checkpoint

This commit is contained in:
2022-06-12 12:37:32 -05:00
parent 2dcc6ca417
commit 4ca0b63564
43 changed files with 563 additions and 2128 deletions

View File

@@ -18,8 +18,8 @@ namespace Shogi.Domain.UnitTests
public void MoveAPieceToAnEmptyPosition()
{
// Arrange
var board = new ShogiBoardState();
var shogi = new Shogi(board);
var board = new BoardState();
var shogi = new Session(board);
board["A4"].Should().BeNull();
var expectedPiece = board["A3"];
expectedPiece.Should().NotBeNull();
@@ -36,8 +36,8 @@ namespace Shogi.Domain.UnitTests
public void AllowValidMoves_AfterCheck()
{
// Arrange
var board = new ShogiBoardState();
var shogi = new Shogi(board);
var board = new BoardState();
var shogi = new Session(board);
// P1 Pawn
shogi.Move("C3", "C4", false);
// P2 Pawn
@@ -61,8 +61,8 @@ namespace Shogi.Domain.UnitTests
public void PreventInvalidMoves_MoveFromEmptyPosition()
{
// Arrange
var board = new ShogiBoardState();
var shogi = new Shogi(board);
var board = new BoardState();
var shogi = new Session(board);
board["D5"].Should().BeNull();
// Act
@@ -80,8 +80,8 @@ namespace Shogi.Domain.UnitTests
public void PreventInvalidMoves_MoveToCurrentPosition()
{
// Arrange
var board = new ShogiBoardState();
var shogi = new Shogi(board);
var board = new BoardState();
var shogi = new Session(board);
var expectedPiece = board["A3"];
// Act - P1 "moves" pawn to the position it already exists at.
@@ -101,8 +101,8 @@ namespace Shogi.Domain.UnitTests
public void PreventInvalidMoves_MoveSet()
{
// Arrange
var board = new ShogiBoardState();
var shogi = new Shogi(board);
var board = new BoardState();
var shogi = new Session(board);
var expectedPiece = board["A1"];
expectedPiece!.WhichPiece.Should().Be(WhichPiece.Lance);
@@ -124,8 +124,8 @@ namespace Shogi.Domain.UnitTests
public void PreventInvalidMoves_Ownership()
{
// Arrange
var board = new ShogiBoardState();
var shogi = new Shogi(board);
var board = new BoardState();
var shogi = new Session(board);
var expectedPiece = board["A7"];
expectedPiece!.Owner.Should().Be(WhichPlayer.Player2);
board.WhoseTurn.Should().Be(WhichPlayer.Player1);
@@ -146,8 +146,8 @@ namespace Shogi.Domain.UnitTests
public void PreventInvalidMoves_MoveThroughAllies()
{
// Arrange
var board = new ShogiBoardState();
var shogi = new Shogi(board);
var board = new BoardState();
var shogi = new Session(board);
var lance = board["A1"];
var pawn = board["A3"];
lance!.Owner.Should().Be(pawn!.Owner);
@@ -169,8 +169,8 @@ namespace Shogi.Domain.UnitTests
public void PreventInvalidMoves_CaptureAlly()
{
// Arrange
var board = new ShogiBoardState();
var shogi = new Shogi(board);
var board = new BoardState();
var shogi = new Session(board);
var knight = board["B1"];
var pawn = board["C3"];
knight!.Owner.Should().Be(pawn!.Owner);
@@ -193,8 +193,8 @@ namespace Shogi.Domain.UnitTests
public void PreventInvalidMoves_Check()
{
// Arrange
var board = new ShogiBoardState();
var shogi = new Shogi(board);
var board = new BoardState();
var shogi = new Session(board);
// P1 Pawn
shogi.Move("C3", "C4", false);
// P2 Pawn
@@ -222,8 +222,8 @@ namespace Shogi.Domain.UnitTests
public void PreventInvalidDrops_MoveSet()
{
// Arrange
var board = new ShogiBoardState();
var shogi = new Shogi(board);
var board = new BoardState();
var shogi = new Session(board);
// P1 Pawn
shogi.Move("C3", "C4", false);
// P2 Pawn
@@ -361,8 +361,8 @@ namespace Shogi.Domain.UnitTests
public void Check()
{
// Arrange
var boardState = new ShogiBoardState();
var shogi = new Shogi(boardState);
var boardState = new BoardState();
var shogi = new Session(boardState);
// P1 Pawn
shogi.Move("C3", "C4", false);
// P2 Pawn
@@ -379,8 +379,8 @@ namespace Shogi.Domain.UnitTests
public void Promote()
{
// Arrange
var boardState = new ShogiBoardState();
var shogi = new Shogi(boardState);
var boardState = new BoardState();
var shogi = new Session(boardState);
// P1 Pawn
shogi.Move("C3", "C4", false);
// P2 Pawn
@@ -404,8 +404,8 @@ namespace Shogi.Domain.UnitTests
public void Capture()
{
// Arrange
var boardState = new ShogiBoardState();
var shogi = new Shogi(boardState);
var boardState = new BoardState();
var shogi = new Session(boardState);
var p1Bishop = boardState["B2"];
p1Bishop!.WhichPiece.Should().Be(WhichPiece.Bishop);
shogi.Move("C3", "C4", false);
@@ -428,8 +428,8 @@ namespace Shogi.Domain.UnitTests
public void CheckMate()
{
// Arrange
var boardState = new ShogiBoardState();
var shogi = new Shogi(boardState);
var boardState = new BoardState();
var shogi = new Session(boardState);
// P1 Rook
shogi.Move("H2", "E2", false);
// P2 Gold