This commit is contained in:
2021-12-29 16:27:43 -06:00
parent a2f3abb94e
commit 9ec91615a3
5 changed files with 157 additions and 102 deletions

View File

@@ -17,10 +17,12 @@ namespace Shogi.Domain.UnitTests
//[Fact]
//public void InitializeBoardStateWithMoves()
//{
// var board = new ShogiBoardState();
// var rules = new StandardRules(board);
// var moves = new[]
// {
// // P1 Pawn
// new Move("A3", "A4")
// // P1 Pawn
// new Move("A3", "A4")
// };
// var shogi = new Shogi(moves);
// shogi.Board["A3"].Should().BeNull();
@@ -33,12 +35,12 @@ namespace Shogi.Domain.UnitTests
// // Arrange
// var moves = new[]
// {
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("G7", "G6"),
// // P1 Bishop puts P2 in check
// new Move("B2", "G7"),
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("G7", "G6"),
// // P1 Bishop puts P2 in check
// new Move("B2", "G7"),
// };
// var shogi = new Shogi(moves);
// shogi.InCheck.Should().Be(WhichPlayer.Player2);
@@ -158,12 +160,12 @@ namespace Shogi.Domain.UnitTests
// // Arrange
// var moves = new[]
// {
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("G7", "G6"),
// // P1 Bishop puts P2 in check
// new Move("B2", "G7")
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("G7", "G6"),
// // P1 Bishop puts P2 in check
// new Move("B2", "G7")
// };
// var shogi = new Shogi(moves);
// shogi.InCheck.Should().Be(WhichPlayer.Player2);
@@ -184,26 +186,26 @@ namespace Shogi.Domain.UnitTests
// // Arrange
// var moves = new[]
// {
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("I7", "I6"),
// // P1 Bishop takes P2 Pawn.
// new Move("B2", "G7"),
// // P2 Gold, block check from P1 Bishop.
// new Move("F9", "F8"),
// // P1 Bishop takes P2 Bishop, promotes so it can capture P2 Knight and P2 Lance
// new Move("G7", "H8", true),
// // P2 Pawn again
// new Move("I6", "I5"),
// // P1 Bishop takes P2 Knight
// new Move("H8", "H9"),
// // P2 Pawn again
// new Move("I5", "I4"),
// // P1 Bishop takes P2 Lance
// new Move("H9", "I9"),
// // P2 Pawn captures P1 Pawn
// new Move("I4", "I3")
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("I7", "I6"),
// // P1 Bishop takes P2 Pawn.
// new Move("B2", "G7"),
// // P2 Gold, block check from P1 Bishop.
// new Move("F9", "F8"),
// // P1 Bishop takes P2 Bishop, promotes so it can capture P2 Knight and P2 Lance
// new Move("G7", "H8", true),
// // P2 Pawn again
// new Move("I6", "I5"),
// // P1 Bishop takes P2 Knight
// new Move("H8", "H9"),
// // P2 Pawn again
// new Move("I5", "I4"),
// // P1 Bishop takes P2 Lance
// new Move("H9", "I9"),
// // P2 Pawn captures P1 Pawn
// new Move("I4", "I3")
// };
// var shogi = new Shogi(moves);
// shogi.Player1Hand.Count.Should().Be(4);
@@ -251,20 +253,20 @@ namespace Shogi.Domain.UnitTests
// // Arrange
// var moves = new[]
// {
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("G7", "G6"),
// // P1 Pawn, arbitrary move.
// new Move("A3", "A4"),
// // P2 Bishop takes P1 Bishop
// new Move("H8", "B2"),
// // P1 Silver takes P2 Bishop
// new Move("C1", "B2"),
// // P2 Pawn, arbtrary move
// new Move("A7", "A6"),
// // P1 drop Bishop, place P2 in check
// new Move(WhichPiece.Bishop, "G7")
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("G7", "G6"),
// // P1 Pawn, arbitrary move.
// new Move("A3", "A4"),
// // P2 Bishop takes P1 Bishop
// new Move("H8", "B2"),
// // P1 Silver takes P2 Bishop
// new Move("C1", "B2"),
// // P2 Pawn, arbtrary move
// new Move("A7", "A6"),
// // P1 drop Bishop, place P2 in check
// new Move(WhichPiece.Bishop, "G7")
// };
// var shogi = new Shogi(moves);
// shogi.InCheck.Should().Be(WhichPlayer.Player2);
@@ -287,14 +289,14 @@ namespace Shogi.Domain.UnitTests
// // Arrange
// var moves = new[]
// {
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("G7", "G6"),
// // P1 Bishop capture P2 Bishop
// new Move("B2", "H8"),
// // P2 Pawn
// new Move("G6", "G5")
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("G7", "G6"),
// // P1 Bishop capture P2 Bishop
// new Move("B2", "H8"),
// // P2 Pawn
// new Move("G6", "G5")
// };
// var shogi = new Shogi(moves);
// using (new AssertionScope())
@@ -325,10 +327,10 @@ namespace Shogi.Domain.UnitTests
// // Arrange
// var moves = new[]
// {
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("G7", "G6"),
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("G7", "G6"),
// };
// var shogi = new Shogi(moves);
@@ -345,10 +347,10 @@ namespace Shogi.Domain.UnitTests
// // Arrange
// var moves = new[]
// {
// // P1 Pawn
// new Move("C3", "C4" ),
// // P2 Pawn
// new Move("G7", "G6" )
// // P1 Pawn
// new Move("C3", "C4" ),
// // P2 Pawn
// new Move("G7", "G6" )
// };
// var shogi = new Shogi(moves);
@@ -373,26 +375,26 @@ namespace Shogi.Domain.UnitTests
// // Arrange
// var moves = new[]
// {
// // P1 Rook
// new Move("H2", "E2"),
// // P2 Gold
// new Move("F9", "G8"),
// // P1 Pawn
// new Move("E3", "E4"),
// // P2 other Gold
// new Move("D9", "C8"),
// // P1 same Pawn
// new Move("E4", "E5"),
// // P2 Pawn
// new Move("E7", "E6"),
// // P1 Pawn takes P2 Pawn
// new Move("E5", "E6"),
// // P2 King
// new Move("E9", "E8"),
// // P1 Pawn promotes, threatens P2 King
// new Move("E6", "E7", true),
// // P2 King retreat
// new Move("E8", "E9"),
// // P1 Rook
// new Move("H2", "E2"),
// // P2 Gold
// new Move("F9", "G8"),
// // P1 Pawn
// new Move("E3", "E4"),
// // P2 other Gold
// new Move("D9", "C8"),
// // P1 same Pawn
// new Move("E4", "E5"),
// // P2 Pawn
// new Move("E7", "E6"),
// // P1 Pawn takes P2 Pawn
// new Move("E5", "E6"),
// // P2 King
// new Move("E9", "E8"),
// // P1 Pawn promotes, threatens P2 King
// new Move("E6", "E7", true),
// // P2 King retreat
// new Move("E8", "E9"),
// };
// var shogi = new Shogi(moves);
// output.WriteLine(shogi.PrintStateAsAscii());

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@@ -0,0 +1,31 @@
using FluentAssertions;
using FluentAssertions.Execution;
using Xunit;
namespace Shogi.Domain.UnitTests
{
public class StandardRulesShould
{
[Fact]
public void AllowValidMoves_AfterCheck()
{
// Arrange
var board = new ShogiBoardState();
var rules = new StandardRules(board);
rules.Move("C3", "C4"); // P1 Pawn
rules.Move("G7", "G6"); // P2 Pawn
rules.Move("B2", "G7"); // P1 Bishop puts P2 in check
board.InCheck.Should().Be(WhichPlayer.Player2);
// Act - P2 is able to un-check theirself.
/// P2 King moves out of check
var moveSuccess = rules.Move("E9", "E8");
// Assert
using var _ = new AssertionScope();
moveSuccess.Success.Should().BeTrue();
moveSuccess.Reason.Should().BeEmpty();
board.InCheck.Should().BeNull();
}
}
}