Code smells

This commit is contained in:
2021-03-04 20:35:23 -06:00
parent e64f75e3cc
commit 7ed771d467
31 changed files with 310 additions and 339 deletions

View File

@@ -1,34 +1,32 @@
using PathFinding;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Gameboard.ShogiUI.BoardState.Pieces
{
public class Bishop : Piece
{
private static readonly List<Path> MoveSet = new List<Path>(4)
private static readonly List<PathFinding.Move> Moves = new(4)
{
new Path(Direction.UpLeft, Distance.MultiStep),
new Path(Direction.UpRight, Distance.MultiStep),
new Path(Direction.DownLeft, Distance.MultiStep),
new Path(Direction.DownRight, Distance.MultiStep)
new PathFinding.Move(Direction.UpLeft, Distance.MultiStep),
new PathFinding.Move(Direction.UpRight, Distance.MultiStep),
new PathFinding.Move(Direction.DownLeft, Distance.MultiStep),
new PathFinding.Move(Direction.DownRight, Distance.MultiStep)
};
private static readonly List<Path> PromotedMoveSet = new List<Path>(8)
private static readonly List<PathFinding.Move> PromotedMoves = new(8)
{
new Path(Direction.Up),
new Path(Direction.Left),
new Path(Direction.Right),
new Path(Direction.Down),
new Path(Direction.UpLeft, Distance.MultiStep),
new Path(Direction.UpRight, Distance.MultiStep),
new Path(Direction.DownLeft, Distance.MultiStep),
new Path(Direction.DownRight, Distance.MultiStep)
new PathFinding.Move(Direction.Up),
new PathFinding.Move(Direction.Left),
new PathFinding.Move(Direction.Right),
new PathFinding.Move(Direction.Down),
new PathFinding.Move(Direction.UpLeft, Distance.MultiStep),
new PathFinding.Move(Direction.UpRight, Distance.MultiStep),
new PathFinding.Move(Direction.DownLeft, Distance.MultiStep),
new PathFinding.Move(Direction.DownRight, Distance.MultiStep)
};
public Bishop(WhichPlayer owner) : base(WhichPiece.Bishop, owner)
{
// TODO: If this strat works out, we can do away with the Direction class entirely.
PromotedMoveSet.AddRange(MoveSet);
moveSet = new MoveSet(this, Moves);
promotedMoveSet = new MoveSet(this, PromotedMoves);
}
public override Piece DeepClone()
@@ -37,11 +35,5 @@ namespace Gameboard.ShogiUI.BoardState.Pieces
if (IsPromoted) clone.Promote();
return clone;
}
public override ICollection<Path> GetPaths()
{
var moveSet = IsPromoted ? PromotedMoveSet : MoveSet;
return Owner == WhichPlayer.Player1 ? moveSet : moveSet.Select(_ => new Path(Vector2.Negate(_.Direction), _.Distance)).ToList();
}
}
}

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@@ -1,23 +1,23 @@
using PathFinding;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Gameboard.ShogiUI.BoardState.Pieces
{
public class GoldenGeneral : Piece
{
public static readonly List<Path> MoveSet = new List<Path>(6)
public static readonly List<PathFinding.Move> Moves = new(6)
{
new Path(Direction.Up),
new Path(Direction.UpLeft),
new Path(Direction.UpRight),
new Path(Direction.Left),
new Path(Direction.Right),
new Path(Direction.Down)
new PathFinding.Move(Direction.Up),
new PathFinding.Move(Direction.UpLeft),
new PathFinding.Move(Direction.UpRight),
new PathFinding.Move(Direction.Left),
new PathFinding.Move(Direction.Right),
new PathFinding.Move(Direction.Down)
};
public GoldenGeneral(WhichPlayer owner) : base(WhichPiece.GoldenGeneral, owner)
{
moveSet = new MoveSet(this, Moves);
promotedMoveSet = new MoveSet(this, Moves);
}
public override Piece DeepClone()
@@ -26,9 +26,5 @@ namespace Gameboard.ShogiUI.BoardState.Pieces
if (IsPromoted) clone.Promote();
return clone;
}
public override ICollection<Path> GetPaths() => Owner == WhichPlayer.Player1
? MoveSet
: MoveSet.Select(_ => new Path(Vector2.Negate(_.Direction), _.Distance)).ToList();
}
}

View File

@@ -1,25 +1,25 @@
using PathFinding;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Gameboard.ShogiUI.BoardState.Pieces
{
public class King : Piece
{
private static readonly List<Path> MoveSet = new List<Path>(8)
private static readonly List<PathFinding.Move> Moves = new(8)
{
new Path(Direction.Up),
new Path(Direction.Left),
new Path(Direction.Right),
new Path(Direction.Down),
new Path(Direction.UpLeft),
new Path(Direction.UpRight),
new Path(Direction.DownLeft),
new Path(Direction.DownRight)
new PathFinding.Move(Direction.Up),
new PathFinding.Move(Direction.Left),
new PathFinding.Move(Direction.Right),
new PathFinding.Move(Direction.Down),
new PathFinding.Move(Direction.UpLeft),
new PathFinding.Move(Direction.UpRight),
new PathFinding.Move(Direction.DownLeft),
new PathFinding.Move(Direction.DownRight)
};
public King(WhichPlayer owner) : base(WhichPiece.King, owner)
{
moveSet = new MoveSet(this, Moves);
promotedMoveSet = new MoveSet(this, Moves);
}
public override Piece DeepClone()
@@ -28,7 +28,5 @@ namespace Gameboard.ShogiUI.BoardState.Pieces
if (IsPromoted) clone.Promote();
return clone;
}
// The move set for a King is the same regardless of orientation.
public override ICollection<Path> GetPaths() => MoveSet;
}
}

View File

@@ -7,14 +7,16 @@ namespace Gameboard.ShogiUI.BoardState.Pieces
{
public class Knight : Piece
{
private static readonly List<Path> MoveSet = new List<Path>(2)
private static readonly List<PathFinding.Move> Moves = new(2)
{
new Path(Direction.KnightLeft),
new Path(Direction.KnightRight)
new PathFinding.Move(Direction.KnightLeft),
new PathFinding.Move(Direction.KnightRight)
};
public Knight(WhichPlayer owner) : base(WhichPiece.Knight, owner)
{
moveSet = new MoveSet(this, Moves);
promotedMoveSet = new MoveSet(this, GoldenGeneral.Moves);
}
public override Piece DeepClone()
@@ -23,11 +25,5 @@ namespace Gameboard.ShogiUI.BoardState.Pieces
if (IsPromoted) clone.Promote();
return clone;
}
public override ICollection<Path> GetPaths()
{
var moveSet = IsPromoted ? GoldenGeneral.MoveSet : MoveSet;
return Owner == WhichPlayer.Player1 ? moveSet : moveSet.Select(_ => new Path(Vector2.Negate(_.Direction), _.Distance)).ToList();
}
}
}

View File

@@ -1,19 +1,19 @@
using PathFinding;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Gameboard.ShogiUI.BoardState.Pieces
{
public class Lance : Piece
{
private static readonly List<Path> MoveSet = new List<Path>(1)
private static readonly List<PathFinding.Move> Moves = new(1)
{
new Path(Direction.Up, Distance.MultiStep),
new PathFinding.Move(Direction.Up, Distance.MultiStep),
};
public Lance(WhichPlayer owner) : base(WhichPiece.Lance, owner)
{
moveSet = new MoveSet(this, Moves);
promotedMoveSet = new MoveSet(this, GoldenGeneral.Moves);
}
public override Piece DeepClone()
@@ -22,11 +22,5 @@ namespace Gameboard.ShogiUI.BoardState.Pieces
if (IsPromoted) clone.Promote();
return clone;
}
public override ICollection<Path> GetPaths()
{
var moveSet = IsPromoted ? GoldenGeneral.MoveSet : MoveSet;
return Owner == WhichPlayer.Player1 ? moveSet : moveSet.Select(_ => new Path(Vector2.Negate(_.Direction), _.Distance)).ToList();
}
}
}

View File

@@ -1,19 +1,19 @@
using PathFinding;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Gameboard.ShogiUI.BoardState.Pieces
{
public class Pawn : Piece
{
private static readonly List<Path> MoveSet = new List<Path>(1)
private static readonly List<PathFinding.Move> Moves = new(1)
{
new Path(Direction.Up)
new PathFinding.Move(Direction.Up)
};
public Pawn(WhichPlayer owner) : base(WhichPiece.Pawn, owner)
{
moveSet = new MoveSet(this, Moves);
promotedMoveSet = new MoveSet(this, GoldenGeneral.Moves);
}
public override Piece DeepClone()
@@ -22,11 +22,5 @@ namespace Gameboard.ShogiUI.BoardState.Pieces
if (IsPromoted) clone.Promote();
return clone;
}
public override ICollection<Path> GetPaths()
{
var moveSet = IsPromoted ? GoldenGeneral.MoveSet : MoveSet;
return Owner == WhichPlayer.Player1 ? moveSet : moveSet.Select(_ => new Path(Vector2.Negate(_.Direction), _.Distance)).ToList();
}
}
}

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@@ -0,0 +1,47 @@
using PathFinding;
using System.Diagnostics;
namespace Gameboard.ShogiUI.BoardState.Pieces
{
[DebuggerDisplay("{WhichPiece} {Owner}")]
public abstract class Piece : IPlanarElement
{
protected MoveSet promotedMoveSet;
protected MoveSet moveSet;
public MoveSet MoveSet => IsPromoted ? promotedMoveSet : moveSet;
public abstract Piece DeepClone();
public WhichPiece WhichPiece { get; }
public WhichPlayer Owner { get; private set; }
public bool IsPromoted { get; private set; }
public bool IsUpsideDown => Owner == WhichPlayer.Player2;
public Piece(WhichPiece piece, WhichPlayer owner)
{
WhichPiece = piece;
Owner = owner;
IsPromoted = false;
}
public bool CanPromote => !IsPromoted
&& WhichPiece != WhichPiece.King
&& WhichPiece != WhichPiece.GoldenGeneral;
public void ToggleOwnership()
{
Owner = Owner == WhichPlayer.Player1
? WhichPlayer.Player2
: WhichPlayer.Player1;
}
public void Promote() => IsPromoted = CanPromote;
public void Demote() => IsPromoted = false;
public void Capture()
{
ToggleOwnership();
Demote();
}
}
}

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@@ -1,32 +1,32 @@
using PathFinding;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Gameboard.ShogiUI.BoardState.Pieces
{
public class Rook : Piece
{
private static readonly List<Path> MoveSet = new List<Path>(4)
private static readonly List<PathFinding.Move> Moves = new(4)
{
new Path(Direction.Up, Distance.MultiStep),
new Path(Direction.Left, Distance.MultiStep),
new Path(Direction.Right, Distance.MultiStep),
new Path(Direction.Down, Distance.MultiStep)
new PathFinding.Move(Direction.Up, Distance.MultiStep),
new PathFinding.Move(Direction.Left, Distance.MultiStep),
new PathFinding.Move(Direction.Right, Distance.MultiStep),
new PathFinding.Move(Direction.Down, Distance.MultiStep)
};
private static readonly List<Path> PromotedMoveSet = new List<Path>(8)
private static readonly List<PathFinding.Move> PromotedMoves = new(8)
{
new Path(Direction.Up, Distance.MultiStep),
new Path(Direction.Left, Distance.MultiStep),
new Path(Direction.Right, Distance.MultiStep),
new Path(Direction.Down, Distance.MultiStep),
new Path(Direction.UpLeft),
new Path(Direction.UpRight),
new Path(Direction.DownLeft),
new Path(Direction.DownRight)
new PathFinding.Move(Direction.Up, Distance.MultiStep),
new PathFinding.Move(Direction.Left, Distance.MultiStep),
new PathFinding.Move(Direction.Right, Distance.MultiStep),
new PathFinding.Move(Direction.Down, Distance.MultiStep),
new PathFinding.Move(Direction.UpLeft),
new PathFinding.Move(Direction.UpRight),
new PathFinding.Move(Direction.DownLeft),
new PathFinding.Move(Direction.DownRight)
};
public Rook(WhichPlayer owner) : base(WhichPiece.Rook, owner)
{
moveSet = new MoveSet(this, Moves);
promotedMoveSet = new MoveSet(this, PromotedMoves);
}
public override Piece DeepClone()
@@ -35,10 +35,5 @@ namespace Gameboard.ShogiUI.BoardState.Pieces
if (IsPromoted) clone.Promote();
return clone;
}
public override ICollection<Path> GetPaths()
{
var moveSet = IsPromoted ? PromotedMoveSet : MoveSet;
return Owner == WhichPlayer.Player1 ? moveSet : moveSet.Select(_ => new Path(Vector2.Negate(_.Direction), _.Distance)).ToList();
}
}
}

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@@ -1,22 +1,22 @@
using PathFinding;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Gameboard.ShogiUI.BoardState.Pieces
{
public class SilverGeneral : Piece
{
private static readonly List<Path> MoveSet = new List<Path>(4)
private static readonly List<PathFinding.Move> Moves = new(4)
{
new Path(Direction.Up),
new Path(Direction.UpLeft),
new Path(Direction.UpRight),
new Path(Direction.DownLeft),
new Path(Direction.DownRight)
new PathFinding.Move(Direction.Up),
new PathFinding.Move(Direction.UpLeft),
new PathFinding.Move(Direction.UpRight),
new PathFinding.Move(Direction.DownLeft),
new PathFinding.Move(Direction.DownRight)
};
public SilverGeneral(WhichPlayer owner) : base(WhichPiece.SilverGeneral, owner)
{
moveSet = new MoveSet(this, Moves);
promotedMoveSet = new MoveSet(this, GoldenGeneral.Moves);
}
public override Piece DeepClone()
@@ -25,11 +25,5 @@ namespace Gameboard.ShogiUI.BoardState.Pieces
if (IsPromoted) clone.Promote();
return clone;
}
public override ICollection<Path> GetPaths()
{
var moveSet = IsPromoted ? GoldenGeneral.MoveSet : MoveSet;
return Owner == WhichPlayer.Player1 ? moveSet : moveSet.Select(_ => new Path(Vector2.Negate(_.Direction), _.Distance)).ToList();
}
}
}