yep
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@@ -3,9 +3,4 @@
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<GameBoardPresentation Perspective="WhichPlayer.Player1" />
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@code {
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protected override void OnInitialized()
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{
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base.OnInitialized();
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Console.WriteLine("Empty Game Board.");
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}
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}
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@@ -1,9 +1,11 @@
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@using Shogi.Contracts.Api
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@using Shogi.Contracts.Socket;
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@using Shogi.Contracts.Types;
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@using System.Text.RegularExpressions;
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@inject IShogiApi ShogiApi
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@inject AccountState Account;
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@inject PromotePrompt PromotePrompt;
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@inject ShogiSocket ShogiSocket;
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@if (session == null)
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{
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@@ -11,11 +13,11 @@
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}
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else if (isSpectating)
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{
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<SpectatorGameBoard Session="session" />
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<SpectatorGameBoard Session="session" OnRefetchSession="RefetchSession" />
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}
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else
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{
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<SeatedGameBoard Perspective="perspective" Session="session" OnRefetchSession="RefetchSession" />
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<SeatedGameBoard Perspective="perspective" Session="session" />
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}
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@@ -27,6 +29,13 @@ else
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private WhichPlayer perspective;
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private bool isSpectating;
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protected override void OnInitialized()
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{
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base.OnInitialized();
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ShogiSocket.OnPlayerMoved += OnPlayerMoved_RefetchSession;
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ShogiSocket.OnSessionJoined +=
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}
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protected override async Task OnParametersSetAsync()
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{
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await RefetchSession();
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@@ -34,7 +43,7 @@ else
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async Task RefetchSession()
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{
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if (!string.IsNullOrWhiteSpace(SessionName))
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if (!string.IsNullOrWhiteSpace(SessionName))
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{
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this.session = await ShogiApi.GetSession(SessionName);
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if (this.session != null)
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@@ -44,9 +53,18 @@ else
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this.perspective = accountId == session.Player2 ? WhichPlayer.Player2 : WhichPlayer.Player1;
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this.isSpectating = !(accountId == this.session.Player1 || accountId == this.session.Player2);
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Console.WriteLine($"IsSpectating - {isSpectating}. AccountId - {accountId}. Player1 - {this.session.Player1}. Player2 - {this.session.Player2}");
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}
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StateHasChanged();
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}
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}
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Task OnPlayerMoved_RefetchSession(PlayerHasMovedMessage args)
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{
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if (args.SessionName == SessionName)
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{
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return RefetchSession();
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}
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return Task.CompletedTask;
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}
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}
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@@ -68,10 +68,10 @@
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<aside class="side-board">
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<div class="player-area">
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<div class="hand">
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@if (OpponentHand.Any())
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@if (opponentHand.Any())
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{
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@foreach (var piece in OpponentHand)
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@foreach (var piece in opponentHand)
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{
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<div class="tile">
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<GamePiece Piece="piece" Perspective="Perspective" />
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@@ -86,6 +86,8 @@
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</div>
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<div class="spacer place-self-center">
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<p>@opponentName</p>
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<p>@userName</p>
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</div>
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<div class="player-area">
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@@ -93,15 +95,15 @@
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{
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<div class="place-self-center">
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<p>Seat is Empty</p>
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<button @onclick="OnClickJoinGameInternal()">Join Game</button>
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<button @onclick="OnClickJoinGameInternal">Join Game</button>
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</div>
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}
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else
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{
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<div class="hand">
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@if (UserHand.Any())
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@if (userHand.Any())
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{
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@foreach (var piece in UserHand)
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@foreach (var piece in userHand)
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{
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<div class="title" @onclick="OnClickHandInternal(piece)">
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<GamePiece Piece="piece" Perspective="Perspective" />
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@@ -121,6 +123,11 @@
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</article>
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@code {
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static readonly string[] Files = new[] { "A", "B", "C", "D", "E", "F", "G", "H", "I" };
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/// <summary>
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/// When true, an icon is displayed indicating that the user is spectating.
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/// </summary>
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[Parameter] public bool IsSpectating { get; set; } = false;
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[Parameter] public WhichPlayer Perspective { get; set; }
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[Parameter] public Session? Session { get; set; }
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@@ -130,32 +137,48 @@
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[Parameter] public Func<Piece, Task>? OnClickHand { get; set; }
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[Parameter] public Func<Task>? OnClickJoinGame { get; set; }
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static readonly string[] Files = new[] { "A", "B", "C", "D", "E", "F", "G", "H", "I" };
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private IReadOnlyCollection<Piece> opponentHand;
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private IReadOnlyCollection<Piece> userHand;
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private string? userName;
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private string? opponentName;
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private IReadOnlyCollection<Piece> OpponentHand
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public GameBoardPresentation()
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{
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get
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{
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if (this.Session == null) return Array.Empty<Piece>();
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return Perspective == WhichPlayer.Player1
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? this.Session.BoardState.Player1Hand
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: this.Session.BoardState.Player2Hand;
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}
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opponentHand = Array.Empty<Piece>();
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userHand = Array.Empty<Piece>();
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userName = string.Empty;
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opponentName = string.Empty;
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}
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IReadOnlyCollection<Piece> UserHand
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{
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get
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{
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if (this.Session == null) return Array.Empty<Piece>();
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return Perspective == WhichPlayer.Player1
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protected override void OnParametersSet()
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{
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Console.WriteLine("Params changed. SelectedPosition = {0}", SelectedPosition);
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base.OnParametersSet();
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if (Session == null)
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{
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opponentHand = Array.Empty<Piece>();
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userHand = Array.Empty<Piece>();
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userName = string.Empty;
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opponentName = string.Empty;
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}
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else
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{
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opponentHand = Perspective == WhichPlayer.Player1
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? this.Session.BoardState.Player2Hand
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: this.Session.BoardState.Player1Hand;
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userHand = Perspective == WhichPlayer.Player1
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? this.Session.BoardState.Player1Hand
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: this.Session.BoardState.Player2Hand;
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userName = Perspective == WhichPlayer.Player1
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? this.Session.Player1
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: this.Session.Player2;
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opponentName = Perspective == WhichPlayer.Player1
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? this.Session.Player2
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: this.Session.Player1;
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}
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}
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private Action OnClickTileInternal(Piece? piece, string position) => () => OnClickTile?.Invoke(piece, position);
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private Action OnClickHandInternal(Piece piece) => () => OnClickHand?.Invoke(piece);
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private Action OnClickJoinGameInternal() => () => OnClickJoinGame?.Invoke();
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private void OnClickJoinGameInternal() => OnClickJoinGame?.Invoke();
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}
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@@ -9,18 +9,26 @@
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Perspective="Perspective"
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OnClickHand="OnClickHand"
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OnClickTile="OnClickTile"
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OnClickJoinGame="OnClickJoinGame" />
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SelectedPosition="@selectedBoardPosition" />
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@code {
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[Parameter, EditorRequired]
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public WhichPlayer Perspective { get; set; }
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[Parameter, EditorRequired]
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public Session Session { get; set; }
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[Parameter] public Func<Task>? OnRefetchSession { get; set; }
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private bool IsMyTurn => Session?.BoardState.WhoseTurn == Perspective;
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private string? selectedBoardPosition;
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private WhichPiece? selectedPieceFromHand;
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protected override void OnParametersSet()
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{
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base.OnParametersSet();
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if (Session == null)
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{
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throw new ArgumentException($"{nameof(Session)} cannot be null.", nameof(Session));
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}
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}
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bool ShouldPromptForPromotion(string position)
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{
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if (Perspective == WhichPlayer.Player1 && Regex.IsMatch(position, ".[7-9]"))
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@@ -36,12 +44,16 @@
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async Task OnClickTile(Piece? piece, string position)
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{
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Console.WriteLine("Is my turn?");
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Console.WriteLine(true);
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if (!IsMyTurn) return;
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if (selectedBoardPosition == null || piece?.Owner == Perspective)
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{
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// Select a position.
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Console.WriteLine("Position {0}", position);
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selectedBoardPosition = position;
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StateHasChanged();
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return;
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}
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if (selectedBoardPosition == position)
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@@ -77,16 +89,4 @@
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selectedPieceFromHand = piece.WhichPiece;
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await Task.CompletedTask;
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}
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async Task OnClickJoinGame()
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{
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if (Session != null && OnRefetchSession != null)
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{
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var status = await ShogiApi.PatchJoinGame(Session.SessionName);
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if (status == HttpStatusCode.OK)
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{
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await OnRefetchSession.Invoke();
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}
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}
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}
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}
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@@ -1,7 +1,27 @@
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@using Contracts.Types;
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@using System.Net;
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@inject IShogiApi ShogiApi;
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<GameBoardPresentation IsSpectating="true" Perspective="WhichPlayer.Player1" Session="Session" />
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<GameBoardPresentation IsSpectating="true"
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Perspective="WhichPlayer.Player1"
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Session="Session"
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OnClickJoinGame="OnClickJoinGame" />
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@code {
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[Parameter] public Session Session { get; set; }
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protected override void OnParametersSet()
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{
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base.OnParametersSet();
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if (Session == null)
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{
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throw new ArgumentException($"{nameof(Session)} cannot be null.", nameof(Session));
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}
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}
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async Task OnClickJoinGame()
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{
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var response = await ShogiApi.PatchJoinGame(Session.SessionName);
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response.EnsureSuccessStatusCode();
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}
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}
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