This commit is contained in:
2022-11-11 18:42:27 -06:00
parent b89760af8e
commit 79b70d6fa5
13 changed files with 656 additions and 364 deletions

View File

@@ -10,6 +10,6 @@ public interface IShogiApi
Task<ReadSessionsPlayerCountResponse?> GetSessionsPlayerCount();
Task<CreateTokenResponse?> GetToken();
Task GuestLogout();
Task PostMove(string sessionName, Move move);
Task PostMove(string sessionName, MovePieceCommand move);
Task<HttpStatusCode> PostSession(string name, bool isPrivate);
}

View File

@@ -63,9 +63,9 @@ namespace Shogi.UI.Pages.Home.Api
return response;
}
public async Task PostMove(string sessionName, Contracts.Types.Move move)
public async Task PostMove(string sessionName, MovePieceCommand command)
{
await this.HttpClient.PostAsJsonAsync($"Sessions{sessionName}/Move", new MovePieceCommand { Move = move });
await this.HttpClient.PostAsJsonAsync($"Sessions{sessionName}/Move", command);
}
public async Task<HttpStatusCode> PostSession(string name, bool isPrivate)

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@@ -2,61 +2,142 @@
@inject IShogiApi ShogiApi
@inject AccountState Account;
<section class="game-board" data-perspective="@Perspective">
@for (var rank = 9; rank > 0; rank--)
{
foreach (var file in Files)
{
var position = $"{file}{rank}";
var piece = session?.BoardState.Board[position];
<div class="tile" data-position="@(position)" style="grid-area: @(position)" @onclick="() => OnClickTile(piece, position)">
<GamePiece Piece="piece" Perspective="@Perspective" />
</div>
}
}
<div class="ruler vertical" style="grid-area: rank">
<span>9</span>
<span>8</span>
<span>7</span>
<span>6</span>
<span>5</span>
<span>4</span>
<span>3</span>
<span>2</span>
<span>1</span>
</div>
<div class="ruler" style="grid-area: file">
<span>A</span>
<span>B</span>
<span>C</span>
<span>D</span>
<span>E</span>
<span>F</span>
<span>G</span>
<span>H</span>
<span>I</span>
</div>
</section>
<article class="game-board">
<!-- Game board -->
<section class="board" data-perspective="@Perspective">
@for (var rank = 1; rank < 10; rank++)
{
foreach (var file in Files)
{
var position = $"{file}{rank}";
var piece = session?.BoardState.Board[position];
<div class="tile"
data-position="@(position)"
data-selected="@(piece != null && selectedPosition == position)"
style="grid-area: @(position)"
@onclick="() => OnClickTile(piece, position)">
<GamePiece Piece="piece" Perspective="Perspective" />
</div>
}
}
<div class="ruler vertical" style="grid-area: rank">
<span>9</span>
<span>8</span>
<span>7</span>
<span>6</span>
<span>5</span>
<span>4</span>
<span>3</span>
<span>2</span>
<span>1</span>
</div>
<div class="ruler" style="grid-area: file">
<span>A</span>
<span>B</span>
<span>C</span>
<span>D</span>
<span>E</span>
<span>F</span>
<span>G</span>
<span>H</span>
<span>I</span>
</div>
</section>
<!-- Side board -->
@if (session != null)
{
<aside class="side-board">
<div class="hand">
@foreach (var piece in OpponentHand)
{
<div class="tile">
<GamePiece Piece="piece" Perspective="Perspective" />
</div>
}
</div>
<div class="spacer" />
<div class="hand">
@foreach (var piece in UserHand)
{
<div class="title" @onclick="() => OnClickHand(piece)">
<GamePiece Piece="piece" Perspective="Perspective" />
</div>
}
</div>
</aside>
}
</article>
@code {
[Parameter]
public string? SessionName { get; set; }
static readonly string[] Files = new[] { "A", "B", "C", "D", "E", "F", "G", "H", "I" };
WhichPlayer Perspective => Account.User?.Id == session?.Player1 ? WhichPlayer.Player1 : WhichPlayer.Player2;
[Parameter]
public string? SessionName { get; set; }
Session? session;
string? selectedPosition;
static readonly string[] Files = new[] { "A", "B", "C", "D", "E", "F", "G", "H", "I" };
WhichPlayer Perspective => Account.User?.Id == session?.Player1
? WhichPlayer.Player1
: WhichPlayer.Player2;
Session? session;
IReadOnlyCollection<Piece> OpponentHand
{
get
{
if (this.session == null) return Array.Empty<Piece>();
protected override async Task OnParametersSetAsync()
{
if (!string.IsNullOrWhiteSpace(SessionName))
{
this.session = await ShogiApi.GetSession(SessionName);
}
}
return Perspective == WhichPlayer.Player1
? this.session.BoardState.Player1Hand
: this.session.BoardState.Player2Hand;
}
}
IReadOnlyCollection<Piece> UserHand
{
get
{
if (this.session == null) return Array.Empty<Piece>();
void OnClickTile(Piece? piece, string position)
{
}
return Perspective == WhichPlayer.Player1
? this.session.BoardState.Player1Hand
: this.session.BoardState.Player2Hand;
}
}
string? selectedPosition;
WhichPiece? selectedPiece;
protected override async Task OnParametersSetAsync()
{
if (!string.IsNullOrWhiteSpace(SessionName))
{
this.session = await ShogiApi.GetSession(SessionName);
}
}
void OnClickTile(Piece? piece, string position)
{
if (selectedPosition == null)
{
selectedPosition = position;
return;
}
else if (selectedPosition == position)
{
selectedPosition = null;
return;
}
else if (piece != null)
{
ShogiApi.PostMove(SessionName!, new Contracts.Api.MovePieceCommand
{
From = selectedPosition,
To = position,
IsP
});
}
}
void OnClickHand(Piece piece)
{
selectedPiece = piece.WhichPiece;
}
}

View File

@@ -1,5 +1,20 @@
.game-board {
display: grid;
grid-template-areas: "board side-board";
grid-template-columns: 3fr minmax(10rem, 1fr);
gap: 0.5rem;
background-color: #444;
}
.board {
grid-area: board;
}
.side-board {
grid-area: side-board;
}
.board {
display: grid;
grid-template-areas:
"rank A9 B9 C9 D9 E9 F9 G9 H9 I9"
@@ -20,7 +35,7 @@
gap: 3px;
}
.game-board[data-perspective="Player2"] {
.board[data-perspective="Player2"] {
grid-template-areas:
"file file file file file file file file file ."
"I1 H1 G1 F1 E1 D1 C1 B1 A1 rank"
@@ -41,6 +56,11 @@
display: grid;
place-content: center;
padding: 0.25rem;
overflow: hidden; /* Because SVGs are shaped weird */
transition: filter linear 0.25s;
}
.tile[data-selected] {
filter: invert(0.8);
}
.ruler {
@@ -54,10 +74,20 @@
flex-direction: column;
}
.game-board[data-perspective="Player2"] .ruler {
.board[data-perspective="Player2"] .ruler {
flex-direction: row-reverse;
}
.game-board[data-perspective="Player2"] .ruler.vertical {
.board[data-perspective="Player2"] .ruler.vertical {
flex-direction: column-reverse;
}
.side-board {
display: grid;
grid-template-rows: auto 1fr auto;
}
.side-board .hand {
display: flex;
flex-wrap: wrap;
}

View File

@@ -3,107 +3,116 @@
@using System.Net
@inject IShogiApi ShogiApi;
@inject ShogiSocket ShogiSocket;
@inject AccountState Account;
<section class="game-browser">
<ul class="nav nav-tabs">
<li class="nav-item">
<button class="nav-link active" data-bs-toggle="tab" data-bs-target="#search-pane">Search</button>
</li>
<li class="nav-item">
<button class="nav-link" data-bs-toggle="tab" data-bs-target="#create-pane">Create</button>
</li>
</ul>
<ul class="nav nav-tabs">
<li class="nav-item">
<button class="nav-link active" data-bs-toggle="tab" data-bs-target="#search-pane">Search</button>
</li>
<li class="nav-item">
<button class="nav-link" data-bs-toggle="tab" data-bs-target="#create-pane">Create</button>
</li>
</ul>
<div class="tab-content">
<div class="tab-pane fade show active" id="search-pane">
<div class="list-group">
@if (!sessions.Any())
{
<p>No games exist</p>
}
@foreach (var session in sessions)
{
<button class="list-group-item list-group-item-action @ActiveCss(session)" @onclick="() => OnClickSession(session)">
<span>@session.Name</span>
<span>(@session.PlayerCount/2)</span>
</button>
}
</div>
</div>
<div class="tab-pane fade" id="create-pane">
<EditForm Model="createForm" OnValidSubmit="async () => await CreateSession()">
<DataAnnotationsValidator />
<div class="tab-content">
<div class="tab-pane fade show active" id="search-pane">
<div class="list-group">
@if (!sessions.Any())
{
<p>No games exist</p>
}
@foreach (var session in sessions)
{
<button class="list-group-item list-group-item-action @ActiveCss(session)" @onclick="() => OnClickSession(session)">
<span>@session.Name</span>
<span>(@session.PlayerCount/2)</span>
</button>
}
</div>
</div>
<div class="tab-pane fade" id="create-pane">
<EditForm Model="createForm" OnValidSubmit="async () => await CreateSession()">
<DataAnnotationsValidator />
<h3>Start a new session</h3>
<div class="form-floating mb-3">
<InputText type="text" class="form-control" id="session-name" placeholder="Session name" @bind-Value="createForm.Name" />
<label for="session-name">Session name</label>
</div>
<div class="flex-between mb-3">
<div class="form-check">
<InputCheckbox class="form-check-input" role="switch" id="session-privacy" @bind-Value="createForm.IsPrivate" />
<label class="form-check-label" for="session-privacy">Private?</label>
</div>
<button type="submit" class="btn btn-primary">Submit</button>
</div>
<h3>Start a new session</h3>
<div class="form-floating mb-3">
<InputText type="text" class="form-control" id="session-name" placeholder="Session name" @bind-Value="createForm.Name" />
<label for="session-name">Session name</label>
</div>
<div class="flex-between mb-3">
<div class="form-check">
<InputCheckbox class="form-check-input" role="switch" id="session-privacy" @bind-Value="createForm.IsPrivate" />
<label class="form-check-label" for="session-privacy">Private?</label>
</div>
<button type="submit" class="btn btn-primary">Submit</button>
</div>
@if (createSessionStatusCode == HttpStatusCode.Created)
{
<div class="alert alert-success" role="alert">
Session started. View it in the search tab.
</div>
}
else if (createSessionStatusCode == HttpStatusCode.Conflict)
{
<div class="alert alert-warning" role="alert">
The name you chose is taken; choose another.
</div>
}
@if (createSessionStatusCode == HttpStatusCode.Created)
{
<div class="alert alert-success" role="alert">
Session started. View it in the search tab.
</div>
}
else if (createSessionStatusCode == HttpStatusCode.Conflict)
{
<div class="alert alert-warning" role="alert">
The name you chose is taken; choose another.
</div>
}
</EditForm>
</div>
</div>
</EditForm>
</div>
</div>
</section>
@code {
[Parameter]
public Action<SessionMetadata>? ActiveSessionChanged { get; set; }
CreateForm createForm = new();
SessionMetadata[] sessions = Array.Empty<SessionMetadata>();
SessionMetadata? activeSession;
HttpStatusCode? createSessionStatusCode;
[Parameter]
public Action<SessionMetadata>? ActiveSessionChanged { get; set; }
CreateForm createForm = new();
SessionMetadata[] sessions = Array.Empty<SessionMetadata>();
SessionMetadata? activeSession;
HttpStatusCode? createSessionStatusCode;
protected override async Task OnInitializedAsync()
{
ShogiSocket.OnCreateGameMessage += async (sender, message) => await FetchSessions();
await FetchSessions();
}
string ActiveCss(SessionMetadata s) => s == activeSession ? "active" : string.Empty;
protected override async Task OnInitializedAsync()
{
ShogiSocket.OnCreateGameMessage += async (sender, message) => await FetchSessions();
Account.LoginChangedEvent += async (sender, message) =>
{
if (message.User != null)
{
await FetchSessions();
}
};
}
void OnClickSession(SessionMetadata s)
{
activeSession = s;
ActiveSessionChanged?.Invoke(s);
}
string ActiveCss(SessionMetadata s) => s == activeSession ? "active" : string.Empty;
async Task FetchSessions()
{
var sessions = await ShogiApi.GetSessionsPlayerCount();
if (sessions != null)
{
this.sessions = sessions.PlayerHasJoinedSessions.Concat(sessions.AllOtherSessions).ToArray();
}
}
void OnClickSession(SessionMetadata s)
{
activeSession = s;
ActiveSessionChanged?.Invoke(s);
}
async Task CreateSession()
{
createSessionStatusCode = await ShogiApi.PostSession(createForm.Name, createForm.IsPrivate);
}
async Task FetchSessions()
{
var sessions = await ShogiApi.GetSessionsPlayerCount();
if (sessions != null)
{
this.sessions = sessions.PlayerHasJoinedSessions.Concat(sessions.AllOtherSessions).ToArray();
StateHasChanged();
}
}
private class CreateForm
{
[Required]
public string Name { get; set; } = string.Empty;
public bool IsPrivate { get; set; }
}
async Task CreateSession()
{
createSessionStatusCode = await ShogiApi.PostSession(createForm.Name, createForm.IsPrivate);
}
private class CreateForm
{
[Required]
public string Name { get; set; } = string.Empty;
public bool IsPrivate { get; set; }
}
}

View File

@@ -7,9 +7,8 @@ html, body, #app {
body {
margin: 0;
padding: 0;
font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
color: var(--primary-color);
font-family: cursive;
}
span {