Better communication
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@@ -2,11 +2,11 @@
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using Gameboard.ShogiUI.Sockets.Extensions;
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using Gameboard.ShogiUI.Sockets.Managers.Utility;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using Service = Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
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using Newtonsoft.Json;
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using System.Net.WebSockets;
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using System.Threading.Tasks;
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using Gameboard.ShogiUI.Sockets.Models;
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namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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{
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@@ -24,12 +24,12 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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public async Task Handle(WebSocket socket, string json, string userName)
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{
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var request = JsonConvert.DeserializeObject<MoveRequest>(json);
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var request = JsonConvert.DeserializeObject<Service.Messages.MoveRequest>(json);
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// Basic move validation
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if (request.Move.To.Equals(request.Move.From))
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{
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var serialized = JsonConvert.SerializeObject(
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new ErrorResponse(ClientAction.Move)
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new Service.Messages.ErrorResponse(Service.Types.ClientAction.Move)
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{
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Error = "Error: moving piece from tile to the same tile."
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});
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@@ -37,25 +37,17 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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return;
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}
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var moveModel = new Move(request.Move);
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var session = (await gameboardRepository.GetGame(request.GameName)).Session;
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var isPlayer2 = userName == session.Player2;
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// Shogi.Api expects the move coordinates from the perspective of player 1.
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var move = isPlayer2 ? Move.ConvertPerspective(request.Move) : request.Move;
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await gameboardRepository.PostMove(request.GameName, new PostMove(Mapper.Map(move)));
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await gameboardRepository.PostMove(request.GameName, new PostMove(Mapper.Map(moveModel)));
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var responseForPlayer1 = new MoveResponse(ClientAction.Move)
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var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
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{
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GameName = request.GameName,
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PlayerName = userName,
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Move = isPlayer2 ? Move.ConvertPerspective(request.Move) : request.Move
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Move = moveModel.ToServiceModel()
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};
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var responseForPlayer2 = new MoveResponse(ClientAction.Move)
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{
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GameName = request.GameName,
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PlayerName = userName,
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Move = isPlayer2 ? request.Move : Move.ConvertPerspective(request.Move)
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};
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await communicationManager.BroadcastToGame(session.Name, responseForPlayer1, responseForPlayer2);
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await communicationManager.BroadcastToGame(session.Name, response);
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}
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}
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}
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