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186
Shogi.Domain.UnitTests/ShogiBoardStateShould.cs
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186
Shogi.Domain.UnitTests/ShogiBoardStateShould.cs
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using FluentAssertions;
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using Xunit;
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namespace Shogi.Domain.UnitTests
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{
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public class ShogiBoardStateShould
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{
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[Fact]
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public void InitializeBoardState()
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{
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// Act
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var board = new ShogiBoardState();
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// Assert
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board["A1"]?.WhichPiece.Should().Be(WhichPiece.Lance);
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board["A1"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["A1"]?.IsPromoted.Should().Be(false);
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board["B1"]?.WhichPiece.Should().Be(WhichPiece.Knight);
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board["B1"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["B1"]?.IsPromoted.Should().Be(false);
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board["C1"]?.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
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board["C1"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["C1"]?.IsPromoted.Should().Be(false);
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board["D1"]?.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
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board["D1"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["D1"]?.IsPromoted.Should().Be(false);
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board["E1"]?.WhichPiece.Should().Be(WhichPiece.King);
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board["E1"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["E1"]?.IsPromoted.Should().Be(false);
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board["F1"]?.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
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board["F1"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["F1"]?.IsPromoted.Should().Be(false);
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board["G1"]?.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
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board["G1"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["G1"]?.IsPromoted.Should().Be(false);
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board["H1"]?.WhichPiece.Should().Be(WhichPiece.Knight);
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board["H1"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["H1"]?.IsPromoted.Should().Be(false);
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board["I1"]?.WhichPiece.Should().Be(WhichPiece.Lance);
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board["I1"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["I1"]?.IsPromoted.Should().Be(false);
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board["A2"].Should().BeNull();
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board["B2"]?.WhichPiece.Should().Be(WhichPiece.Bishop);
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board["B2"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["B2"]?.IsPromoted.Should().Be(false);
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board["C2"].Should().BeNull();
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board["D2"].Should().BeNull();
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board["E2"].Should().BeNull();
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board["F2"].Should().BeNull();
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board["G2"].Should().BeNull();
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board["H2"]?.WhichPiece.Should().Be(WhichPiece.Rook);
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board["H2"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["H2"]?.IsPromoted.Should().Be(false);
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board["I2"].Should().BeNull();
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board["A3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["A3"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["A3"]?.IsPromoted.Should().Be(false);
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board["B3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["B3"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["B3"]?.IsPromoted.Should().Be(false);
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board["C3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["C3"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["C3"]?.IsPromoted.Should().Be(false);
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board["D3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["D3"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["D3"]?.IsPromoted.Should().Be(false);
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board["E3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["E3"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["E3"]?.IsPromoted.Should().Be(false);
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board["F3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["F3"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["F3"]?.IsPromoted.Should().Be(false);
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board["G3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["G3"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["G3"]?.IsPromoted.Should().Be(false);
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board["H3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["H3"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["H3"]?.IsPromoted.Should().Be(false);
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board["I3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["I3"]?.Owner.Should().Be(WhichPlayer.Player1);
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board["I3"]?.IsPromoted.Should().Be(false);
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board["A4"].Should().BeNull();
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board["B4"].Should().BeNull();
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board["C4"].Should().BeNull();
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board["D4"].Should().BeNull();
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board["E4"].Should().BeNull();
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board["F4"].Should().BeNull();
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board["G4"].Should().BeNull();
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board["H4"].Should().BeNull();
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board["I4"].Should().BeNull();
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board["A5"].Should().BeNull();
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board["B5"].Should().BeNull();
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board["C5"].Should().BeNull();
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board["D5"].Should().BeNull();
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board["E5"].Should().BeNull();
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board["F5"].Should().BeNull();
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board["G5"].Should().BeNull();
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board["H5"].Should().BeNull();
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board["I5"].Should().BeNull();
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board["A6"].Should().BeNull();
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board["B6"].Should().BeNull();
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board["C6"].Should().BeNull();
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board["D6"].Should().BeNull();
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board["E6"].Should().BeNull();
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board["F6"].Should().BeNull();
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board["G6"].Should().BeNull();
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board["H6"].Should().BeNull();
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board["I6"].Should().BeNull();
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board["A7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["A7"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["A7"]?.IsPromoted.Should().Be(false);
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board["B7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["B7"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["B7"]?.IsPromoted.Should().Be(false);
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board["C7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["C7"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["C7"]?.IsPromoted.Should().Be(false);
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board["D7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["D7"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["D7"]?.IsPromoted.Should().Be(false);
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board["E7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["E7"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["E7"]?.IsPromoted.Should().Be(false);
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board["F7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["F7"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["F7"]?.IsPromoted.Should().Be(false);
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board["G7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["G7"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["G7"]?.IsPromoted.Should().Be(false);
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board["H7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["H7"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["H7"]?.IsPromoted.Should().Be(false);
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board["I7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
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board["I7"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["I7"]?.IsPromoted.Should().Be(false);
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board["A8"].Should().BeNull();
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board["B8"]?.WhichPiece.Should().Be(WhichPiece.Rook);
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board["B8"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["B8"]?.IsPromoted.Should().Be(false);
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board["C8"].Should().BeNull();
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board["D8"].Should().BeNull();
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board["E8"].Should().BeNull();
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board["F8"].Should().BeNull();
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board["G8"].Should().BeNull();
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board["H8"]?.WhichPiece.Should().Be(WhichPiece.Bishop);
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board["H8"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["H8"]?.IsPromoted.Should().Be(false);
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board["I8"].Should().BeNull();
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board["A9"]?.WhichPiece.Should().Be(WhichPiece.Lance);
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board["A9"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["A9"]?.IsPromoted.Should().Be(false);
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board["B9"]?.WhichPiece.Should().Be(WhichPiece.Knight);
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board["B9"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["B9"]?.IsPromoted.Should().Be(false);
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board["C9"]?.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
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board["C9"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["C9"]?.IsPromoted.Should().Be(false);
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board["D9"]?.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
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board["D9"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["D9"]?.IsPromoted.Should().Be(false);
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board["E9"]?.WhichPiece.Should().Be(WhichPiece.King);
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board["E9"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["E9"]?.IsPromoted.Should().Be(false);
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board["F9"]?.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
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board["F9"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["F9"]?.IsPromoted.Should().Be(false);
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board["G9"]?.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
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board["G9"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["G9"]?.IsPromoted.Should().Be(false);
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board["H9"]?.WhichPiece.Should().Be(WhichPiece.Knight);
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board["H9"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["H9"]?.IsPromoted.Should().Be(false);
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board["I9"]?.WhichPiece.Should().Be(WhichPiece.Lance);
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board["I9"]?.Owner.Should().Be(WhichPlayer.Player2);
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board["I9"]?.IsPromoted.Should().Be(false);
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}
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}
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}
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