yarp
This commit is contained in:
232
.editorconfig
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232
.editorconfig
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@@ -0,0 +1,232 @@
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|||||||
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# Remove the line below if you want to inherit .editorconfig settings from higher directories
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||||||
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root = true
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||||||
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||||||
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# C# files
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||||||
|
[*.cs]
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||||||
|
|
||||||
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#### Core EditorConfig Options ####
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||||||
|
|
||||||
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# Indentation and spacing
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||||||
|
indent_size = 2
|
||||||
|
indent_style = tab
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||||||
|
tab_width = 2
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||||||
|
|
||||||
|
# New line preferences
|
||||||
|
end_of_line = crlf
|
||||||
|
insert_final_newline = false
|
||||||
|
|
||||||
|
#### .NET Coding Conventions ####
|
||||||
|
|
||||||
|
# Organize usings
|
||||||
|
dotnet_separate_import_directive_groups = false
|
||||||
|
dotnet_sort_system_directives_first = false
|
||||||
|
file_header_template = unset
|
||||||
|
|
||||||
|
# this. and Me. preferences
|
||||||
|
dotnet_style_qualification_for_event = false
|
||||||
|
dotnet_style_qualification_for_field = false
|
||||||
|
dotnet_style_qualification_for_method = false
|
||||||
|
dotnet_style_qualification_for_property = false
|
||||||
|
|
||||||
|
# Language keywords vs BCL types preferences
|
||||||
|
dotnet_style_predefined_type_for_locals_parameters_members = true
|
||||||
|
dotnet_style_predefined_type_for_member_access = true
|
||||||
|
|
||||||
|
# Parentheses preferences
|
||||||
|
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity
|
||||||
|
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity
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||||||
|
dotnet_style_parentheses_in_other_operators = never_if_unnecessary
|
||||||
|
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity
|
||||||
|
|
||||||
|
# Modifier preferences
|
||||||
|
dotnet_style_require_accessibility_modifiers = for_non_interface_members
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||||||
|
|
||||||
|
# Expression-level preferences
|
||||||
|
dotnet_style_coalesce_expression = true
|
||||||
|
dotnet_style_collection_initializer = true
|
||||||
|
dotnet_style_explicit_tuple_names = true
|
||||||
|
dotnet_style_namespace_match_folder = true
|
||||||
|
dotnet_style_null_propagation = true
|
||||||
|
dotnet_style_object_initializer = true
|
||||||
|
dotnet_style_operator_placement_when_wrapping = beginning_of_line
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||||||
|
dotnet_style_prefer_auto_properties = true
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||||||
|
dotnet_style_prefer_collection_expression = when_types_loosely_match
|
||||||
|
dotnet_style_prefer_compound_assignment = true
|
||||||
|
dotnet_style_prefer_conditional_expression_over_assignment = true
|
||||||
|
dotnet_style_prefer_conditional_expression_over_return = true
|
||||||
|
dotnet_style_prefer_foreach_explicit_cast_in_source = when_strongly_typed
|
||||||
|
dotnet_style_prefer_inferred_anonymous_type_member_names = true
|
||||||
|
dotnet_style_prefer_inferred_tuple_names = true
|
||||||
|
dotnet_style_prefer_is_null_check_over_reference_equality_method = true
|
||||||
|
dotnet_style_prefer_simplified_boolean_expressions = true
|
||||||
|
dotnet_style_prefer_simplified_interpolation = true
|
||||||
|
|
||||||
|
# Field preferences
|
||||||
|
dotnet_style_readonly_field = true
|
||||||
|
|
||||||
|
# Parameter preferences
|
||||||
|
dotnet_code_quality_unused_parameters = all
|
||||||
|
|
||||||
|
# Suppression preferences
|
||||||
|
dotnet_remove_unnecessary_suppression_exclusions = none
|
||||||
|
|
||||||
|
# New line preferences
|
||||||
|
dotnet_style_allow_multiple_blank_lines_experimental = true
|
||||||
|
dotnet_style_allow_statement_immediately_after_block_experimental = true
|
||||||
|
|
||||||
|
#### C# Coding Conventions ####
|
||||||
|
|
||||||
|
# var preferences
|
||||||
|
csharp_style_var_elsewhere = false
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||||||
|
csharp_style_var_for_built_in_types = false
|
||||||
|
csharp_style_var_when_type_is_apparent = false
|
||||||
|
|
||||||
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# Expression-bodied members
|
||||||
|
csharp_style_expression_bodied_accessors = true
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||||||
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csharp_style_expression_bodied_constructors = false
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||||||
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csharp_style_expression_bodied_indexers = true
|
||||||
|
csharp_style_expression_bodied_lambdas = true
|
||||||
|
csharp_style_expression_bodied_local_functions = false
|
||||||
|
csharp_style_expression_bodied_methods = false
|
||||||
|
csharp_style_expression_bodied_operators = false
|
||||||
|
csharp_style_expression_bodied_properties = true
|
||||||
|
|
||||||
|
# Pattern matching preferences
|
||||||
|
csharp_style_pattern_matching_over_as_with_null_check = true
|
||||||
|
csharp_style_pattern_matching_over_is_with_cast_check = true
|
||||||
|
csharp_style_prefer_extended_property_pattern = true
|
||||||
|
csharp_style_prefer_not_pattern = true
|
||||||
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csharp_style_prefer_pattern_matching = true
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||||||
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csharp_style_prefer_switch_expression = true
|
||||||
|
|
||||||
|
# Null-checking preferences
|
||||||
|
csharp_style_conditional_delegate_call = true
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||||||
|
|
||||||
|
# Modifier preferences
|
||||||
|
csharp_prefer_static_anonymous_function = true
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||||||
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csharp_prefer_static_local_function = true
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||||||
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csharp_preferred_modifier_order = public,private,protected,internal,file,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,required,volatile,async
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csharp_style_prefer_readonly_struct = true
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||||||
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csharp_style_prefer_readonly_struct_member = true
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||||||
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|
||||||
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# Code-block preferences
|
||||||
|
csharp_prefer_braces = true
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||||||
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csharp_prefer_simple_using_statement = true
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||||||
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csharp_style_namespace_declarations = block_scoped
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||||||
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csharp_style_prefer_method_group_conversion = true
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csharp_style_prefer_primary_constructors = true
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||||||
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csharp_style_prefer_top_level_statements = true
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||||||
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|
||||||
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# Expression-level preferences
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||||||
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csharp_prefer_simple_default_expression = true
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||||||
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csharp_style_deconstructed_variable_declaration = true
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csharp_style_implicit_object_creation_when_type_is_apparent = true
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||||||
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csharp_style_inlined_variable_declaration = true
|
||||||
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csharp_style_prefer_index_operator = true
|
||||||
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csharp_style_prefer_local_over_anonymous_function = true
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||||||
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csharp_style_prefer_null_check_over_type_check = true
|
||||||
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csharp_style_prefer_range_operator = true
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||||||
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csharp_style_prefer_tuple_swap = true
|
||||||
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csharp_style_prefer_utf8_string_literals = true
|
||||||
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csharp_style_throw_expression = true
|
||||||
|
csharp_style_unused_value_assignment_preference = discard_variable
|
||||||
|
csharp_style_unused_value_expression_statement_preference = discard_variable
|
||||||
|
|
||||||
|
# 'using' directive preferences
|
||||||
|
csharp_using_directive_placement = outside_namespace
|
||||||
|
|
||||||
|
# New line preferences
|
||||||
|
csharp_style_allow_blank_line_after_colon_in_constructor_initializer_experimental = true
|
||||||
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csharp_style_allow_blank_line_after_token_in_arrow_expression_clause_experimental = true
|
||||||
|
csharp_style_allow_blank_line_after_token_in_conditional_expression_experimental = true
|
||||||
|
csharp_style_allow_blank_lines_between_consecutive_braces_experimental = true
|
||||||
|
csharp_style_allow_embedded_statements_on_same_line_experimental = true
|
||||||
|
|
||||||
|
#### C# Formatting Rules ####
|
||||||
|
|
||||||
|
# New line preferences
|
||||||
|
csharp_new_line_before_catch = true
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||||||
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csharp_new_line_before_else = true
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||||||
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csharp_new_line_before_finally = true
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||||||
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csharp_new_line_before_members_in_anonymous_types = true
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||||||
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csharp_new_line_before_members_in_object_initializers = true
|
||||||
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csharp_new_line_before_open_brace = all
|
||||||
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csharp_new_line_between_query_expression_clauses = true
|
||||||
|
|
||||||
|
# Indentation preferences
|
||||||
|
csharp_indent_block_contents = true
|
||||||
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csharp_indent_braces = false
|
||||||
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csharp_indent_case_contents = true
|
||||||
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csharp_indent_case_contents_when_block = true
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||||||
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csharp_indent_labels = one_less_than_current
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||||||
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csharp_indent_switch_labels = true
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||||||
|
|
||||||
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# Space preferences
|
||||||
|
csharp_space_after_cast = false
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||||||
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csharp_space_after_colon_in_inheritance_clause = true
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||||||
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csharp_space_after_comma = true
|
||||||
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csharp_space_after_dot = false
|
||||||
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csharp_space_after_keywords_in_control_flow_statements = true
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||||||
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csharp_space_after_semicolon_in_for_statement = true
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||||||
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csharp_space_around_binary_operators = before_and_after
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||||||
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csharp_space_around_declaration_statements = false
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||||||
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csharp_space_before_colon_in_inheritance_clause = true
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||||||
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csharp_space_before_comma = false
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||||||
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csharp_space_before_dot = false
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||||||
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csharp_space_before_open_square_brackets = false
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||||||
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csharp_space_before_semicolon_in_for_statement = false
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||||||
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csharp_space_between_empty_square_brackets = false
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||||||
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csharp_space_between_method_call_empty_parameter_list_parentheses = false
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||||||
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csharp_space_between_method_call_name_and_opening_parenthesis = false
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||||||
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csharp_space_between_method_call_parameter_list_parentheses = false
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||||||
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csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
||||||
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csharp_space_between_method_declaration_name_and_open_parenthesis = false
|
||||||
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csharp_space_between_method_declaration_parameter_list_parentheses = false
|
||||||
|
csharp_space_between_parentheses = false
|
||||||
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csharp_space_between_square_brackets = false
|
||||||
|
|
||||||
|
# Wrapping preferences
|
||||||
|
csharp_preserve_single_line_blocks = true
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||||||
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csharp_preserve_single_line_statements = true
|
||||||
|
|
||||||
|
#### Naming styles ####
|
||||||
|
|
||||||
|
# Naming rules
|
||||||
|
|
||||||
|
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
|
||||||
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dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
|
||||||
|
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
|
||||||
|
|
||||||
|
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
|
||||||
|
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
|
||||||
|
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
|
||||||
|
|
||||||
|
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
|
||||||
|
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
|
||||||
|
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
|
||||||
|
|
||||||
|
# Symbol specifications
|
||||||
|
|
||||||
|
dotnet_naming_symbols.interface.applicable_kinds = interface
|
||||||
|
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||||
|
dotnet_naming_symbols.interface.required_modifiers =
|
||||||
|
|
||||||
|
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
|
||||||
|
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||||
|
dotnet_naming_symbols.types.required_modifiers =
|
||||||
|
|
||||||
|
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
|
||||||
|
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||||
|
dotnet_naming_symbols.non_field_members.required_modifiers =
|
||||||
|
|
||||||
|
# Naming styles
|
||||||
|
|
||||||
|
dotnet_naming_style.pascal_case.required_prefix =
|
||||||
|
dotnet_naming_style.pascal_case.required_suffix =
|
||||||
|
dotnet_naming_style.pascal_case.word_separator =
|
||||||
|
dotnet_naming_style.pascal_case.capitalization = pascal_case
|
||||||
|
|
||||||
|
dotnet_naming_style.begins_with_i.required_prefix = I
|
||||||
|
dotnet_naming_style.begins_with_i.required_suffix =
|
||||||
|
dotnet_naming_style.begins_with_i.word_separator =
|
||||||
|
dotnet_naming_style.begins_with_i.capitalization = pascal_case
|
||||||
11
Shogi.Domain/Other/PieceRulesRegistration.cs
Normal file
11
Shogi.Domain/Other/PieceRulesRegistration.cs
Normal file
@@ -0,0 +1,11 @@
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|
using Shogi.Domain.YetToBeAssimilatedIntoDDD.Pathing;
|
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|
|
||||||
|
namespace Shogi.Domain.Other;
|
||||||
|
|
||||||
|
public record PieceRulesRegistration<TPiece>(TPiece WhichPiece, ICollection<Path> MoveSet) where TPiece : Enum
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public record PieceInPlay<TPiece>(TPiece WhichPiece, int OwningPlayerNumber) where TPiece : Enum
|
||||||
|
{
|
||||||
|
}
|
||||||
61
Shogi.Domain/Other/Rules.cs
Normal file
61
Shogi.Domain/Other/Rules.cs
Normal file
@@ -0,0 +1,61 @@
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|
using Shogi.Domain.YetToBeAssimilatedIntoDDD.Pathing;
|
||||||
|
using System.Drawing;
|
||||||
|
|
||||||
|
namespace Shogi.Domain.Other;
|
||||||
|
|
||||||
|
public class Rules<TPiece> where TPiece : Enum
|
||||||
|
{
|
||||||
|
private Vector2 boardSize;
|
||||||
|
private TPiece theKing;
|
||||||
|
private Dictionary<TPiece, ICollection<Path>> piecePaths;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Begin a new set of rules. If any rules already exist, this method will erase them.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="boardSize">The size of the game board in tiles. For examples, Chess is 8x8 and Shogi is 9x9.</param>
|
||||||
|
/// <param name="king">The piece that represents the King for each player or the piece that, when lost, results in losing the game.</param>
|
||||||
|
public Rules<TPiece> CreateNewRules(Vector2 boardSize, TPiece king)
|
||||||
|
{
|
||||||
|
this.boardSize = boardSize;
|
||||||
|
theKing = king;
|
||||||
|
piecePaths = [];
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Rules<TPiece> RegisterPieceWithRules(PieceRulesRegistration<TPiece> pieceToRegister)
|
||||||
|
{
|
||||||
|
if (piecePaths.ContainsKey(pieceToRegister.WhichPiece))
|
||||||
|
{
|
||||||
|
throw new ArgumentException("This type of piece has already been registered.", nameof(pieceToRegister));
|
||||||
|
}
|
||||||
|
|
||||||
|
piecePaths.Add(pieceToRegister.WhichPiece, pieceToRegister.MoveSet);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int ValidateMove(Vector2 start, Vector2 end, TPiece[][] board)
|
||||||
|
{
|
||||||
|
if (board.GetLength(0) != boardSize.X || board.GetLength(1) != boardSize.Y)
|
||||||
|
{
|
||||||
|
throw new ArgumentException($"2D array dimensions must match boardSize given during {nameof(CreateNewRules)} method.", nameof(board));
|
||||||
|
}
|
||||||
|
if (start - start != Vector2.Zero)
|
||||||
|
{
|
||||||
|
throw new ArgumentException("Negative values not allowed.", nameof(start));
|
||||||
|
}
|
||||||
|
if (end - end != Vector2.Zero)
|
||||||
|
{
|
||||||
|
throw new ArgumentException("Negative values not allowed.", nameof(end));
|
||||||
|
}
|
||||||
|
if (start.X >= boardSize.X || start.Y >= boardSize.Y)
|
||||||
|
{
|
||||||
|
throw new ArgumentException("Start position must be within the given boardSize.", nameof(start));
|
||||||
|
}
|
||||||
|
if (end.X >= boardSize.X || end.Y >= boardSize.Y)
|
||||||
|
{
|
||||||
|
throw new ArgumentException("End position must be within the given boardSize.", nameof(end));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -7,22 +7,22 @@ namespace Shogi.Domain.ValueObjects
|
|||||||
{
|
{
|
||||||
private static readonly ReadOnlyCollection<Path> BishopPaths = new(new List<Path>(4)
|
private static readonly ReadOnlyCollection<Path> BishopPaths = new(new List<Path>(4)
|
||||||
{
|
{
|
||||||
new Path(Direction.UpLeft, Distance.MultiStep),
|
new Path(Direction.ForwardLeft, Distance.MultiStep),
|
||||||
new Path(Direction.UpRight, Distance.MultiStep),
|
new Path(Direction.ForwardRight, Distance.MultiStep),
|
||||||
new Path(Direction.DownLeft, Distance.MultiStep),
|
new Path(Direction.BackwardLeft, Distance.MultiStep),
|
||||||
new Path(Direction.DownRight, Distance.MultiStep)
|
new Path(Direction.BackwardRight, Distance.MultiStep)
|
||||||
});
|
});
|
||||||
|
|
||||||
public static readonly ReadOnlyCollection<Path> PromotedBishopPaths = new(new List<Path>(8)
|
public static readonly ReadOnlyCollection<Path> PromotedBishopPaths = new(new List<Path>(8)
|
||||||
{
|
{
|
||||||
new Path(Direction.Up),
|
new Path(Direction.Forward),
|
||||||
new Path(Direction.Left),
|
new Path(Direction.Left),
|
||||||
new Path(Direction.Right),
|
new Path(Direction.Right),
|
||||||
new Path(Direction.Down),
|
new Path(Direction.Backward),
|
||||||
new Path(Direction.UpLeft, Distance.MultiStep),
|
new Path(Direction.ForwardLeft, Distance.MultiStep),
|
||||||
new Path(Direction.UpRight, Distance.MultiStep),
|
new Path(Direction.ForwardRight, Distance.MultiStep),
|
||||||
new Path(Direction.DownLeft, Distance.MultiStep),
|
new Path(Direction.BackwardLeft, Distance.MultiStep),
|
||||||
new Path(Direction.DownRight, Distance.MultiStep)
|
new Path(Direction.BackwardRight, Distance.MultiStep)
|
||||||
});
|
});
|
||||||
|
|
||||||
public static readonly ReadOnlyCollection<Path> Player2Paths =
|
public static readonly ReadOnlyCollection<Path> Player2Paths =
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ public class BoardState
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static BoardState StandardStarting => new(
|
public static BoardState StandardStarting => new(
|
||||||
state: BuildStandardStartingBoardState(),
|
state: BuildStandardStartingBoardState(),
|
||||||
player1Hand: new(),
|
player1Hand: [],
|
||||||
player2Hand: new(),
|
player2Hand: [],
|
||||||
whoseTurn: WhichPlayer.Player1,
|
whoseTurn: WhichPlayer.Player1,
|
||||||
playerInCheck: null,
|
playerInCheck: null,
|
||||||
previousMove: new Move());
|
previousMove: new Move());
|
||||||
@@ -107,6 +107,8 @@ public class BoardState
|
|||||||
|
|
||||||
internal bool IsWithinPromotionZone(Vector2 position)
|
internal bool IsWithinPromotionZone(Vector2 position)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
// TODO: Move this promotion zone logic into the StandardRules class.
|
// TODO: Move this promotion zone logic into the StandardRules class.
|
||||||
return WhoseTurn == WhichPlayer.Player1 && position.Y > 5
|
return WhoseTurn == WhichPlayer.Player1 && position.Y > 5
|
||||||
|| WhoseTurn == WhichPlayer.Player2 && position.Y < 3;
|
|| WhoseTurn == WhichPlayer.Player2 && position.Y < 3;
|
||||||
|
|||||||
@@ -7,12 +7,12 @@ namespace Shogi.Domain.ValueObjects
|
|||||||
{
|
{
|
||||||
public static readonly ReadOnlyCollection<Path> Player1Paths = new(new List<Path>(6)
|
public static readonly ReadOnlyCollection<Path> Player1Paths = new(new List<Path>(6)
|
||||||
{
|
{
|
||||||
new Path(Direction.Up),
|
new Path(Direction.Forward),
|
||||||
new Path(Direction.UpLeft),
|
new Path(Direction.ForwardLeft),
|
||||||
new Path(Direction.UpRight),
|
new Path(Direction.ForwardRight),
|
||||||
new Path(Direction.Left),
|
new Path(Direction.Left),
|
||||||
new Path(Direction.Right),
|
new Path(Direction.Right),
|
||||||
new Path(Direction.Down)
|
new Path(Direction.Backward)
|
||||||
});
|
});
|
||||||
|
|
||||||
public static readonly ReadOnlyCollection<Path> Player2Paths =
|
public static readonly ReadOnlyCollection<Path> Player2Paths =
|
||||||
|
|||||||
@@ -7,14 +7,14 @@ namespace Shogi.Domain.ValueObjects
|
|||||||
{
|
{
|
||||||
internal static readonly ReadOnlyCollection<Path> KingPaths = new(new List<Path>(8)
|
internal static readonly ReadOnlyCollection<Path> KingPaths = new(new List<Path>(8)
|
||||||
{
|
{
|
||||||
new Path(Direction.Up),
|
new Path(Direction.Forward),
|
||||||
new Path(Direction.Left),
|
new Path(Direction.Left),
|
||||||
new Path(Direction.Right),
|
new Path(Direction.Right),
|
||||||
new Path(Direction.Down),
|
new Path(Direction.Backward),
|
||||||
new Path(Direction.UpLeft),
|
new Path(Direction.ForwardLeft),
|
||||||
new Path(Direction.UpRight),
|
new Path(Direction.ForwardRight),
|
||||||
new Path(Direction.DownLeft),
|
new Path(Direction.BackwardLeft),
|
||||||
new Path(Direction.DownRight)
|
new Path(Direction.BackwardRight)
|
||||||
});
|
});
|
||||||
|
|
||||||
public King(WhichPlayer owner, bool isPromoted = false)
|
public King(WhichPlayer owner, bool isPromoted = false)
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ namespace Shogi.Domain.ValueObjects
|
|||||||
{
|
{
|
||||||
public static readonly ReadOnlyCollection<Path> Player1Paths = new(new List<Path>(1)
|
public static readonly ReadOnlyCollection<Path> Player1Paths = new(new List<Path>(1)
|
||||||
{
|
{
|
||||||
new Path(Direction.Up, Distance.MultiStep),
|
new Path(Direction.Forward, Distance.MultiStep),
|
||||||
});
|
});
|
||||||
|
|
||||||
public static readonly ReadOnlyCollection<Path> Player2Paths =
|
public static readonly ReadOnlyCollection<Path> Player2Paths =
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ namespace Shogi.Domain.ValueObjects
|
|||||||
{
|
{
|
||||||
public static readonly ReadOnlyCollection<Path> Player1Paths = new(new List<Path>(1)
|
public static readonly ReadOnlyCollection<Path> Player1Paths = new(new List<Path>(1)
|
||||||
{
|
{
|
||||||
new Path(Direction.Up)
|
new Path(Direction.Forward)
|
||||||
});
|
});
|
||||||
|
|
||||||
public static readonly ReadOnlyCollection<Path> Player2Paths =
|
public static readonly ReadOnlyCollection<Path> Player2Paths =
|
||||||
|
|||||||
@@ -7,22 +7,22 @@ public record class Rook : Piece
|
|||||||
{
|
{
|
||||||
public static readonly ReadOnlyCollection<Path> Player1Paths = new(new List<Path>(4)
|
public static readonly ReadOnlyCollection<Path> Player1Paths = new(new List<Path>(4)
|
||||||
{
|
{
|
||||||
new Path(Direction.Up, Distance.MultiStep),
|
new Path(Direction.Forward, Distance.MultiStep),
|
||||||
new Path(Direction.Left, Distance.MultiStep),
|
new Path(Direction.Left, Distance.MultiStep),
|
||||||
new Path(Direction.Right, Distance.MultiStep),
|
new Path(Direction.Right, Distance.MultiStep),
|
||||||
new Path(Direction.Down, Distance.MultiStep)
|
new Path(Direction.Backward, Distance.MultiStep)
|
||||||
});
|
});
|
||||||
|
|
||||||
private static readonly ReadOnlyCollection<Path> PromotedPlayer1Paths = new(new List<Path>(8)
|
private static readonly ReadOnlyCollection<Path> PromotedPlayer1Paths = new(new List<Path>(8)
|
||||||
{
|
{
|
||||||
new Path(Direction.Up, Distance.MultiStep),
|
new Path(Direction.Forward, Distance.MultiStep),
|
||||||
new Path(Direction.Left, Distance.MultiStep),
|
new Path(Direction.Left, Distance.MultiStep),
|
||||||
new Path(Direction.Right, Distance.MultiStep),
|
new Path(Direction.Right, Distance.MultiStep),
|
||||||
new Path(Direction.Down, Distance.MultiStep),
|
new Path(Direction.Backward, Distance.MultiStep),
|
||||||
new Path(Direction.UpLeft),
|
new Path(Direction.ForwardLeft),
|
||||||
new Path(Direction.UpRight),
|
new Path(Direction.ForwardRight),
|
||||||
new Path(Direction.DownLeft),
|
new Path(Direction.BackwardLeft),
|
||||||
new Path(Direction.DownRight)
|
new Path(Direction.BackwardRight)
|
||||||
});
|
});
|
||||||
|
|
||||||
public static readonly ReadOnlyCollection<Path> Player2Paths =
|
public static readonly ReadOnlyCollection<Path> Player2Paths =
|
||||||
|
|||||||
@@ -7,11 +7,11 @@ namespace Shogi.Domain.ValueObjects
|
|||||||
{
|
{
|
||||||
public static readonly ReadOnlyCollection<Path> Player1Paths = new(new List<Path>(4)
|
public static readonly ReadOnlyCollection<Path> Player1Paths = new(new List<Path>(4)
|
||||||
{
|
{
|
||||||
new Path(Direction.Up),
|
new Path(Direction.Forward),
|
||||||
new Path(Direction.UpLeft),
|
new Path(Direction.ForwardLeft),
|
||||||
new Path(Direction.UpRight),
|
new Path(Direction.ForwardRight),
|
||||||
new Path(Direction.DownLeft),
|
new Path(Direction.BackwardLeft),
|
||||||
new Path(Direction.DownRight)
|
new Path(Direction.BackwardRight)
|
||||||
});
|
});
|
||||||
|
|
||||||
public static readonly ReadOnlyCollection<Path> Player2Paths =
|
public static readonly ReadOnlyCollection<Path> Player2Paths =
|
||||||
|
|||||||
@@ -1,14 +1,19 @@
|
|||||||
namespace Shogi.Domain.ValueObjects
|
namespace Shogi.Domain.ValueObjects;
|
||||||
{
|
|
||||||
public enum WhichPiece
|
public enum WhichPiece
|
||||||
{
|
{
|
||||||
King,
|
King,
|
||||||
GoldGeneral,
|
GoldGeneral,
|
||||||
SilverGeneral,
|
SilverGeneral,
|
||||||
|
PromotedSilverGeneral,
|
||||||
Bishop,
|
Bishop,
|
||||||
|
PromotedBishop,
|
||||||
Rook,
|
Rook,
|
||||||
|
PromotedRook,
|
||||||
Knight,
|
Knight,
|
||||||
|
PromotedKnight,
|
||||||
Lance,
|
Lance,
|
||||||
|
PromotedLance,
|
||||||
Pawn
|
Pawn
|
||||||
}
|
PromotedPawn
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,22 +1,15 @@
|
|||||||
using System.Numerics;
|
namespace Shogi.Domain.YetToBeAssimilatedIntoDDD.Pathing;
|
||||||
|
|
||||||
namespace Shogi.Domain.YetToBeAssimilatedIntoDDD.Pathing
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Directions are relative to the perspective of Player 1.
|
|
||||||
/// Up points towards player 1. Down points towards player 2.
|
|
||||||
/// </summary>
|
|
||||||
public static class Direction
|
public static class Direction
|
||||||
{
|
{
|
||||||
public static readonly Vector2 Up = new(0, 1);
|
public static readonly Vector2 Forward = new(0, 1);
|
||||||
public static readonly Vector2 Down = new(0, -1);
|
public static readonly Vector2 Backward = new(0, -1);
|
||||||
public static readonly Vector2 Left = new(-1, 0);
|
public static readonly Vector2 Left = new(-1, 0);
|
||||||
public static readonly Vector2 Right = new(1, 0);
|
public static readonly Vector2 Right = new(1, 0);
|
||||||
public static readonly Vector2 UpLeft = new(-1, 1);
|
public static readonly Vector2 ForwardLeft = new(-1, 1);
|
||||||
public static readonly Vector2 UpRight = new(1, 1);
|
public static readonly Vector2 ForwardRight = new(1, 1);
|
||||||
public static readonly Vector2 DownLeft = new(-1, -1);
|
public static readonly Vector2 BackwardLeft = new(-1, -1);
|
||||||
public static readonly Vector2 DownRight = new(1, -1);
|
public static readonly Vector2 BackwardRight = new(1, -1);
|
||||||
public static readonly Vector2 KnightLeft = new(-1, 2);
|
public static readonly Vector2 KnightLeft = new(-1, 2);
|
||||||
public static readonly Vector2 KnightRight = new(1, 2);
|
public static readonly Vector2 KnightRight = new(1, 2);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,17 +1,10 @@
|
|||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
|
||||||
namespace Shogi.Domain.YetToBeAssimilatedIntoDDD.Pathing
|
namespace Shogi.Domain.YetToBeAssimilatedIntoDDD.Pathing;
|
||||||
{
|
|
||||||
[DebuggerDisplay("{Direction} - {Distance}")]
|
[DebuggerDisplay("{Direction} - {Distance}")]
|
||||||
public class Path
|
public record Path(Vector2 Direction, Distance Distance = Distance.OneStep)
|
||||||
{
|
{
|
||||||
public Vector2 Direction { get; }
|
|
||||||
public Distance Distance { get; }
|
|
||||||
public Path(Vector2 direction, Distance distance = Distance.OneStep)
|
|
||||||
{
|
|
||||||
Direction = direction;
|
|
||||||
Distance = distance;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Path Invert() => new(Vector2.Negate(Direction), Distance);
|
public Path Invert() => new(Vector2.Negate(Direction), Distance);
|
||||||
}
|
}
|
||||||
@@ -38,4 +31,3 @@ namespace Shogi.Domain.YetToBeAssimilatedIntoDDD.Pathing
|
|||||||
return shortestPath;
|
return shortestPath;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Shogi.Contracts", "Shogi.Co
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{E69DE334-29A7-46AE-9647-54DC0187CD8D}"
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{E69DE334-29A7-46AE-9647-54DC0187CD8D}"
|
||||||
ProjectSection(SolutionItems) = preProject
|
ProjectSection(SolutionItems) = preProject
|
||||||
|
.editorconfig = .editorconfig
|
||||||
.gitignore = .gitignore
|
.gitignore = .gitignore
|
||||||
azure-pipelines.yml = azure-pipelines.yml
|
azure-pipelines.yml = azure-pipelines.yml
|
||||||
global.json = global.json
|
global.json = global.json
|
||||||
|
|||||||
@@ -22,10 +22,10 @@ public class RookShould
|
|||||||
{
|
{
|
||||||
var moveSet = rook1.MoveSet;
|
var moveSet = rook1.MoveSet;
|
||||||
moveSet.Should().HaveCount(4);
|
moveSet.Should().HaveCount(4);
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.Up, Distance.MultiStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.Forward, Distance.MultiStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.Left, Distance.MultiStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.Left, Distance.MultiStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.Right, Distance.MultiStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.Right, Distance.MultiStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.Down, Distance.MultiStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.Backward, Distance.MultiStep));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -38,14 +38,14 @@ public class RookShould
|
|||||||
// Assert
|
// Assert
|
||||||
var moveSet = rook1.MoveSet;
|
var moveSet = rook1.MoveSet;
|
||||||
moveSet.Should().HaveCount(8);
|
moveSet.Should().HaveCount(8);
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.Up, Distance.MultiStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.Forward, Distance.MultiStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.Left, Distance.MultiStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.Left, Distance.MultiStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.Right, Distance.MultiStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.Right, Distance.MultiStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.Down, Distance.MultiStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.Backward, Distance.MultiStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.UpLeft, Distance.OneStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.ForwardLeft, Distance.OneStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.DownLeft, Distance.OneStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.BackwardLeft, Distance.OneStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.UpRight, Distance.OneStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.ForwardRight, Distance.OneStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.DownRight, Distance.OneStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.BackwardRight, Distance.OneStep));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -53,10 +53,10 @@ public class RookShould
|
|||||||
{
|
{
|
||||||
var moveSet = rook2.MoveSet;
|
var moveSet = rook2.MoveSet;
|
||||||
moveSet.Should().HaveCount(4);
|
moveSet.Should().HaveCount(4);
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.Up, Distance.MultiStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.Forward, Distance.MultiStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.Left, Distance.MultiStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.Left, Distance.MultiStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.Right, Distance.MultiStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.Right, Distance.MultiStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.Down, Distance.MultiStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.Backward, Distance.MultiStep));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -69,14 +69,14 @@ public class RookShould
|
|||||||
// Assert
|
// Assert
|
||||||
var moveSet = rook2.MoveSet;
|
var moveSet = rook2.MoveSet;
|
||||||
moveSet.Should().HaveCount(8);
|
moveSet.Should().HaveCount(8);
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.Up, Distance.MultiStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.Forward, Distance.MultiStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.Left, Distance.MultiStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.Left, Distance.MultiStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.Right, Distance.MultiStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.Right, Distance.MultiStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.Down, Distance.MultiStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.Backward, Distance.MultiStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.UpLeft, Distance.OneStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.ForwardLeft, Distance.OneStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.DownLeft, Distance.OneStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.BackwardLeft, Distance.OneStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.UpRight, Distance.OneStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.ForwardRight, Distance.OneStep));
|
||||||
moveSet.Should().ContainEquivalentOf(new Path(Direction.DownRight, Distance.OneStep));
|
moveSet.Should().ContainEquivalentOf(new Path(Direction.BackwardRight, Distance.OneStep));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user