Fix not sending session name when joining a public session.
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@@ -18,9 +18,5 @@
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<ProjectReference Include="..\Gameboard.ShogiUI.Sockets.ServiceModels\Gameboard.ShogiUI.Sockets.ServiceModels.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Models\" />
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</ItemGroup>
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</Project>
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@@ -35,7 +35,8 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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var joinGameResponse = await gameboardRepository.PutJoinPublicSession(request.GameName, new PutJoinPublicSession
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{
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PlayerName = userName
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PlayerName = userName,
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SessionName = request.GameName
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});
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if (joinGameResponse.JoinSucceeded)
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@@ -71,7 +71,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
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public async Task<PutJoinPublicSessionResponse> PutJoinPublicSession(string gameName, PutJoinPublicSession request)
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{
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var uri = $"Session/{gameName}/Join";
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var uri = $"Session/Join";
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var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
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var response = await client.PutAsync(Uri.EscapeUriString(uri), content);
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var json = await response.Content.ReadAsStringAsync();
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@@ -114,6 +114,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
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{
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var uri = $"Player/{playerName}";
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var response = await client.GetAsync(Uri.EscapeUriString(uri));
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Console.WriteLine(response);
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var json = await response.Content.ReadAsStringAsync();
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return JsonConvert.DeserializeObject<GetPlayerResponse>(json);
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}
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