Fix not sending session name when joining a public session.
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@@ -35,7 +35,8 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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var joinGameResponse = await gameboardRepository.PutJoinPublicSession(request.GameName, new PutJoinPublicSession
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{
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PlayerName = userName
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PlayerName = userName,
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SessionName = request.GameName
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});
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if (joinGameResponse.JoinSucceeded)
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