Code smells
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@@ -1,25 +1,25 @@
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using PathFinding;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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namespace Gameboard.ShogiUI.BoardState.Pieces
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{
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public class King : Piece
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{
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private static readonly List<Path> MoveSet = new List<Path>(8)
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private static readonly List<PathFinding.Move> Moves = new(8)
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{
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new Path(Direction.Up),
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new Path(Direction.Left),
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new Path(Direction.Right),
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new Path(Direction.Down),
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new Path(Direction.UpLeft),
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new Path(Direction.UpRight),
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new Path(Direction.DownLeft),
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new Path(Direction.DownRight)
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new PathFinding.Move(Direction.Up),
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new PathFinding.Move(Direction.Left),
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new PathFinding.Move(Direction.Right),
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new PathFinding.Move(Direction.Down),
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new PathFinding.Move(Direction.UpLeft),
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new PathFinding.Move(Direction.UpRight),
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new PathFinding.Move(Direction.DownLeft),
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new PathFinding.Move(Direction.DownRight)
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};
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public King(WhichPlayer owner) : base(WhichPiece.King, owner)
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{
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moveSet = new MoveSet(this, Moves);
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promotedMoveSet = new MoveSet(this, Moves);
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}
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public override Piece DeepClone()
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@@ -28,7 +28,5 @@ namespace Gameboard.ShogiUI.BoardState.Pieces
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if (IsPromoted) clone.Promote();
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return clone;
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}
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// The move set for a King is the same regardless of orientation.
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public override ICollection<Path> GetPaths() => MoveSet;
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}
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}
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