before remove validation board
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@@ -1,20 +1,21 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.BoardState
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{
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public class Array2D<T> : IEnumerable
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public class Array2D<T> : IEnumerable<T>
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{
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/// <returns>False to stop iterating.</returns>
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public delegate void ForEachDelegate(T element, int x, int y);
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private readonly T[] array;
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private readonly int width;
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private readonly int height;
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public Array2D(int width, int height)
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{
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this.width = width;
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this.height = height;
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array = new T[width * height];
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}
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@@ -24,6 +25,48 @@ namespace Gameboard.ShogiUI.BoardState
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set => array[y * width + x] = value;
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}
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public void ForEach(ForEachDelegate callback)
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{
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for (var x = 0; x < width; x++)
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{
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for (var y = 0; y < height; y++)
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{
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callback(this[x, y], x, y);
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}
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}
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}
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public void ForEachNotNull(ForEachDelegate callback)
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{
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for (var x = 0; x < width; x++)
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{
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for (var y = 0; y < height; y++)
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{
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if (this[x, y] != null)
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callback(this[x, y], x, y);
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}
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}
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}
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// TODO: Figure out a better return type, or make this class specific to ShogiBoard.
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public BoardVector IndexOf(Predicate<T> predicate)
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{
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for (var x = 0; x < width; x++)
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for (var y = 0; y < height; y++)
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{
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if (this[x, y] != null && predicate(this[x, y]))
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{
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return new BoardVector(x, y);
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}
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}
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return null;
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}
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public IEnumerator<T> GetEnumerator()
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{
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foreach (var item in array) yield return item;
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}
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IEnumerator IEnumerable.GetEnumerator() => array.GetEnumerator();
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}
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}
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