Finish logic around placing pieces from the hand.
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@@ -1,5 +1,6 @@
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using Shogi.Domain.ValueObjects;
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using System;
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using System.Linq;
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namespace Shogi.Domain.UnitTests
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{
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@@ -299,15 +300,16 @@ namespace Shogi.Domain.UnitTests
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shogi.Move("A7", "A6", false);
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// P1 drop Bishop, place P2 in check
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shogi.Move(WhichPiece.Bishop, "G7");
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shogi.BoardState.InCheck.Should().Be(WhichPlayer.Player2);
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shogi.BoardState.Player2Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
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shogi.BoardState["E5"].Should().BeNull();
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// Act - P2 places a Bishop while in check.
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shogi.Move(WhichPiece.Bishop, "E5");
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var act = () => shogi.Move(WhichPiece.Bishop, "E5");
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// Assert
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using var scope = new AssertionScope();
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act.Should().Throw<InvalidOperationException>();
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shogi.BoardState["E5"].Should().BeNull();
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shogi.BoardState.InCheck.Should().Be(WhichPlayer.Player2);
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shogi.BoardState.Player2Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
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@@ -326,25 +328,21 @@ namespace Shogi.Domain.UnitTests
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shogi.Move("B2", "H8", false);
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// P2 Pawn
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shogi.Move("G6", "G5", false);
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using (new AssertionScope())
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{
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shogi.BoardState.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
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shogi.BoardState["I9"].Should().NotBeNull();
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shogi.BoardState["I9"]!.WhichPiece.Should().Be(WhichPiece.Lance);
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shogi.BoardState["I9"]!.Owner.Should().Be(WhichPlayer.Player2);
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}
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shogi.BoardState.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
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shogi.BoardState["I9"].Should().NotBeNull();
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shogi.BoardState["I9"]!.WhichPiece.Should().Be(WhichPiece.Lance);
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shogi.BoardState["I9"]!.Owner.Should().Be(WhichPlayer.Player2);
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// Act - P1 tries to place a piece where an opponent's piece resides.
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shogi.Move(WhichPiece.Bishop, "I9");
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var act = () => shogi.Move(WhichPiece.Bishop, "I9");
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// Assert
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using (new AssertionScope())
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{
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shogi.BoardState.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
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shogi.BoardState["I9"].Should().NotBeNull();
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shogi.BoardState["I9"]!.WhichPiece.Should().Be(WhichPiece.Lance);
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shogi.BoardState["I9"]!.Owner.Should().Be(WhichPlayer.Player2);
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}
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using var scope = new AssertionScope();
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act.Should().Throw<InvalidOperationException>();
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shogi.BoardState.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
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shogi.BoardState["I9"].Should().NotBeNull();
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shogi.BoardState["I9"]!.WhichPiece.Should().Be(WhichPiece.Lance);
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shogi.BoardState["I9"]!.Owner.Should().Be(WhichPlayer.Player2);
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}
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[Fact]
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@@ -446,6 +444,7 @@ namespace Shogi.Domain.UnitTests
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// Assert - checkmate
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console.WriteLine(shogi.ToStringStateAsAscii());
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console.WriteLine(string.Join(",", shogi.BoardState.Player1Hand.Select(p => p.WhichPiece.ToString())));
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board.IsCheckmate.Should().BeTrue();
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board.InCheck.Should().Be(WhichPlayer.Player2);
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}
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