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166
Gameboard.ShogiUI.Sockets/Managers/SocketCommunicationManager.cs
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166
Gameboard.ShogiUI.Sockets/Managers/SocketCommunicationManager.cs
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using AspShogiSockets.Extensions;
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using AspShogiSockets.Managers.Utility;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.WebSockets;
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using System.Threading.Tasks;
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using Websockets.Managers.ClientActionHandlers;
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using Websockets.ServiceModels.Types;
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namespace Websockets.Managers
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{
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public interface ISocketCommunicationManager
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{
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Task CommunicateWith(WebSocket w, string s);
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Task BroadcastToAll(string msg);
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Task BroadcastToGame(string gameName, Func<string, WebSocket, string> msgBuilder);
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Task BroadcastToGame(string gameName, string msg);
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void SubscribeToGame(WebSocket socket, string gameName, string playerName);
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void SubscribeToBroadcast(WebSocket socket, string playerName);
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void UnsubscribeFromBroadcastAndGames(string playerName);
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void UnsubscribeFromGame(string gameName, string playerName);
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}
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public class SocketCommunicationManager : ISocketCommunicationManager
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{
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private readonly ConcurrentDictionary<string, WebSocket> connections;
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private readonly ConcurrentDictionary<string, List<string>> gameSeats;
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private readonly ILogger<SocketCommunicationManager> logger;
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private readonly ActionHandlerResolver handlerResolver;
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public SocketCommunicationManager(
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ILogger<SocketCommunicationManager> logger,
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ActionHandlerResolver handlerResolver)
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{
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this.logger = logger;
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this.handlerResolver = handlerResolver;
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connections = new ConcurrentDictionary<string, WebSocket>();
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gameSeats = new ConcurrentDictionary<string, List<string>>();
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}
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public async Task CommunicateWith(WebSocket socket, string userName)
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{
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SubscribeToBroadcast(socket, userName);
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while (!socket.CloseStatus.HasValue)
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{
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try
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{
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var message = await socket.ReceiveTextAsync();
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if (string.IsNullOrWhiteSpace(message)) continue;
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var request = JsonConvert.DeserializeObject<Request>(message);
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if (!Enum.IsDefined(typeof(ClientAction), request.Action))
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{
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await socket.SendTextAsync("Error: Action not recognized.");
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}
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else
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{
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var handler = handlerResolver(request.Action);
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await handler.Handle(socket, message, userName);
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}
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}
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catch (OperationCanceledException ex)
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{
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logger.LogError(ex.Message);
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}
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}
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UnsubscribeFromBroadcastAndGames(userName);
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}
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public void SubscribeToBroadcast(WebSocket socket, string playerName)
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{
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logger.LogInformation("Subscribing [{0}] to broadcast", playerName);
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connections.TryAdd(playerName, socket);
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}
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public void UnsubscribeFromBroadcastAndGames(string playerName)
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{
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logger.LogInformation("Unsubscribing [{0}] from broadcast", playerName);
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connections.TryRemove(playerName, out _);
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foreach (var game in gameSeats)
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{
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game.Value.Remove(playerName);
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}
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}
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/// <summary>
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/// Unsubscribes the player from their current game, then subscribes to the new game.
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/// </summary>
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public void SubscribeToGame(WebSocket socket, string gameName, string playerName)
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{
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// Unsubscribe from any other games
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foreach (var kvp in gameSeats)
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{
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var gameNameKey = kvp.Key;
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UnsubscribeFromGame(gameNameKey, playerName);
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}
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// Subscribe
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logger.LogInformation("Subscribing player [{0}] to game [{1}]", playerName, gameName);
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var addSuccess = gameSeats.TryAdd(gameName, new List<string> { playerName });
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if (!addSuccess && !gameSeats[gameName].Contains(playerName))
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{
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gameSeats[gameName].Add(playerName);
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}
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}
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public void UnsubscribeFromGame(string gameName, string playerName)
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{
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if (gameSeats.ContainsKey(gameName))
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{
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logger.LogInformation("Unsubscribing player [{0}] from game [{1}]", playerName, gameName);
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gameSeats[gameName].Remove(playerName);
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if (gameSeats[gameName].Count == 0) gameSeats.TryRemove(gameName, out _);
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}
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}
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public async Task BroadcastToAll(string msg)
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{
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var tasks = connections.Select(kvp =>
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{
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var player = kvp.Key;
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var socket = kvp.Value;
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logger.LogInformation("Broadcasting to player [{0}] \n{1}\n", new[] { player, msg });
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return socket.SendTextAsync(msg);
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});
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await Task.WhenAll(tasks);
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}
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public async Task BroadcastToGame(string gameName, string msg)
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{
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if (gameSeats.ContainsKey(gameName))
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{
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var tasks = gameSeats[gameName]
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.Select(playerName =>
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{
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logger.LogInformation("Broadcasting to game [{0}], player [{0}] \n{1}\n", gameName, playerName, msg);
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return connections[playerName];
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})
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.Where(stream => stream != null)
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.Select(socket => socket.SendTextAsync(msg));
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await Task.WhenAll(tasks);
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}
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}
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public async Task BroadcastToGame(string gameName, Func<string, WebSocket, string> msgBuilder)
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{
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if (gameSeats.ContainsKey(gameName))
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{
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var tasks = gameSeats[gameName]
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.Select(playerName =>
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{
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var socket = connections[playerName];
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var msg = msgBuilder(playerName, socket);
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logger.LogInformation("Broadcasting to game [{0}], player [{0}] \n{1}\n", gameName, playerName, msg);
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return socket.SendTextAsync(msg);
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});
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await Task.WhenAll(tasks);
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}
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}
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}
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}
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