All the code
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using AspShogiSockets.Extensions;
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using Gameboard.Shogi.Api.ServiceModels.Messages;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using System.Net.WebSockets;
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using System.Threading.Tasks;
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using Websockets.Managers.Utility;
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using Websockets.Repositories;
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using Websockets.ServiceModels.Messages;
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using Websockets.ServiceModels.Types;
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namespace Websockets.Managers.ClientActionHandlers
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{
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public class MoveHandler : IActionHandler
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{
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private readonly ILogger<MoveHandler> logger;
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private readonly IGameboardRepository gameboardRepository;
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private readonly ISocketCommunicationManager communicationManager;
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public MoveHandler(
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ILogger<MoveHandler> logger,
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ISocketCommunicationManager communicationManager,
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IGameboardRepository gameboardRepository)
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{
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this.logger = logger;
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this.gameboardRepository = gameboardRepository;
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this.communicationManager = communicationManager;
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}
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public async Task Handle(WebSocket socket, string json, string userName)
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{
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logger.LogInformation("Socket Request \n{0}\n", new[] { json });
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var request = JsonConvert.DeserializeObject<MoveRequest>(json);
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// Basic move validation
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var move = request.Move;
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if (move.To.Equals(move.From))
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{
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var serialized = JsonConvert.SerializeObject(
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new ErrorResponse(ClientAction.Move)
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{
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Error = "Error: moving piece from tile to the same tile."
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});
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await socket.SendTextAsync(serialized);
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return;
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}
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var getGameResponse = await gameboardRepository.GetGame(request.GameName);
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var isPlayer1 = userName.Equals(getGameResponse.Players[0]);
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if (!isPlayer1)
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{
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// Convert the move coords to player1 perspective.
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move = Move.ConvertPerspective(move);
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}
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await gameboardRepository.PostMove(
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request.GameName,
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new PostMove { Move = Mapper.Map(move) });
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var response = new MoveResponse(ClientAction.Move)
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{
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GameName = request.GameName,
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PlayerName = userName
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};
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await communicationManager.BroadcastToGame(
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request.GameName,
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(playerName, sslStream) =>
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{
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response.Move = playerName.Equals(userName)
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? request.Move
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: Move.ConvertPerspective(request.Move);
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var serialized = JsonConvert.SerializeObject(response);
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logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
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return serialized;
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}
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);
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}
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}
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}
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