yep
This commit is contained in:
@@ -59,9 +59,9 @@ public class ShogiApplication(
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{
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session.Board.Move(move.PieceFromHand.Value, move.To);
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}
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else if (move.From != null)
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else if (move.From != null && move.IsPromotion.HasValue)
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{
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session.Board.Move(move.From, move.To, false);
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session.Board.Move(move.From, move.To, move.IsPromotion.Value);
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}
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else
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{
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@@ -95,7 +95,8 @@ public class ShogiApplication(
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}
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else
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{
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session.Board.Move(command.From!, command.To, command.IsPromotion ?? false);
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var isPromotion = command.IsPromotion.HasValue ? command.IsPromotion.Value : false;
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session.Board.Move(command.From!, command.To, isPromotion);
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}
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}
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catch (InvalidOperationException e)
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@@ -23,16 +23,16 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Dapper" Version="2.1.28" />
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<PackageReference Include="FluentValidation" Version="11.9.0" />
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<PackageReference Include="Microsoft.AspNetCore.Identity.EntityFrameworkCore" Version="8.0.8" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="8.0.8">
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<PackageReference Include="Dapper" Version="2.1.35" />
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<PackageReference Include="FluentValidation" Version="11.10.0" />
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<PackageReference Include="Microsoft.AspNetCore.Identity.EntityFrameworkCore" Version="8.0.10" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="8.0.10">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Microsoft.EntityFrameworkCore.InMemory" Version="8.0.8" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.SqlServer" Version="8.0.8" />
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<PackageReference Include="Swashbuckle.AspNetCore" Version="6.5.0" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.InMemory" Version="8.0.10" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.SqlServer" Version="8.0.10" />
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<PackageReference Include="Swashbuckle.AspNetCore" Version="6.9.0" />
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<PackageReference Include="System.Data.SqlClient" Version="4.8.6" />
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</ItemGroup>
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@@ -1,5 +1,20 @@
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namespace Shogi.Domain.ValueObjects;
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[Flags]
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internal enum InCheckResult
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{
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NobodyInCheck = 1, // This kinda doesn't make sense from a Flags perspective, but it works. =/
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Player1InCheck = 2,
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Player2InCheck = 4
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}
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internal enum GameOverResult
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{
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GameIsNotOver,
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Player1Wins,
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Player2Wins
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}
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public enum WhichPiece
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{
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King,
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@@ -1,9 +0,0 @@
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namespace Shogi.Domain.ValueObjects;
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[Flags]
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internal enum InCheckResult
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{
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NobodyInCheck = 1, // This kinda doesn't make sense from a Flags perspective, but it works. =/
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Player1InCheck = 2,
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Player2InCheck = 4
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}
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@@ -59,34 +59,7 @@ public sealed class ShogiBoard
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if (kings.Length != 2) throw new InvalidOperationException("Unexpected scenario: board does not have two kings in play.");
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// Look for threats against the kings.
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var inCheckResult = simState.State
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.Where(kvp => kvp.Value != null)
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.Cast<KeyValuePair<string, Piece>>()
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.Aggregate(InCheckResult.NobodyInCheck, (inCheckResult, kvp) =>
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{
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var newInCheckResult = inCheckResult;
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var threatPiece = kvp.Value;
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var opposingKingPosition = Notation.FromBoardNotation(kings.Single(king => king.Value.Owner != threatPiece.Owner).Key);
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var candidatePositions = threatPiece.GetPathFromStartToEnd(Notation.FromBoardNotation(kvp.Key), opposingKingPosition);
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foreach (var position in candidatePositions)
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{
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// No piece at this position, so pathing is unobstructed. Continue pathing.
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if (simState[position] == null) continue;
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var pieceAtPosition = simState[position]!;
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if (pieceAtPosition.WhichPiece == WhichPiece.King && pieceAtPosition.Owner != threatPiece.Owner)
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{
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newInCheckResult &= pieceAtPosition.Owner == WhichPlayer.Player1 ? InCheckResult.Player2InCheck : InCheckResult.Player1InCheck;
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}
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else
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{
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break;
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}
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}
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return newInCheckResult;
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});
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InCheckResult inCheckResult = IsEitherPlayerInCheck(simState, kings);
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var playerPutThemselfInCheck = BoardState.WhoseTurn == WhichPlayer.Player1
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? inCheckResult.HasFlag(InCheckResult.Player1InCheck)
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@@ -96,12 +69,12 @@ public sealed class ShogiBoard
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{
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return new MoveResult(false, "This move puts the moving player in check, which is illega.");
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}
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// Move is legal; mutate the real state.
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BoardState.Move(from, to, isPromotion);
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var playerPutOpponentInCheck = BoardState.WhoseTurn == WhichPlayer.Player1
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? inCheckResult.HasFlag(InCheckResult.Player2InCheck)
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: inCheckResult.HasFlag(InCheckResult.Player1InCheck);
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// Move is legal; mutate the real state.
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BoardState.Move(from, to, isPromotion);
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if (playerPutOpponentInCheck)
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{
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BoardState.InCheck = BoardState.WhoseTurn == WhichPlayer.Player1
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@@ -112,15 +85,6 @@ public sealed class ShogiBoard
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// TODO: Look for check-mate.
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return new MoveResult(true);
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//var simulation = new StandardRules(simState);
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//// If already in check, assert the move that resulted in check no longer results in check.
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//if (BoardState.InCheck == BoardState.WhoseTurn
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@@ -233,6 +197,44 @@ public sealed class ShogiBoard
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//BoardState.WhoseTurn = otherPlayer;
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}
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public GameOverResult EvaluateGameOver()
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{
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}
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private static InCheckResult IsEitherPlayerInCheck(BoardState simState, KeyValuePair<string, Piece>[] kings)
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{
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return simState.State
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.Where(kvp => kvp.Value != null)
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.Cast<KeyValuePair<string, Piece>>()
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.Aggregate(InCheckResult.NobodyInCheck, (inCheckResult, kvp) =>
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{
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var newInCheckResult = inCheckResult;
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var threatPiece = kvp.Value;
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var opposingKingPosition = Notation.FromBoardNotation(kings.Single(king => king.Value.Owner != threatPiece.Owner).Key);
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var positionsThreatened = threatPiece.GetPathFromStartToEnd(Notation.FromBoardNotation(kvp.Key), opposingKingPosition);
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foreach (var position in positionsThreatened)
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{
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// No piece at this position, so pathing is unobstructed. Continue pathing.
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if (simState[position] == null) continue;
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var threatenedPiece = simState[position]!;
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if (threatenedPiece.WhichPiece == WhichPiece.King && threatenedPiece.Owner != threatPiece.Owner)
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{
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newInCheckResult |= threatenedPiece.Owner == WhichPlayer.Player1 ? InCheckResult.Player1InCheck : InCheckResult.Player2InCheck;
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}
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else
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{
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break;
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}
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}
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return newInCheckResult;
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});
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}
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/// <summary>
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/// The purpose is to ensure a proposed board move is valid with regard to the moved piece's rules.
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/// This event does not worry about check or check-mate, or if a move is legal according to all Shogi rules.
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@@ -19,7 +19,7 @@
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var position = $"{file}{rank}";
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var piece = Session?.BoardState.Board[position];
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var isSelected = piece != null && SelectedPosition == position;
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<div class="tile" @onclick="OnClickTileInternal(piece, position)"
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<div class="tile" @onclick="OnClickTileInternal(position)"
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data-position="@(position)"
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data-selected="@(isSelected)"
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style="grid-area: @position">
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@@ -80,7 +80,7 @@
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</div>
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<div class="player-area">
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@if (this.OnClickJoinGame != null && string.IsNullOrEmpty(Session.Player2) && !string.IsNullOrEmpty(Session.Player1))
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@if (string.IsNullOrEmpty(Session.Player2) && !string.IsNullOrEmpty(Session.Player1))
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{
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<div class="place-self-center">
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<button @onclick="OnClickJoinGameInternal">Join Game</button>
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@@ -121,9 +121,9 @@
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[Parameter] public string? SelectedPosition { get; set; }
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[Parameter] public WhichPiece? SelectedPieceFromHand { get; set; }
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// TODO: Exchange these OnClick actions for events like "SelectionChangedEvent" and "MoveFromBoardEvent" and "MoveFromHandEvent".
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[Parameter] public Func<Piece?, string, Task>? OnClickTile { get; set; }
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[Parameter] public Func<Piece, Task>? OnClickHand { get; set; }
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[Parameter] public Func<Task>? OnClickJoinGame { get; set; }
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[Parameter] public EventCallback<string> OnClickTile { get; set; }
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[Parameter] public EventCallback<Piece> OnClickHand { get; set; }
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[Parameter] public EventCallback OnClickJoinGame { get; set; }
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[Parameter] public bool IsMyTurn { get; set; }
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[Parameter] public bool UseSideboard { get; set; } = true;
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@@ -167,7 +167,9 @@
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}
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}
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private Action OnClickTileInternal(Piece? piece, string position) => () => OnClickTile?.Invoke(piece, position);
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private Action OnClickHandInternal(Piece piece) => () => OnClickHand?.Invoke(piece);
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private void OnClickJoinGameInternal() => OnClickJoinGame?.Invoke();
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private Func<Task> OnClickTileInternal(string position) => () => OnClickTile.InvokeAsync(position);
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private Func<Task> OnClickHandInternal(Piece piece) => () => OnClickHand.InvokeAsync(piece);
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private Task OnClickJoinGameInternal() => OnClickJoinGame.InvokeAsync();
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}
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@@ -50,7 +50,7 @@
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}
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}
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bool ShouldPromptForPromotion(string position)
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bool IsWithinPromoteArea(string position)
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{
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if (Perspective == WhichPlayer.Player1 && Regex.IsMatch(position, ".[7-9]"))
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{
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@@ -63,11 +63,11 @@
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return false;
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}
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async Task OnClickTile(Piece? pieceAtPosition, string position)
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async Task OnClickTile(string position)
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{
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if (!IsMyTurn) return;
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if (!IsMyTurn || showPromotePrompt) return;
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var pieceAtPosition = Session.BoardState.Board[position];
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if (selectedBoardPosition == position)
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{
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// Deselect the selected position.
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@@ -105,12 +105,13 @@
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if (selectedBoardPosition != null)
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{
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Console.WriteLine("pieceAtPosition is null? {0}", pieceAtPosition == null);
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if (pieceAtPosition == null || pieceAtPosition?.Owner != Perspective)
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{
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var pieceBeingMoved = Session.BoardState.Board[selectedBoardPosition];
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var isPromotedAlready = pieceBeingMoved != null && pieceBeingMoved.IsPromoted;
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Console.WriteLine("Is promoted? {0}", isPromotedAlready);
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// Moving to an empty space or capturing an opponent's piece.
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if (ShouldPromptForPromotion(position) || ShouldPromptForPromotion(selectedBoardPosition))
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if (!isPromotedAlready && (IsWithinPromoteArea(position) || IsWithinPromoteArea(selectedBoardPosition)))
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{
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Console.WriteLine("Prompt!");
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moveTo = position;
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@@ -118,11 +119,7 @@
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}
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else
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{
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Console.WriteLine("OnClick to move to {0}", position);
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var success = await ShogiApi.Move(Session.SessionId, new MovePieceCommand(selectedBoardPosition, position, false));
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Console.WriteLine("Success? {0}", success);
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if (!success)
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{
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selectedBoardPosition = null;
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@@ -134,9 +131,9 @@
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}
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}
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async Task OnClickHand(Piece piece)
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void OnClickHand(Piece piece)
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{
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if (!IsMyTurn) return;
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if (!IsMyTurn || showPromotePrompt) return;
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// Prevent selecting from both the hand and the board.
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selectedBoardPosition = null;
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@@ -149,11 +146,13 @@
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StateHasChanged();
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}
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private Task OnClickPromotionChoice(bool shouldPromote)
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private async Task OnClickPromotionChoice(bool shouldPromote)
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{
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if (selectedBoardPosition == null && selectedPieceFromHand.HasValue && moveTo != null)
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if (selectedBoardPosition != null && moveTo != null)
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{
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return ShogiApi.Move(Session.SessionId, new MovePieceCommand(selectedPieceFromHand.Value, moveTo));
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await ShogiApi.Move(Session.SessionId, new MovePieceCommand(selectedBoardPosition, moveTo, shouldPromote));
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showPromotePrompt = false;
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return;
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}
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throw new InvalidOperationException("Unexpected scenario during OnClickPromotionChoice.");
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7
Shogi.UI/Pages/Play/GameBoard/TestCbParams.cs
Normal file
7
Shogi.UI/Pages/Play/GameBoard/TestCbParams.cs
Normal file
@@ -0,0 +1,7 @@
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namespace Shogi.UI.Pages.Play.GameBoard
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{
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public class TestCbParams
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{
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public string Name { get; set; }
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}
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}
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@@ -26,16 +26,16 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="8.0.1" />
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<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.DevServer" Version="8.0.1" PrivateAssets="all" />
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<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.Authentication" Version="8.0.1" />
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<PackageReference Include="Microsoft.AspNetCore.ResponseCompression" Version="2.1.21" />
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<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="8.0.8" />
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<PackageReference Include="Microsoft.AspNetCore.SignalR.Client.Core" Version="8.0.8" />
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<PackageReference Include="Microsoft.AspNetCore.WebUtilities" Version="8.0.1" />
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<PackageReference Include="Microsoft.Authentication.WebAssembly.Msal" Version="8.0.1" />
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<PackageReference Include="Microsoft.Extensions.Http" Version="8.0.0" />
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<PackageReference Include="Microsoft.Extensions.Logging.Configuration" Version="8.0.0" />
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<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="8.0.10" />
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||||
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.DevServer" Version="8.0.10" PrivateAssets="all" />
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<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.Authentication" Version="8.0.10" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.ResponseCompression" Version="2.2.0" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="8.0.10" />
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||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client.Core" Version="8.0.10" />
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||||
<PackageReference Include="Microsoft.AspNetCore.WebUtilities" Version="8.0.10" />
|
||||
<PackageReference Include="Microsoft.Authentication.WebAssembly.Msal" Version="8.0.10" />
|
||||
<PackageReference Include="Microsoft.Extensions.Http" Version="8.0.1" />
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||||
<PackageReference Include="Microsoft.Extensions.Logging.Configuration" Version="8.0.1" />
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||||
</ItemGroup>
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||||
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||||
<ItemGroup>
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||||
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||||
@@ -25,20 +25,20 @@
|
||||
</ItemGroup>
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||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="FluentAssertions" Version="6.12.0" />
|
||||
<PackageReference Include="FluentAssertions" Version="6.12.1" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration" Version="8.0.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="8.0.1" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="8.0.2" />
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||||
<PackageReference Include="Microsoft.Extensions.Configuration.EnvironmentVariables" Version="8.0.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Json" Version="8.0.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.UserSecrets" Version="8.0.0" />
|
||||
<PackageReference Include="Microsoft.Net.Http.Headers" Version="8.0.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
|
||||
<PackageReference Include="xunit" Version="2.6.6" />
|
||||
<PackageReference Include="xunit.runner.visualstudio" Version="2.5.6">
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Json" Version="8.0.1" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.UserSecrets" Version="8.0.1" />
|
||||
<PackageReference Include="Microsoft.Net.Http.Headers" Version="8.0.10" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="xunit" Version="2.9.2" />
|
||||
<PackageReference Include="xunit.runner.visualstudio" Version="2.8.2">
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="coverlet.collector" Version="6.0.0">
|
||||
<PackageReference Include="coverlet.collector" Version="6.0.2">
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
|
||||
@@ -8,14 +8,14 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="FluentAssertions" Version="6.12.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
|
||||
<PackageReference Include="xunit" Version="2.6.6" />
|
||||
<PackageReference Include="xunit.runner.visualstudio" Version="2.5.6">
|
||||
<PackageReference Include="FluentAssertions" Version="6.12.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="xunit" Version="2.9.2" />
|
||||
<PackageReference Include="xunit.runner.visualstudio" Version="2.8.2">
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="coverlet.collector" Version="6.0.0">
|
||||
<PackageReference Include="coverlet.collector" Version="6.0.2">
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
|
||||
Reference in New Issue
Block a user