27
Shogi.Domain/Pieces/King.cs
Normal file
27
Shogi.Domain/Pieces/King.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using Shogi.Domain.Pathing;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Shogi.Domain.Pieces
|
||||
{
|
||||
internal class King : Piece
|
||||
{
|
||||
internal static readonly ReadOnlyCollection<Path> KingPaths = new(new List<Path>(8)
|
||||
{
|
||||
new Path(Direction.Up),
|
||||
new Path(Direction.Left),
|
||||
new Path(Direction.Right),
|
||||
new Path(Direction.Down),
|
||||
new Path(Direction.UpLeft),
|
||||
new Path(Direction.UpRight),
|
||||
new Path(Direction.DownLeft),
|
||||
new Path(Direction.DownRight)
|
||||
});
|
||||
|
||||
public King(WhichPlayer owner, bool isPromoted = false)
|
||||
: base(WhichPiece.King, owner, isPromoted)
|
||||
{
|
||||
}
|
||||
|
||||
public override IEnumerable<Path> MoveSet => KingPaths;
|
||||
}
|
||||
}
|
||||
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Block a user