Switch to Vector2
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Numerics;
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namespace Gameboard.ShogiUI.BoardState
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{
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@@ -24,6 +25,11 @@ namespace Gameboard.ShogiUI.BoardState
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get => array[y * width + x];
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set => array[y * width + x] = value;
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}
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public T this[float x, float y]
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{
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get => array[(int)y * width + (int)x];
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set => array[(int)y * width + (int)x] = value;
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}
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public void ForEach(ForEachDelegate callback)
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{
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@@ -48,15 +54,14 @@ namespace Gameboard.ShogiUI.BoardState
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}
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}
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// TODO: Figure out a better return type, or make this class specific to ShogiBoard.
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public BoardVector IndexOf(Predicate<T> predicate)
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public Vector2? IndexOf(Predicate<T> predicate)
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{
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for (var x = 0; x < width; x++)
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for (var y = 0; y < height; y++)
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{
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if (this[x, y] != null && predicate(this[x, y]))
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{
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return new BoardVector(x, y);
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return new Vector2(x, y);
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}
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}
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return null;
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