This commit is contained in:
2022-11-11 18:42:27 -06:00
parent b89760af8e
commit 79b70d6fa5
13 changed files with 656 additions and 364 deletions

View File

@@ -68,7 +68,7 @@ public class SessionsController : ControllerBase
return this.NoContent();
}
return this.Forbid("Cannot delete sessions created by others.");
return this.StatusCode(StatusCodes.Status403Forbidden, "Cannot delete sessions created by others.");
}
[HttpGet("PlayerCount")]
@@ -108,15 +108,15 @@ public class SessionsController : ControllerBase
};
}
[HttpPatch("{name}/Move")]
public async Task<IActionResult> Move([FromRoute] string name, [FromBody] MovePieceCommand command)
[HttpPatch("{sessionName}/Move")]
public async Task<IActionResult> Move([FromRoute] string sessionName, [FromBody] MovePieceCommand command)
{
var userId = User.GetShogiUserId();
var session = await sessionRepository.ReadSession(name);
var session = await sessionRepository.ReadSession(sessionName);
if (session == null) return this.NotFound("Shogi session does not exist.");
if (!session.IsSeated(userId)) return this.Forbid("Player is not a member of the Shogi session.");
if (!session.IsSeated(userId)) return this.StatusCode(StatusCodes.Status403Forbidden, "Player is not a member of the Shogi session.");
try
{
@@ -126,14 +126,14 @@ public class SessionsController : ControllerBase
}
else
{
session.Board.Move(command.From!, command.To, command.IsPromotion!.Value);
session.Board.Move(command.From!, command.To, command.IsPromotion ?? false);
}
}
catch (InvalidOperationException)
catch (InvalidOperationException e)
{
return this.Conflict("Move is illegal.");
return this.Conflict(e.Message);
}
// TODO: sessionRespository.SaveMove();
await sessionRepository.CreateMove(sessionName, command);
await communicationManager.BroadcastToPlayers(
new PlayerHasMovedMessage
{
@@ -145,73 +145,4 @@ public class SessionsController : ControllerBase
return this.NoContent();
}
//[HttpPost("{sessionName}/Move")]
//public async Task<IActionResult> MovePiece([FromRoute] string sessionName, [FromBody] MovePieceCommand request)
//{
// var user = await gameboardManager.ReadUser(User);
// var session = await gameboardRepository.ReadSession(sessionName);
// if (session == null)
// {
// return NotFound();
// }
// if (user == null || (session.Player1 != user.Id && session.Player2 != user.Id))
// {
// return Forbid("User is not seated at this game.");
// }
// try
// {
// var move = request.Move;
// if (move.PieceFromCaptured.HasValue)
// session.Move(mapper.Map(move.PieceFromCaptured.Value), move.To);
// else if (!string.IsNullOrWhiteSpace(move.From))
// session.Move(move.From, move.To, move.IsPromotion);
// await gameboardRepository.CreateBoardState(session);
// await communicationManager.BroadcastToPlayers(
// new MoveResponse
// {
// SessionName = session.Name,
// PlayerName = user.Id
// },
// session.Player1,
// session.Player2);
// return Ok();
// }
// catch (InvalidOperationException ex)
// {
// return Conflict(ex.Message);
// }
//}
//[HttpPut("{sessionName}")]
//public async Task<IActionResult> PutJoinSession([FromRoute] string sessionName)
//{
// var user = await ReadUserOrThrow();
// var session = await gameboardRepository.ReadSessionMetaData(sessionName);
// if (session == null)
// {
// return NotFound();
// }
// if (session.Player2 != null)
// {
// return this.Conflict("This session already has two seated players and is full.");
// }
// session.SetPlayer2(user.Id);
// await gameboardRepository.UpdateSession(session);
// var opponentName = user.Id == session.Player1
// ? session.Player2!
// : session.Player1;
// await communicationManager.BroadcastToPlayers(new JoinSessionResponse
// {
// SessionName = session.Name,
// PlayerName = user.Id
// }, opponentName);
// return Ok();
//}
}

View File

@@ -5,10 +5,11 @@ namespace Shogi.Api.Models;
public class User
{
public static readonly ReadOnlyCollection<string> Adjectives = new(new[] {
"Fortuitous", "Retractable", "Happy", "Habbitable", "Creative", "Fluffy", "Impervious", "Kingly"
"Fortuitous", "Retractable", "Happy", "Habbitable", "Creative", "Fluffy", "Impervious", "Kingly", "Queenly", "Blushing", "Brave",
"Brainy", "Eager", "Itchy", "Fierce"
});
public static readonly ReadOnlyCollection<string> Subjects = new(new[] {
"Hippo", "Basil", "Mouse", "Walnut", "Prince", "Lima Bean", "Coala", "Potato", "Penguin"
"Hippo", "Basil", "Mouse", "Walnut", "Minstrel", "Lima Bean", "Koala", "Potato", "Penguin", "Cola", "Banana", "Egg", "Fish", "Yak"
});
public static User CreateMsalUser(string id) => new(id, id, WhichLoginPlatform.Microsoft);
public static User CreateGuestUser(string id)

View File

@@ -1,6 +1,6 @@
using Dapper;
using Shogi.Api.Extensions;
using Shogi.Api.Repositories.Dto;
using Shogi.Contracts.Api;
using Shogi.Domain;
using System.Data;
using System.Data.SqlClient;
@@ -74,9 +74,11 @@ public class SessionRepository : ISessionRepository
"session.CreateMove",
new
{
To = command.To,
From = command.From,
IsPromotion = command.IsPromotion
command.To,
command.From,
command.IsPromotion,
command.PieceFromHand,
SessionName = sessionName
},
commandType: CommandType.StoredProcedure);
}
@@ -84,6 +86,7 @@ public class SessionRepository : ISessionRepository
public interface ISessionRepository
{
Task CreateMove(string sessionName, MovePieceCommand command);
Task CreateSession(Session session);
Task DeleteSession(string name);
Task<Session?> ReadSession(string name);

View File

@@ -11,4 +11,5 @@ Post-Deployment Script Template
*/
:r .\Scripts\PopulateLoginPlatforms.sql
:r .\Scripts\PopulatePieces.sql
:r .\Scripts\PopulatePieces.sql
:r .\Scripts\EnableSnapshotIsolationLevel.sql

View File

@@ -2,8 +2,31 @@
@To VARCHAR(2),
@From VARCHAR(2),
@IsPromotion BIT,
@PieceName NVARCHAR(13),
@PieceFromHand NVARCHAR(13),
@SessionName [session].[SessionName]
AS
INSERT INTO [session].[Move]
BEGIN
SET NOCOUNT ON -- Performance boost
SET XACT_ABORT ON -- Rollback transaction on error
SET TRANSACTION ISOLATION LEVEL SNAPSHOT -- Ignores data changes that happen after the transaction begins.
BEGIN TRANSACTION
DECLARE @SessionId BIGINT = 0;
SELECT @SessionId = Id
FROM [session].[Session]
WHERE [Name] = @SessionName;
DECLARE @PieceIdFromhand INT = NULL;
SELECT @PieceIdFromhand
FROM [session].[Piece]
WHERE [Name] = @PieceFromHand;
INSERT INTO [session].[Move]
(SessionId, [To], [From], IsPromotion, PieceIdFromHand)
VALUES
(@SessionId, @To, @From, @IsPromotion, @PieceIdFromhand);
COMMIT
END

View File

@@ -10,6 +10,6 @@ public interface IShogiApi
Task<ReadSessionsPlayerCountResponse?> GetSessionsPlayerCount();
Task<CreateTokenResponse?> GetToken();
Task GuestLogout();
Task PostMove(string sessionName, Move move);
Task PostMove(string sessionName, MovePieceCommand move);
Task<HttpStatusCode> PostSession(string name, bool isPrivate);
}

View File

@@ -63,9 +63,9 @@ namespace Shogi.UI.Pages.Home.Api
return response;
}
public async Task PostMove(string sessionName, Contracts.Types.Move move)
public async Task PostMove(string sessionName, MovePieceCommand command)
{
await this.HttpClient.PostAsJsonAsync($"Sessions{sessionName}/Move", new MovePieceCommand { Move = move });
await this.HttpClient.PostAsJsonAsync($"Sessions{sessionName}/Move", command);
}
public async Task<HttpStatusCode> PostSession(string name, bool isPrivate)

View File

@@ -2,61 +2,142 @@
@inject IShogiApi ShogiApi
@inject AccountState Account;
<section class="game-board" data-perspective="@Perspective">
@for (var rank = 9; rank > 0; rank--)
{
foreach (var file in Files)
{
var position = $"{file}{rank}";
var piece = session?.BoardState.Board[position];
<div class="tile" data-position="@(position)" style="grid-area: @(position)" @onclick="() => OnClickTile(piece, position)">
<GamePiece Piece="piece" Perspective="@Perspective" />
</div>
}
}
<div class="ruler vertical" style="grid-area: rank">
<span>9</span>
<span>8</span>
<span>7</span>
<span>6</span>
<span>5</span>
<span>4</span>
<span>3</span>
<span>2</span>
<span>1</span>
</div>
<div class="ruler" style="grid-area: file">
<span>A</span>
<span>B</span>
<span>C</span>
<span>D</span>
<span>E</span>
<span>F</span>
<span>G</span>
<span>H</span>
<span>I</span>
</div>
</section>
<article class="game-board">
<!-- Game board -->
<section class="board" data-perspective="@Perspective">
@for (var rank = 1; rank < 10; rank++)
{
foreach (var file in Files)
{
var position = $"{file}{rank}";
var piece = session?.BoardState.Board[position];
<div class="tile"
data-position="@(position)"
data-selected="@(piece != null && selectedPosition == position)"
style="grid-area: @(position)"
@onclick="() => OnClickTile(piece, position)">
<GamePiece Piece="piece" Perspective="Perspective" />
</div>
}
}
<div class="ruler vertical" style="grid-area: rank">
<span>9</span>
<span>8</span>
<span>7</span>
<span>6</span>
<span>5</span>
<span>4</span>
<span>3</span>
<span>2</span>
<span>1</span>
</div>
<div class="ruler" style="grid-area: file">
<span>A</span>
<span>B</span>
<span>C</span>
<span>D</span>
<span>E</span>
<span>F</span>
<span>G</span>
<span>H</span>
<span>I</span>
</div>
</section>
<!-- Side board -->
@if (session != null)
{
<aside class="side-board">
<div class="hand">
@foreach (var piece in OpponentHand)
{
<div class="tile">
<GamePiece Piece="piece" Perspective="Perspective" />
</div>
}
</div>
<div class="spacer" />
<div class="hand">
@foreach (var piece in UserHand)
{
<div class="title" @onclick="() => OnClickHand(piece)">
<GamePiece Piece="piece" Perspective="Perspective" />
</div>
}
</div>
</aside>
}
</article>
@code {
[Parameter]
public string? SessionName { get; set; }
static readonly string[] Files = new[] { "A", "B", "C", "D", "E", "F", "G", "H", "I" };
WhichPlayer Perspective => Account.User?.Id == session?.Player1 ? WhichPlayer.Player1 : WhichPlayer.Player2;
[Parameter]
public string? SessionName { get; set; }
Session? session;
string? selectedPosition;
static readonly string[] Files = new[] { "A", "B", "C", "D", "E", "F", "G", "H", "I" };
WhichPlayer Perspective => Account.User?.Id == session?.Player1
? WhichPlayer.Player1
: WhichPlayer.Player2;
Session? session;
IReadOnlyCollection<Piece> OpponentHand
{
get
{
if (this.session == null) return Array.Empty<Piece>();
protected override async Task OnParametersSetAsync()
{
if (!string.IsNullOrWhiteSpace(SessionName))
{
this.session = await ShogiApi.GetSession(SessionName);
}
}
return Perspective == WhichPlayer.Player1
? this.session.BoardState.Player1Hand
: this.session.BoardState.Player2Hand;
}
}
IReadOnlyCollection<Piece> UserHand
{
get
{
if (this.session == null) return Array.Empty<Piece>();
void OnClickTile(Piece? piece, string position)
{
}
return Perspective == WhichPlayer.Player1
? this.session.BoardState.Player1Hand
: this.session.BoardState.Player2Hand;
}
}
string? selectedPosition;
WhichPiece? selectedPiece;
protected override async Task OnParametersSetAsync()
{
if (!string.IsNullOrWhiteSpace(SessionName))
{
this.session = await ShogiApi.GetSession(SessionName);
}
}
void OnClickTile(Piece? piece, string position)
{
if (selectedPosition == null)
{
selectedPosition = position;
return;
}
else if (selectedPosition == position)
{
selectedPosition = null;
return;
}
else if (piece != null)
{
ShogiApi.PostMove(SessionName!, new Contracts.Api.MovePieceCommand
{
From = selectedPosition,
To = position,
IsP
});
}
}
void OnClickHand(Piece piece)
{
selectedPiece = piece.WhichPiece;
}
}

View File

@@ -1,5 +1,20 @@
.game-board {
display: grid;
grid-template-areas: "board side-board";
grid-template-columns: 3fr minmax(10rem, 1fr);
gap: 0.5rem;
background-color: #444;
}
.board {
grid-area: board;
}
.side-board {
grid-area: side-board;
}
.board {
display: grid;
grid-template-areas:
"rank A9 B9 C9 D9 E9 F9 G9 H9 I9"
@@ -20,7 +35,7 @@
gap: 3px;
}
.game-board[data-perspective="Player2"] {
.board[data-perspective="Player2"] {
grid-template-areas:
"file file file file file file file file file ."
"I1 H1 G1 F1 E1 D1 C1 B1 A1 rank"
@@ -41,6 +56,11 @@
display: grid;
place-content: center;
padding: 0.25rem;
overflow: hidden; /* Because SVGs are shaped weird */
transition: filter linear 0.25s;
}
.tile[data-selected] {
filter: invert(0.8);
}
.ruler {
@@ -54,10 +74,20 @@
flex-direction: column;
}
.game-board[data-perspective="Player2"] .ruler {
.board[data-perspective="Player2"] .ruler {
flex-direction: row-reverse;
}
.game-board[data-perspective="Player2"] .ruler.vertical {
.board[data-perspective="Player2"] .ruler.vertical {
flex-direction: column-reverse;
}
.side-board {
display: grid;
grid-template-rows: auto 1fr auto;
}
.side-board .hand {
display: flex;
flex-wrap: wrap;
}

View File

@@ -3,107 +3,116 @@
@using System.Net
@inject IShogiApi ShogiApi;
@inject ShogiSocket ShogiSocket;
@inject AccountState Account;
<section class="game-browser">
<ul class="nav nav-tabs">
<li class="nav-item">
<button class="nav-link active" data-bs-toggle="tab" data-bs-target="#search-pane">Search</button>
</li>
<li class="nav-item">
<button class="nav-link" data-bs-toggle="tab" data-bs-target="#create-pane">Create</button>
</li>
</ul>
<ul class="nav nav-tabs">
<li class="nav-item">
<button class="nav-link active" data-bs-toggle="tab" data-bs-target="#search-pane">Search</button>
</li>
<li class="nav-item">
<button class="nav-link" data-bs-toggle="tab" data-bs-target="#create-pane">Create</button>
</li>
</ul>
<div class="tab-content">
<div class="tab-pane fade show active" id="search-pane">
<div class="list-group">
@if (!sessions.Any())
{
<p>No games exist</p>
}
@foreach (var session in sessions)
{
<button class="list-group-item list-group-item-action @ActiveCss(session)" @onclick="() => OnClickSession(session)">
<span>@session.Name</span>
<span>(@session.PlayerCount/2)</span>
</button>
}
</div>
</div>
<div class="tab-pane fade" id="create-pane">
<EditForm Model="createForm" OnValidSubmit="async () => await CreateSession()">
<DataAnnotationsValidator />
<div class="tab-content">
<div class="tab-pane fade show active" id="search-pane">
<div class="list-group">
@if (!sessions.Any())
{
<p>No games exist</p>
}
@foreach (var session in sessions)
{
<button class="list-group-item list-group-item-action @ActiveCss(session)" @onclick="() => OnClickSession(session)">
<span>@session.Name</span>
<span>(@session.PlayerCount/2)</span>
</button>
}
</div>
</div>
<div class="tab-pane fade" id="create-pane">
<EditForm Model="createForm" OnValidSubmit="async () => await CreateSession()">
<DataAnnotationsValidator />
<h3>Start a new session</h3>
<div class="form-floating mb-3">
<InputText type="text" class="form-control" id="session-name" placeholder="Session name" @bind-Value="createForm.Name" />
<label for="session-name">Session name</label>
</div>
<div class="flex-between mb-3">
<div class="form-check">
<InputCheckbox class="form-check-input" role="switch" id="session-privacy" @bind-Value="createForm.IsPrivate" />
<label class="form-check-label" for="session-privacy">Private?</label>
</div>
<button type="submit" class="btn btn-primary">Submit</button>
</div>
<h3>Start a new session</h3>
<div class="form-floating mb-3">
<InputText type="text" class="form-control" id="session-name" placeholder="Session name" @bind-Value="createForm.Name" />
<label for="session-name">Session name</label>
</div>
<div class="flex-between mb-3">
<div class="form-check">
<InputCheckbox class="form-check-input" role="switch" id="session-privacy" @bind-Value="createForm.IsPrivate" />
<label class="form-check-label" for="session-privacy">Private?</label>
</div>
<button type="submit" class="btn btn-primary">Submit</button>
</div>
@if (createSessionStatusCode == HttpStatusCode.Created)
{
<div class="alert alert-success" role="alert">
Session started. View it in the search tab.
</div>
}
else if (createSessionStatusCode == HttpStatusCode.Conflict)
{
<div class="alert alert-warning" role="alert">
The name you chose is taken; choose another.
</div>
}
@if (createSessionStatusCode == HttpStatusCode.Created)
{
<div class="alert alert-success" role="alert">
Session started. View it in the search tab.
</div>
}
else if (createSessionStatusCode == HttpStatusCode.Conflict)
{
<div class="alert alert-warning" role="alert">
The name you chose is taken; choose another.
</div>
}
</EditForm>
</div>
</div>
</EditForm>
</div>
</div>
</section>
@code {
[Parameter]
public Action<SessionMetadata>? ActiveSessionChanged { get; set; }
CreateForm createForm = new();
SessionMetadata[] sessions = Array.Empty<SessionMetadata>();
SessionMetadata? activeSession;
HttpStatusCode? createSessionStatusCode;
[Parameter]
public Action<SessionMetadata>? ActiveSessionChanged { get; set; }
CreateForm createForm = new();
SessionMetadata[] sessions = Array.Empty<SessionMetadata>();
SessionMetadata? activeSession;
HttpStatusCode? createSessionStatusCode;
protected override async Task OnInitializedAsync()
{
ShogiSocket.OnCreateGameMessage += async (sender, message) => await FetchSessions();
await FetchSessions();
}
string ActiveCss(SessionMetadata s) => s == activeSession ? "active" : string.Empty;
protected override async Task OnInitializedAsync()
{
ShogiSocket.OnCreateGameMessage += async (sender, message) => await FetchSessions();
Account.LoginChangedEvent += async (sender, message) =>
{
if (message.User != null)
{
await FetchSessions();
}
};
}
void OnClickSession(SessionMetadata s)
{
activeSession = s;
ActiveSessionChanged?.Invoke(s);
}
string ActiveCss(SessionMetadata s) => s == activeSession ? "active" : string.Empty;
async Task FetchSessions()
{
var sessions = await ShogiApi.GetSessionsPlayerCount();
if (sessions != null)
{
this.sessions = sessions.PlayerHasJoinedSessions.Concat(sessions.AllOtherSessions).ToArray();
}
}
void OnClickSession(SessionMetadata s)
{
activeSession = s;
ActiveSessionChanged?.Invoke(s);
}
async Task CreateSession()
{
createSessionStatusCode = await ShogiApi.PostSession(createForm.Name, createForm.IsPrivate);
}
async Task FetchSessions()
{
var sessions = await ShogiApi.GetSessionsPlayerCount();
if (sessions != null)
{
this.sessions = sessions.PlayerHasJoinedSessions.Concat(sessions.AllOtherSessions).ToArray();
StateHasChanged();
}
}
private class CreateForm
{
[Required]
public string Name { get; set; } = string.Empty;
public bool IsPrivate { get; set; }
}
async Task CreateSession()
{
createSessionStatusCode = await ShogiApi.PostSession(createForm.Name, createForm.IsPrivate);
}
private class CreateForm
{
[Required]
public string Name { get; set; } = string.Empty;
public bool IsPrivate { get; set; }
}
}

View File

@@ -7,9 +7,8 @@ html, body, #app {
body {
margin: 0;
padding: 0;
font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
color: var(--primary-color);
font-family: cursive;
}
span {

View File

@@ -1,3 +1,4 @@
using FluentAssertions.Execution;
using Shogi.AcceptanceTests.TestSetup;
using Shogi.Contracts.Api;
using Shogi.Contracts.Types;
@@ -28,7 +29,7 @@ public class AcceptanceTests : IClassFixture<GuestTestFixture>
try
{
// Arrange
await CreateSession();
await SetupTestSession();
// Act
var readAllResponse = await Service
@@ -45,17 +46,17 @@ public class AcceptanceTests : IClassFixture<GuestTestFixture>
finally
{
// Annul
await DeleteSession();
await DeleteTestSession();
}
}
[Fact]
public async Task CreateAndReadSession()
public async Task CreateSession()
{
try
{
// Arrange
await CreateSession();
await SetupTestSession();
// Act
var response = await Service.GetFromJsonAsync<ReadSessionResponse>(
@@ -66,6 +67,7 @@ public class AcceptanceTests : IClassFixture<GuestTestFixture>
response.Should().NotBeNull();
response!.Session.Should().NotBeNull();
response.Session.BoardState.Board.Should().NotBeEmpty();
ValidateBoard(response.Session.BoardState.Board);
response.Session.BoardState.Player1Hand.Should().BeEmpty();
response.Session.BoardState.Player2Hand.Should().BeEmpty();
response.Session.BoardState.PlayerInCheck.Should().BeNull();
@@ -77,11 +79,218 @@ public class AcceptanceTests : IClassFixture<GuestTestFixture>
finally
{
// Annul
await DeleteSession();
await DeleteTestSession();
}
static void ValidateBoard(Dictionary<string, Piece?> board)
{
using var scope = new AssertionScope();
board["A1"]!.WhichPiece.Should().Be(WhichPiece.Lance);
board["A1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["A1"]!.IsPromoted.Should().Be(false);
board["B1"]!.WhichPiece.Should().Be(WhichPiece.Knight);
board["B1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["B1"]!.IsPromoted.Should().Be(false);
board["C1"]!.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["C1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["C1"]!.IsPromoted.Should().Be(false);
board["D1"]!.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["D1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["D1"]!.IsPromoted.Should().Be(false);
board["E1"]!.WhichPiece.Should().Be(WhichPiece.King);
board["E1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["E1"]!.IsPromoted.Should().Be(false);
board["F1"]!.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["F1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["F1"]!.IsPromoted.Should().Be(false);
board["G1"]!.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["G1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["G1"]!.IsPromoted.Should().Be(false);
board["H1"]!.WhichPiece.Should().Be(WhichPiece.Knight);
board["H1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["H1"]!.IsPromoted.Should().Be(false);
board["I1"]!.WhichPiece.Should().Be(WhichPiece.Lance);
board["I1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["I1"]!.IsPromoted.Should().Be(false);
board["A2"].Should().BeNull();
board["B2"]!.WhichPiece.Should().Be(WhichPiece.Bishop);
board["B2"]!.Owner.Should().Be(WhichPlayer.Player1);
board["B2"]!.IsPromoted.Should().Be(false);
board["C2"].Should().BeNull();
board["D2"].Should().BeNull();
board["E2"].Should().BeNull();
board["F2"].Should().BeNull();
board["G2"].Should().BeNull();
board["H2"]!.WhichPiece.Should().Be(WhichPiece.Rook);
board["H2"]!.Owner.Should().Be(WhichPlayer.Player1);
board["H2"]!.IsPromoted.Should().Be(false);
board["I2"].Should().BeNull();
board["A3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["A3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["A3"]!.IsPromoted.Should().Be(false);
board["B3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["B3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["B3"]!.IsPromoted.Should().Be(false);
board["C3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["C3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["C3"]!.IsPromoted.Should().Be(false);
board["D3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["D3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["D3"]!.IsPromoted.Should().Be(false);
board["E3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["E3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["E3"]!.IsPromoted.Should().Be(false);
board["F3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["F3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["F3"]!.IsPromoted.Should().Be(false);
board["G3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["G3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["G3"]!.IsPromoted.Should().Be(false);
board["H3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["H3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["H3"]!.IsPromoted.Should().Be(false);
board["I3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["I3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["I3"]!.IsPromoted.Should().Be(false);
board["A4"].Should().BeNull();
board["B4"].Should().BeNull();
board["C4"].Should().BeNull();
board["D4"].Should().BeNull();
board["E4"].Should().BeNull();
board["F4"].Should().BeNull();
board["G4"].Should().BeNull();
board["H4"].Should().BeNull();
board["I4"].Should().BeNull();
board["A5"].Should().BeNull();
board["B5"].Should().BeNull();
board["C5"].Should().BeNull();
board["D5"].Should().BeNull();
board["E5"].Should().BeNull();
board["F5"].Should().BeNull();
board["G5"].Should().BeNull();
board["H5"].Should().BeNull();
board["I5"].Should().BeNull();
board["A6"].Should().BeNull();
board["B6"].Should().BeNull();
board["C6"].Should().BeNull();
board["D6"].Should().BeNull();
board["E6"].Should().BeNull();
board["F6"].Should().BeNull();
board["G6"].Should().BeNull();
board["H6"].Should().BeNull();
board["I6"].Should().BeNull();
board["A7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["A7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["A7"]!.IsPromoted.Should().Be(false);
board["B7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["B7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["B7"]!.IsPromoted.Should().Be(false);
board["C7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["C7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["C7"]!.IsPromoted.Should().Be(false);
board["D7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["D7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["D7"]!.IsPromoted.Should().Be(false);
board["E7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["E7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["E7"]!.IsPromoted.Should().Be(false);
board["F7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["F7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["F7"]!.IsPromoted.Should().Be(false);
board["G7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["G7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["G7"]!.IsPromoted.Should().Be(false);
board["H7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["H7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["H7"]!.IsPromoted.Should().Be(false);
board["I7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["I7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["I7"]!.IsPromoted.Should().Be(false);
board["A8"].Should().BeNull();
board["B8"]!.WhichPiece.Should().Be(WhichPiece.Rook);
board["B8"]!.Owner.Should().Be(WhichPlayer.Player2);
board["B8"]!.IsPromoted.Should().Be(false);
board["C8"].Should().BeNull();
board["D8"].Should().BeNull();
board["E8"].Should().BeNull();
board["F8"].Should().BeNull();
board["G8"].Should().BeNull();
board["H8"]!.WhichPiece.Should().Be(WhichPiece.Bishop);
board["H8"]!.Owner.Should().Be(WhichPlayer.Player2);
board["H8"]!.IsPromoted.Should().Be(false);
board["I8"].Should().BeNull();
board["A9"]!.WhichPiece.Should().Be(WhichPiece.Lance);
board["A9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["A9"]!.IsPromoted.Should().Be(false);
board["B9"]!.WhichPiece.Should().Be(WhichPiece.Knight);
board["B9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["B9"]!.IsPromoted.Should().Be(false);
board["C9"]!.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["C9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["C9"]!.IsPromoted.Should().Be(false);
board["D9"]!.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["D9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["D9"]!.IsPromoted.Should().Be(false);
board["E9"]!.WhichPiece.Should().Be(WhichPiece.King);
board["E9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["E9"]!.IsPromoted.Should().Be(false);
board["F9"]!.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["F9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["F9"]!.IsPromoted.Should().Be(false);
board["G9"]!.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["G9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["G9"]!.IsPromoted.Should().Be(false);
board["H9"]!.WhichPiece.Should().Be(WhichPiece.Knight);
board["H9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["H9"]!.IsPromoted.Should().Be(false);
board["I9"]!.WhichPiece.Should().Be(WhichPiece.Lance);
board["I9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["I9"]!.IsPromoted.Should().Be(false);
}
}
private async Task CreateSession()
[Fact]
public async Task MovePieceCommand_MovingPieceFromBoard_MovesThePiece()
{
try
{
// Arrange
await SetupTestSession();
var movePawnCommand = new MovePieceCommand
{
From = "A3",
To = "A4",
};
// Act
var response = await Service.PatchAsync(new Uri("Sessions/Acceptance Tests/Move", UriKind.Relative), JsonContent.Create(movePawnCommand));
response.StatusCode.Should().Be(HttpStatusCode.NoContent, because: await response.Content.ReadAsStringAsync());
// Assert
var session = (await ReadTestSession()).Session;
session.BoardState.Board["A2"].Should().BeNull();
session.BoardState.Board["A3"].Should().NotBeNull();
session.BoardState.Board["A3"]!.IsPromoted.Should().BeFalse();
session.BoardState.Board["A3"]!.Owner.Should().Be(WhichPlayer.Player1);
session.BoardState.Board["A3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
}
finally
{
// Annul
await DeleteTestSession();
}
}
private async Task SetupTestSession()
{
var createResponse = await Service.PostAsJsonAsync(
new Uri("Sessions", UriKind.Relative),
@@ -90,10 +299,15 @@ public class AcceptanceTests : IClassFixture<GuestTestFixture>
createResponse.StatusCode.Should().Be(HttpStatusCode.Created);
}
private async Task DeleteSession()
private Task<ReadSessionResponse> ReadTestSession()
{
return Service.GetFromJsonAsync<ReadSessionResponse>(new Uri("Sessions/Acceptance Tests", UriKind.Relative))!;
}
private async Task DeleteTestSession()
{
var response = await Service.DeleteAsync(new Uri("Sessions/Acceptance Tests", UriKind.Relative));
response.StatusCode.Should().Be(HttpStatusCode.NoContent, because: "Test cleanup should succeed");
response.StatusCode.Should().Be(HttpStatusCode.NoContent, because: await response.Content.ReadAsStringAsync());
}
}

View File

@@ -9,75 +9,75 @@ public class ShogiBoardStateShould
var board = BoardState.StandardStarting;
// Assert
board["A1"]?.WhichPiece.Should().Be(WhichPiece.Lance);
board["A1"]?.Owner.Should().Be(WhichPlayer.Player1);
board["A1"]?.IsPromoted.Should().Be(false);
board["B1"]?.WhichPiece.Should().Be(WhichPiece.Knight);
board["B1"]?.Owner.Should().Be(WhichPlayer.Player1);
board["B1"]?.IsPromoted.Should().Be(false);
board["C1"]?.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["C1"]?.Owner.Should().Be(WhichPlayer.Player1);
board["C1"]?.IsPromoted.Should().Be(false);
board["D1"]?.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["D1"]?.Owner.Should().Be(WhichPlayer.Player1);
board["D1"]?.IsPromoted.Should().Be(false);
board["E1"]?.WhichPiece.Should().Be(WhichPiece.King);
board["E1"]?.Owner.Should().Be(WhichPlayer.Player1);
board["E1"]?.IsPromoted.Should().Be(false);
board["F1"]?.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["F1"]?.Owner.Should().Be(WhichPlayer.Player1);
board["F1"]?.IsPromoted.Should().Be(false);
board["G1"]?.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["G1"]?.Owner.Should().Be(WhichPlayer.Player1);
board["G1"]?.IsPromoted.Should().Be(false);
board["H1"]?.WhichPiece.Should().Be(WhichPiece.Knight);
board["H1"]?.Owner.Should().Be(WhichPlayer.Player1);
board["H1"]?.IsPromoted.Should().Be(false);
board["I1"]?.WhichPiece.Should().Be(WhichPiece.Lance);
board["I1"]?.Owner.Should().Be(WhichPlayer.Player1);
board["I1"]?.IsPromoted.Should().Be(false);
board["A1"]!.WhichPiece.Should().Be(WhichPiece.Lance);
board["A1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["A1"]!.IsPromoted.Should().Be(false);
board["B1"]!.WhichPiece.Should().Be(WhichPiece.Knight);
board["B1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["B1"]!.IsPromoted.Should().Be(false);
board["C1"]!.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["C1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["C1"]!.IsPromoted.Should().Be(false);
board["D1"]!.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["D1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["D1"]!.IsPromoted.Should().Be(false);
board["E1"]!.WhichPiece.Should().Be(WhichPiece.King);
board["E1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["E1"]!.IsPromoted.Should().Be(false);
board["F1"]!.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["F1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["F1"]!.IsPromoted.Should().Be(false);
board["G1"]!.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["G1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["G1"]!.IsPromoted.Should().Be(false);
board["H1"]!.WhichPiece.Should().Be(WhichPiece.Knight);
board["H1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["H1"]!.IsPromoted.Should().Be(false);
board["I1"]!.WhichPiece.Should().Be(WhichPiece.Lance);
board["I1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["I1"]!.IsPromoted.Should().Be(false);
board["A2"].Should().BeNull();
board["B2"]?.WhichPiece.Should().Be(WhichPiece.Bishop);
board["B2"]?.Owner.Should().Be(WhichPlayer.Player1);
board["B2"]?.IsPromoted.Should().Be(false);
board["B2"]!.WhichPiece.Should().Be(WhichPiece.Bishop);
board["B2"]!.Owner.Should().Be(WhichPlayer.Player1);
board["B2"]!.IsPromoted.Should().Be(false);
board["C2"].Should().BeNull();
board["D2"].Should().BeNull();
board["E2"].Should().BeNull();
board["F2"].Should().BeNull();
board["G2"].Should().BeNull();
board["H2"]?.WhichPiece.Should().Be(WhichPiece.Rook);
board["H2"]?.Owner.Should().Be(WhichPlayer.Player1);
board["H2"]?.IsPromoted.Should().Be(false);
board["H2"]!.WhichPiece.Should().Be(WhichPiece.Rook);
board["H2"]!.Owner.Should().Be(WhichPlayer.Player1);
board["H2"]!.IsPromoted.Should().Be(false);
board["I2"].Should().BeNull();
board["A3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["A3"]?.Owner.Should().Be(WhichPlayer.Player1);
board["A3"]?.IsPromoted.Should().Be(false);
board["B3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["B3"]?.Owner.Should().Be(WhichPlayer.Player1);
board["B3"]?.IsPromoted.Should().Be(false);
board["C3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["C3"]?.Owner.Should().Be(WhichPlayer.Player1);
board["C3"]?.IsPromoted.Should().Be(false);
board["D3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["D3"]?.Owner.Should().Be(WhichPlayer.Player1);
board["D3"]?.IsPromoted.Should().Be(false);
board["E3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["E3"]?.Owner.Should().Be(WhichPlayer.Player1);
board["E3"]?.IsPromoted.Should().Be(false);
board["F3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["F3"]?.Owner.Should().Be(WhichPlayer.Player1);
board["F3"]?.IsPromoted.Should().Be(false);
board["G3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["G3"]?.Owner.Should().Be(WhichPlayer.Player1);
board["G3"]?.IsPromoted.Should().Be(false);
board["H3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["H3"]?.Owner.Should().Be(WhichPlayer.Player1);
board["H3"]?.IsPromoted.Should().Be(false);
board["I3"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["I3"]?.Owner.Should().Be(WhichPlayer.Player1);
board["I3"]?.IsPromoted.Should().Be(false);
board["A3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["A3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["A3"]!.IsPromoted.Should().Be(false);
board["B3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["B3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["B3"]!.IsPromoted.Should().Be(false);
board["C3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["C3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["C3"]!.IsPromoted.Should().Be(false);
board["D3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["D3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["D3"]!.IsPromoted.Should().Be(false);
board["E3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["E3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["E3"]!.IsPromoted.Should().Be(false);
board["F3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["F3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["F3"]!.IsPromoted.Should().Be(false);
board["G3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["G3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["G3"]!.IsPromoted.Should().Be(false);
board["H3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["H3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["H3"]!.IsPromoted.Should().Be(false);
board["I3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["I3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["I3"]!.IsPromoted.Should().Be(false);
board["A4"].Should().BeNull();
board["B4"].Should().BeNull();
@@ -109,74 +109,74 @@ public class ShogiBoardStateShould
board["H6"].Should().BeNull();
board["I6"].Should().BeNull();
board["A7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["A7"]?.Owner.Should().Be(WhichPlayer.Player2);
board["A7"]?.IsPromoted.Should().Be(false);
board["B7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["B7"]?.Owner.Should().Be(WhichPlayer.Player2);
board["B7"]?.IsPromoted.Should().Be(false);
board["C7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["C7"]?.Owner.Should().Be(WhichPlayer.Player2);
board["C7"]?.IsPromoted.Should().Be(false);
board["D7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["D7"]?.Owner.Should().Be(WhichPlayer.Player2);
board["D7"]?.IsPromoted.Should().Be(false);
board["E7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["E7"]?.Owner.Should().Be(WhichPlayer.Player2);
board["E7"]?.IsPromoted.Should().Be(false);
board["F7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["F7"]?.Owner.Should().Be(WhichPlayer.Player2);
board["F7"]?.IsPromoted.Should().Be(false);
board["G7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["G7"]?.Owner.Should().Be(WhichPlayer.Player2);
board["G7"]?.IsPromoted.Should().Be(false);
board["H7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["H7"]?.Owner.Should().Be(WhichPlayer.Player2);
board["H7"]?.IsPromoted.Should().Be(false);
board["I7"]?.WhichPiece.Should().Be(WhichPiece.Pawn);
board["I7"]?.Owner.Should().Be(WhichPlayer.Player2);
board["I7"]?.IsPromoted.Should().Be(false);
board["A7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["A7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["A7"]!.IsPromoted.Should().Be(false);
board["B7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["B7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["B7"]!.IsPromoted.Should().Be(false);
board["C7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["C7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["C7"]!.IsPromoted.Should().Be(false);
board["D7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["D7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["D7"]!.IsPromoted.Should().Be(false);
board["E7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["E7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["E7"]!.IsPromoted.Should().Be(false);
board["F7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["F7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["F7"]!.IsPromoted.Should().Be(false);
board["G7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["G7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["G7"]!.IsPromoted.Should().Be(false);
board["H7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["H7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["H7"]!.IsPromoted.Should().Be(false);
board["I7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["I7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["I7"]!.IsPromoted.Should().Be(false);
board["A8"].Should().BeNull();
board["B8"]?.WhichPiece.Should().Be(WhichPiece.Rook);
board["B8"]?.Owner.Should().Be(WhichPlayer.Player2);
board["B8"]?.IsPromoted.Should().Be(false);
board["B8"]!.WhichPiece.Should().Be(WhichPiece.Rook);
board["B8"]!.Owner.Should().Be(WhichPlayer.Player2);
board["B8"]!.IsPromoted.Should().Be(false);
board["C8"].Should().BeNull();
board["D8"].Should().BeNull();
board["E8"].Should().BeNull();
board["F8"].Should().BeNull();
board["G8"].Should().BeNull();
board["H8"]?.WhichPiece.Should().Be(WhichPiece.Bishop);
board["H8"]?.Owner.Should().Be(WhichPlayer.Player2);
board["H8"]?.IsPromoted.Should().Be(false);
board["H8"]!.WhichPiece.Should().Be(WhichPiece.Bishop);
board["H8"]!.Owner.Should().Be(WhichPlayer.Player2);
board["H8"]!.IsPromoted.Should().Be(false);
board["I8"].Should().BeNull();
board["A9"]?.WhichPiece.Should().Be(WhichPiece.Lance);
board["A9"]?.Owner.Should().Be(WhichPlayer.Player2);
board["A9"]?.IsPromoted.Should().Be(false);
board["B9"]?.WhichPiece.Should().Be(WhichPiece.Knight);
board["B9"]?.Owner.Should().Be(WhichPlayer.Player2);
board["B9"]?.IsPromoted.Should().Be(false);
board["C9"]?.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["C9"]?.Owner.Should().Be(WhichPlayer.Player2);
board["C9"]?.IsPromoted.Should().Be(false);
board["D9"]?.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["D9"]?.Owner.Should().Be(WhichPlayer.Player2);
board["D9"]?.IsPromoted.Should().Be(false);
board["E9"]?.WhichPiece.Should().Be(WhichPiece.King);
board["E9"]?.Owner.Should().Be(WhichPlayer.Player2);
board["E9"]?.IsPromoted.Should().Be(false);
board["F9"]?.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["F9"]?.Owner.Should().Be(WhichPlayer.Player2);
board["F9"]?.IsPromoted.Should().Be(false);
board["G9"]?.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["G9"]?.Owner.Should().Be(WhichPlayer.Player2);
board["G9"]?.IsPromoted.Should().Be(false);
board["H9"]?.WhichPiece.Should().Be(WhichPiece.Knight);
board["H9"]?.Owner.Should().Be(WhichPlayer.Player2);
board["H9"]?.IsPromoted.Should().Be(false);
board["I9"]?.WhichPiece.Should().Be(WhichPiece.Lance);
board["I9"]?.Owner.Should().Be(WhichPlayer.Player2);
board["I9"]?.IsPromoted.Should().Be(false);
board["A9"]!.WhichPiece.Should().Be(WhichPiece.Lance);
board["A9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["A9"]!.IsPromoted.Should().Be(false);
board["B9"]!.WhichPiece.Should().Be(WhichPiece.Knight);
board["B9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["B9"]!.IsPromoted.Should().Be(false);
board["C9"]!.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["C9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["C9"]!.IsPromoted.Should().Be(false);
board["D9"]!.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["D9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["D9"]!.IsPromoted.Should().Be(false);
board["E9"]!.WhichPiece.Should().Be(WhichPiece.King);
board["E9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["E9"]!.IsPromoted.Should().Be(false);
board["F9"]!.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["F9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["F9"]!.IsPromoted.Should().Be(false);
board["G9"]!.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["G9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["G9"]!.IsPromoted.Should().Be(false);
board["H9"]!.WhichPiece.Should().Be(WhichPiece.Knight);
board["H9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["H9"]!.IsPromoted.Should().Be(false);
board["I9"]!.WhichPiece.Should().Be(WhichPiece.Lance);
board["I9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["I9"]!.IsPromoted.Should().Be(false);
}
}