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{
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this.repository = repository;
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}
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public Task<bool> CreateUser(ClaimsPrincipal principal)
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{
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var id = principal.UserId();
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if (string.IsNullOrEmpty(id))
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{
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return Task.FromResult(false);
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}
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public async Task<User> CreateUser(ClaimsPrincipal principal)
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{
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var id = principal.UserId();
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if (string.IsNullOrEmpty(id))
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{
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throw new InvalidOperationException("Cannot create user from given claims.");
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}
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var user = principal.IsGuest()
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? User.CreateGuestUser(id)
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: User.CreateMsalUser(id);
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var user = principal.IsGuest()
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? User.CreateGuestUser(id)
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: User.CreateMsalUser(id);
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return repository.CreateUser(user);
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}
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await repository.CreateUser(user);
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return user;
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}
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public Task<User?> ReadUser(ClaimsPrincipal principal)
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{
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var userId = principal.UserId();
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if (!string.IsNullOrEmpty(userId))
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{
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return repository.ReadUser(userId);
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}
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public Task<User?> ReadUser(ClaimsPrincipal principal)
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{
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var userId = principal.UserId();
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if (!string.IsNullOrEmpty(userId))
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{
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return repository.ReadUser(userId);
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}
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return Task.FromResult<User?>(null);
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}
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return Task.FromResult<User?>(null);
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}
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public async Task<string> CreateJoinCode(string sessionName, string playerName)
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{
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//var session = await repository.GetGame(sessionName);
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//if (playerName == session?.Player1)
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//{
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// return await repository.PostJoinCode(sessionName, playerName);
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//}
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return string.Empty;
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}
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public async Task<string> CreateJoinCode(string sessionName, string playerName)
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{
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//var session = await repository.GetGame(sessionName);
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//if (playerName == session?.Player1)
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//{
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// return await repository.PostJoinCode(sessionName, playerName);
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//}
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return string.Empty;
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}
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public async Task<bool> AssignPlayer2ToSession(string sessionName, User user)
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{
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var session = await repository.ReadSessionMetaData(sessionName);
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if (session != null && !session.IsPrivate && session.Player2 == null)
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{
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session.SetPlayer2(user);
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return await repository.UpdateSession(session);
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}
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return false;
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}
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}
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public async Task AssignPlayer2ToSession(string sessionName, User user)
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{
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var session = await repository.ReadSessionMetaData(sessionName);
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if (session != null && !session.IsPrivate && session.Player2 == null)
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{
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session.SetPlayer2(user.Id);
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await repository.UpdateSession(session);
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}
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}
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}
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}
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100
Gameboard.ShogiUI.Sockets/Managers/ModelMapper.cs
Normal file
100
Gameboard.ShogiUI.Sockets/Managers/ModelMapper.cs
Normal file
@@ -0,0 +1,100 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using DomainWhichPiece = Shogi.Domain.WhichPiece;
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using DomainWhichPlayer = Shogi.Domain.WhichPlayer;
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namespace Gameboard.ShogiUI.Sockets.Managers
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{
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public class ModelMapper : IModelMapper
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{
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public WhichPlayer Map(DomainWhichPlayer whichPlayer)
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{
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return whichPlayer switch
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{
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DomainWhichPlayer.Player1 => WhichPlayer.Player1,
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DomainWhichPlayer.Player2 => WhichPlayer.Player2,
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_ => throw new ArgumentException("Unrecognized value for WhichPlayer", nameof(whichPlayer))
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};
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}
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public WhichPlayer? Map(DomainWhichPlayer? whichPlayer)
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{
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return whichPlayer.HasValue
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? Map(whichPlayer.Value)
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: null;
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}
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public WhichPiece Map(DomainWhichPiece whichPiece)
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{
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return whichPiece switch
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{
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DomainWhichPiece.King => WhichPiece.King,
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DomainWhichPiece.GoldGeneral => WhichPiece.GoldGeneral,
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DomainWhichPiece.SilverGeneral => WhichPiece.SilverGeneral,
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DomainWhichPiece.Bishop => WhichPiece.Bishop,
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DomainWhichPiece.Rook => WhichPiece.Rook,
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DomainWhichPiece.Knight => WhichPiece.Knight,
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DomainWhichPiece.Lance => WhichPiece.Lance,
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DomainWhichPiece.Pawn => WhichPiece.Pawn,
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_ => throw new ArgumentException("Unrecognized value", nameof(whichPiece)),
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};
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}
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public DomainWhichPiece Map(WhichPiece whichPiece)
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{
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return whichPiece switch
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{
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WhichPiece.King => DomainWhichPiece.King,
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WhichPiece.GoldGeneral => DomainWhichPiece.GoldGeneral,
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WhichPiece.SilverGeneral => DomainWhichPiece.SilverGeneral,
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WhichPiece.Bishop => DomainWhichPiece.Bishop,
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WhichPiece.Rook => DomainWhichPiece.Rook,
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WhichPiece.Knight => DomainWhichPiece.Knight,
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WhichPiece.Lance => DomainWhichPiece.Lance,
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WhichPiece.Pawn => DomainWhichPiece.Pawn,
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_ => throw new ArgumentException("Unrecognized value", nameof(whichPiece)),
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};
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}
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public SessionMetadata Map(Shogi.Domain.SessionMetadata session)
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{
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return new SessionMetadata
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{
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Name = session.Name,
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Player1 = session.Player1,
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Player2 = session.Player2,
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IsPrivate = session.IsPrivate
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};
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}
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public Piece Map(Shogi.Domain.Pieces.Piece piece)
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{
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return new Piece { IsPromoted = piece.IsPromoted, Owner = Map(piece.Owner), WhichPiece = Map(piece.WhichPiece) };
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}
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public Dictionary<string, Piece?> Map(IDictionary<string, Shogi.Domain.Pieces.Piece?> boardState)
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{
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return boardState.ToDictionary(kvp => kvp.Key, kvp => MapNullable(kvp.Value));
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}
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public Piece? MapNullable(Shogi.Domain.Pieces.Piece? piece)
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{
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if (piece == null) return null;
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return Map(piece);
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}
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}
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public interface IModelMapper
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{
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WhichPlayer Map(DomainWhichPlayer whichPlayer);
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WhichPlayer? Map(DomainWhichPlayer? whichPlayer);
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WhichPiece Map(DomainWhichPiece whichPiece);
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DomainWhichPiece Map(WhichPiece value);
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SessionMetadata Map(Shogi.Domain.SessionMetadata session);
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Piece Map(Shogi.Domain.Pieces.Piece p);
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Piece? MapNullable(Shogi.Domain.Pieces.Piece? p);
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Dictionary<string, Piece?> Map(IDictionary<string, Shogi.Domain.Pieces.Piece?> boardState);
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}
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}
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@@ -12,10 +12,10 @@ namespace Gameboard.ShogiUI.Sockets.Managers
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{
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public interface ISocketConnectionManager
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{
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Task BroadcastToAll(IResponse response);
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Task BroadcastToAll(ISocketResponse response);
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void Subscribe(WebSocket socket, string playerName);
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void Unsubscribe(string playerName);
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Task BroadcastToPlayers(IResponse response, params string?[] playerNames);
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Task BroadcastToPlayers(ISocketResponse response, params string?[] playerNames);
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}
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/// <summary>
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@@ -45,7 +45,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
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connections.TryRemove(playerName, out _);
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}
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public async Task BroadcastToPlayers(IResponse response, params string?[] playerNames)
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public async Task BroadcastToPlayers(ISocketResponse response, params string?[] playerNames)
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{
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var tasks = new List<Task>(playerNames.Length);
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foreach (var name in playerNames)
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@@ -59,7 +59,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
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}
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await Task.WhenAll(tasks);
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}
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public Task BroadcastToAll(IResponse response)
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public Task BroadcastToAll(ISocketResponse response)
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{
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var message = JsonConvert.SerializeObject(response);
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logger.LogInformation($"Broadcasting\n{0}", message);
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