This commit is contained in:
2023-01-28 13:21:47 -06:00
parent 11b387b928
commit 8a25c0ed35
26 changed files with 443 additions and 359 deletions

View File

@@ -68,10 +68,10 @@
<aside class="side-board">
<div class="player-area">
<div class="hand">
@if (OpponentHand.Any())
@if (opponentHand.Any())
{
@foreach (var piece in OpponentHand)
@foreach (var piece in opponentHand)
{
<div class="tile">
<GamePiece Piece="piece" Perspective="Perspective" />
@@ -86,6 +86,8 @@
</div>
<div class="spacer place-self-center">
<p>@opponentName</p>
<p>@userName</p>
</div>
<div class="player-area">
@@ -93,15 +95,15 @@
{
<div class="place-self-center">
<p>Seat is Empty</p>
<button @onclick="OnClickJoinGameInternal()">Join Game</button>
<button @onclick="OnClickJoinGameInternal">Join Game</button>
</div>
}
else
{
<div class="hand">
@if (UserHand.Any())
@if (userHand.Any())
{
@foreach (var piece in UserHand)
@foreach (var piece in userHand)
{
<div class="title" @onclick="OnClickHandInternal(piece)">
<GamePiece Piece="piece" Perspective="Perspective" />
@@ -121,6 +123,11 @@
</article>
@code {
static readonly string[] Files = new[] { "A", "B", "C", "D", "E", "F", "G", "H", "I" };
/// <summary>
/// When true, an icon is displayed indicating that the user is spectating.
/// </summary>
[Parameter] public bool IsSpectating { get; set; } = false;
[Parameter] public WhichPlayer Perspective { get; set; }
[Parameter] public Session? Session { get; set; }
@@ -130,32 +137,48 @@
[Parameter] public Func<Piece, Task>? OnClickHand { get; set; }
[Parameter] public Func<Task>? OnClickJoinGame { get; set; }
static readonly string[] Files = new[] { "A", "B", "C", "D", "E", "F", "G", "H", "I" };
private IReadOnlyCollection<Piece> opponentHand;
private IReadOnlyCollection<Piece> userHand;
private string? userName;
private string? opponentName;
private IReadOnlyCollection<Piece> OpponentHand
public GameBoardPresentation()
{
get
{
if (this.Session == null) return Array.Empty<Piece>();
return Perspective == WhichPlayer.Player1
? this.Session.BoardState.Player1Hand
: this.Session.BoardState.Player2Hand;
}
opponentHand = Array.Empty<Piece>();
userHand = Array.Empty<Piece>();
userName = string.Empty;
opponentName = string.Empty;
}
IReadOnlyCollection<Piece> UserHand
{
get
{
if (this.Session == null) return Array.Empty<Piece>();
return Perspective == WhichPlayer.Player1
protected override void OnParametersSet()
{
Console.WriteLine("Params changed. SelectedPosition = {0}", SelectedPosition);
base.OnParametersSet();
if (Session == null)
{
opponentHand = Array.Empty<Piece>();
userHand = Array.Empty<Piece>();
userName = string.Empty;
opponentName = string.Empty;
}
else
{
opponentHand = Perspective == WhichPlayer.Player1
? this.Session.BoardState.Player2Hand
: this.Session.BoardState.Player1Hand;
userHand = Perspective == WhichPlayer.Player1
? this.Session.BoardState.Player1Hand
: this.Session.BoardState.Player2Hand;
userName = Perspective == WhichPlayer.Player1
? this.Session.Player1
: this.Session.Player2;
opponentName = Perspective == WhichPlayer.Player1
? this.Session.Player2
: this.Session.Player1;
}
}
private Action OnClickTileInternal(Piece? piece, string position) => () => OnClickTile?.Invoke(piece, position);
private Action OnClickHandInternal(Piece piece) => () => OnClickHand?.Invoke(piece);
private Action OnClickJoinGameInternal() => () => OnClickJoinGame?.Invoke();
private void OnClickJoinGameInternal() => OnClickJoinGame?.Invoke();
}