52
Shogi.Domain/Pieces/Rook.cs
Normal file
52
Shogi.Domain/Pieces/Rook.cs
Normal file
@@ -0,0 +1,52 @@
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using Shogi.Domain.Pathing;
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using System.Collections.ObjectModel;
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namespace Shogi.Domain.Pieces
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{
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public sealed class Rook : Piece
|
||||
{
|
||||
public static readonly ReadOnlyCollection<Path> Player1Paths = new(new List<Path>(4)
|
||||
{
|
||||
new Path(Direction.Up, Distance.MultiStep),
|
||||
new Path(Direction.Left, Distance.MultiStep),
|
||||
new Path(Direction.Right, Distance.MultiStep),
|
||||
new Path(Direction.Down, Distance.MultiStep)
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||||
});
|
||||
|
||||
private static readonly ReadOnlyCollection<Path> PromotedPlayer1Paths = new(new List<Path>(8)
|
||||
{
|
||||
new Path(Direction.Up, Distance.MultiStep),
|
||||
new Path(Direction.Left, Distance.MultiStep),
|
||||
new Path(Direction.Right, Distance.MultiStep),
|
||||
new Path(Direction.Down, Distance.MultiStep),
|
||||
new Path(Direction.UpLeft),
|
||||
new Path(Direction.UpRight),
|
||||
new Path(Direction.DownLeft),
|
||||
new Path(Direction.DownRight)
|
||||
});
|
||||
|
||||
public static readonly ReadOnlyCollection<Path> Player2Paths =
|
||||
Player1Paths
|
||||
.Select(m => m.Invert())
|
||||
.ToList()
|
||||
.AsReadOnly();
|
||||
|
||||
public static readonly ReadOnlyCollection<Path> Player2PromotedPaths =
|
||||
PromotedPlayer1Paths
|
||||
.Select(m => m.Invert())
|
||||
.ToList()
|
||||
.AsReadOnly();
|
||||
|
||||
public Rook(WhichPlayer owner, bool isPromoted = false)
|
||||
: base(WhichPiece.Rook, owner, isPromoted)
|
||||
{
|
||||
}
|
||||
|
||||
public override ReadOnlyCollection<Path> MoveSet => Owner switch
|
||||
{
|
||||
WhichPlayer.Player1 => IsPromoted ? PromotedPlayer1Paths : Player1Paths,
|
||||
WhichPlayer.Player2 => IsPromoted ? Player2PromotedPaths : Player2Paths,
|
||||
_ => throw new NotImplementedException(),
|
||||
};
|
||||
}
|
||||
}
|
||||
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Block a user