checkpoint

This commit is contained in:
2021-11-21 10:07:35 -06:00
parent cf3fbbbc1d
commit 433ab2772a
23 changed files with 1556 additions and 1487 deletions

View File

@@ -6,7 +6,10 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Api
public class GetSessionResponse public class GetSessionResponse
{ {
public Game Game { get; set; } public Game Game { get; set; }
public WhichPlayer PlayerPerspective { get; set; } /// <summary>
/// The perspective on the game of the requesting user.
/// </summary>
public WhichPerspective PlayerPerspective { get; set; }
public BoardState BoardState { get; set; } public BoardState BoardState { get; set; }
public IList<Move> MoveHistory { get; set; } public IList<Move> MoveHistory { get; set; }
} }

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@@ -1,5 +1,4 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Api; using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
{ {

View File

@@ -8,7 +8,7 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Types
public Dictionary<string, Piece?> Board { get; set; } = new Dictionary<string, Piece?>(); public Dictionary<string, Piece?> Board { get; set; } = new Dictionary<string, Piece?>();
public IReadOnlyCollection<Piece> Player1Hand { get; set; } = Array.Empty<Piece>(); public IReadOnlyCollection<Piece> Player1Hand { get; set; } = Array.Empty<Piece>();
public IReadOnlyCollection<Piece> Player2Hand { get; set; } = Array.Empty<Piece>(); public IReadOnlyCollection<Piece> Player2Hand { get; set; } = Array.Empty<Piece>();
public WhichPlayer? PlayerInCheck { get; set; } public WhichPerspective? PlayerInCheck { get; set; }
public WhichPlayer WhoseTurn { get; set; } public WhichPerspective WhoseTurn { get; set; }
} }
} }

View File

@@ -4,9 +4,10 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Types
{ {
public class Game public class Game
{ {
public string Player1 { get; set; } = string.Empty; public string Player1 { get; set; }
public string? Player2 { get; set; } = string.Empty; public string? Player2 { get; set; }
public string GameName { get; set; } = string.Empty; public string GameName { get; set; } = string.Empty;
/// <summary> /// <summary>
/// Players[0] is the session owner, Players[1] is the other person. /// Players[0] is the session owner, Players[1] is the other person.
/// </summary> /// </summary>
@@ -20,9 +21,13 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Types
} }
} }
/// <summary>
/// Constructor for serialization.
/// </summary>
public Game() public Game()
{ {
} }
public Game(string gameName, string player1, string? player2 = null) public Game(string gameName, string player1, string? player2 = null)
{ {
GameName = gameName; GameName = gameName;

View File

@@ -4,6 +4,6 @@
{ {
public bool IsPromoted { get; set; } public bool IsPromoted { get; set; }
public WhichPiece WhichPiece { get; set; } public WhichPiece WhichPiece { get; set; }
public WhichPlayer Owner { get; set; } public WhichPerspective Owner { get; set; }
} }
} }

View File

@@ -0,0 +1,9 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Types
{
public class User
{
public string Id { get; set; } = string.Empty;
public string Name { get; set; } = string.Empty;
}
}

View File

@@ -0,0 +1,9 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Types
{
public enum WhichPerspective
{
Player1,
Player2,
Spectator
}
}

View File

@@ -1,8 +0,0 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Types
{
public enum WhichPlayer
{
Player1,
Player2
}
}

View File

@@ -136,17 +136,20 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
if (success) if (success)
{ {
try
{
await communicationManager.BroadcastToAll(new CreateGameResponse await communicationManager.BroadcastToAll(new CreateGameResponse
{ {
Game = session.ToServiceModel(), Game = session.ToServiceModel(),
PlayerName = user.Id PlayerName = user.Id
}).ContinueWith(cont =>
{
if (cont.Exception != null)
{
Console.Error.WriteLine("Yep");
}
}); });
}
catch (Exception e)
{
Console.Error.WriteLine("Error broadcasting during PostSession");
}
return Ok(); return Ok();
} }
return Conflict(); return Conflict();
@@ -166,13 +169,23 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
return NotFound(); return NotFound();
} }
var playerPerspective = WhichPerspective.Spectator;
if (session.Player1.Id == user.Id)
{
playerPerspective = WhichPerspective.Player1;
}
else if (session.Player2?.Id == user.Id)
{
playerPerspective = WhichPerspective.Player2;
}
communicationManager.SubscribeToGame(session, user!.Id); communicationManager.SubscribeToGame(session, user!.Id);
var response = new GetSessionResponse() var response = new GetSessionResponse()
{ {
Game = new Models.SessionMetadata(session).ToServiceModel(user), Game = new Models.SessionMetadata(session).ToServiceModel(),
BoardState = session.Shogi.ToServiceModel(), BoardState = session.Shogi.ToServiceModel(),
MoveHistory = session.Shogi.MoveHistory.Select(_ => _.ToServiceModel()).ToList(), MoveHistory = session.Shogi.MoveHistory.Select(_ => _.ToServiceModel()).ToList(),
PlayerPerspective = user.Id == session.Player1.Id ? WhichPlayer.Player1 : WhichPlayer.Player2 PlayerPerspective = playerPerspective
}; };
return new JsonResult(response); return new JsonResult(response);
} }

View File

@@ -24,18 +24,22 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
private readonly ISocketTokenCache tokenCache; private readonly ISocketTokenCache tokenCache;
private readonly IGameboardManager gameboardManager; private readonly IGameboardManager gameboardManager;
private readonly IGameboardRepository gameboardRepository; private readonly IGameboardRepository gameboardRepository;
private readonly ISocketConnectionManager connectionManager;
private readonly AuthenticationProperties authenticationProps; private readonly AuthenticationProperties authenticationProps;
public SocketController( public SocketController(
ILogger<SocketController> logger, ILogger<SocketController> logger,
ISocketTokenCache tokenCache, ISocketTokenCache tokenCache,
IGameboardManager gameboardManager, IGameboardManager gameboardManager,
IGameboardRepository gameboardRepository) IGameboardRepository gameboardRepository,
ISocketConnectionManager connectionManager)
{ {
this.logger = logger; this.logger = logger;
this.tokenCache = tokenCache; this.tokenCache = tokenCache;
this.gameboardManager = gameboardManager; this.gameboardManager = gameboardManager;
this.gameboardRepository = gameboardRepository; this.gameboardRepository = gameboardRepository;
this.connectionManager = connectionManager;
authenticationProps = new AuthenticationProperties authenticationProps = new AuthenticationProperties
{ {
AllowRefresh = true, AllowRefresh = true,
@@ -47,7 +51,15 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
[AllowAnonymous] [AllowAnonymous]
public async Task<IActionResult> GuestLogout() public async Task<IActionResult> GuestLogout()
{ {
await HttpContext.SignOutAsync(CookieAuthenticationDefaults.AuthenticationScheme); var signoutTask = HttpContext.SignOutAsync(CookieAuthenticationDefaults.AuthenticationScheme);
var userId = User?.UserId();
if (!string.IsNullOrEmpty(userId))
{
connectionManager.UnsubscribeFromBroadcastAndGames(userId);
}
await signoutTask;
return Ok(); return Ok();
} }

View File

@@ -1,6 +1,8 @@
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using System.IO;
using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Extensions namespace Gameboard.ShogiUI.Sockets.Extensions
@@ -10,6 +12,7 @@ namespace Gameboard.ShogiUI.Sockets.Extensions
private readonly RequestDelegate next; private readonly RequestDelegate next;
private readonly ILogger logger; private readonly ILogger logger;
public LogMiddleware(RequestDelegate next, ILoggerFactory factory) public LogMiddleware(RequestDelegate next, ILoggerFactory factory)
{ {
this.next = next; this.next = next;
@@ -24,10 +27,14 @@ namespace Gameboard.ShogiUI.Sockets.Extensions
} }
finally finally
{ {
logger.LogInformation("Request {method} {url} => {statusCode}", using var stream = new MemoryStream();
context.Request?.Body.CopyToAsync(stream);
logger.LogInformation("Request {method} {url} => {statusCode} \n Body: {body}",
context.Request?.Method, context.Request?.Method,
context.Request?.Path.Value, context.Request?.Path.Value,
context.Response?.StatusCode); context.Response?.StatusCode,
Encoding.UTF8.GetString(stream.ToArray()));
} }
} }
} }

View File

@@ -1,5 +1,4 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Types; using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using System;
using System.Text; using System.Text;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
@@ -21,7 +20,7 @@ namespace Gameboard.ShogiUI.Sockets.Extensions
WhichPiece.Pawn => self.IsPromoted ? "^P " : " P ", WhichPiece.Pawn => self.IsPromoted ? "^P " : " P ",
_ => " ? ", _ => " ? ",
}; };
if (self.Owner == WhichPlayer.Player2) if (self.Owner == WhichPerspective.Player2)
name = Regex.Replace(name, @"([^\s]+)\s", "$1."); name = Regex.Replace(name, @"([^\s]+)\s", "$1.");
return name; return name;
} }

View File

@@ -43,6 +43,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
public void SubscribeToBroadcast(WebSocket socket, string playerName) public void SubscribeToBroadcast(WebSocket socket, string playerName)
{ {
connections.TryRemove(playerName, out var _);
connections.TryAdd(playerName, socket); connections.TryAdd(playerName, socket);
} }

View File

@@ -8,11 +8,11 @@ namespace Gameboard.ShogiUI.Sockets.Models
public class Piece : IPlanarElement public class Piece : IPlanarElement
{ {
public WhichPiece WhichPiece { get; } public WhichPiece WhichPiece { get; }
public WhichPlayer Owner { get; private set; } public WhichPerspective Owner { get; private set; }
public bool IsPromoted { get; private set; } public bool IsPromoted { get; private set; }
public bool IsUpsideDown => Owner == WhichPlayer.Player2; public bool IsUpsideDown => Owner == WhichPerspective.Player2;
public Piece(WhichPiece piece, WhichPlayer owner, bool isPromoted = false) public Piece(WhichPiece piece, WhichPerspective owner, bool isPromoted = false)
{ {
WhichPiece = piece; WhichPiece = piece;
Owner = owner; Owner = owner;
@@ -28,9 +28,9 @@ namespace Gameboard.ShogiUI.Sockets.Models
public void ToggleOwnership() public void ToggleOwnership()
{ {
Owner = Owner == WhichPlayer.Player1 Owner = Owner == WhichPerspective.Player1
? WhichPlayer.Player2 ? WhichPerspective.Player2
: WhichPlayer.Player1; : WhichPerspective.Player1;
} }
public void Promote() => IsPromoted = CanPromote; public void Promote() => IsPromoted = CanPromote;

View File

@@ -33,6 +33,6 @@ namespace Gameboard.ShogiUI.Sockets.Models
Player2 = user; Player2 = user;
} }
public Game ToServiceModel() => new() { GameName = Name, Player1 = Player1.DisplayName, Player2 = Player2?.DisplayName }; public Game ToServiceModel() => new(Name, Player1.DisplayName, Player2?.DisplayName);
} }
} }

View File

@@ -32,20 +32,6 @@
public bool IsSeated(User user) => user.Id == Player1.Id || user.Id == Player2?.Id; public bool IsSeated(User user) => user.Id == Player1.Id || user.Id == Player2?.Id;
public ServiceModels.Types.Game ToServiceModel(User? user = null) public ServiceModels.Types.Game ToServiceModel() => new(Name, Player1.DisplayName, Player2?.DisplayName);
{
// TODO: Find a better way for the UI to know whether or not they are seated at a given game than client-side ID matching.
var player1 = Player1.DisplayName;
var player2 = Player2?.DisplayName;
if (user != null)
{
if (user.Id == Player1.Id) player1 = Player1.Id;
if (Player2 != null && user.Id == Player2.Id)
{
player2 = Player2.DisplayName;
}
}
return new(Name, player1, player2);
}
} }
} }

View File

@@ -20,13 +20,13 @@ namespace Gameboard.ShogiUI.Sockets.Models
private Shogi? validationBoard; private Shogi? validationBoard;
private Vector2 player1King; private Vector2 player1King;
private Vector2 player2King; private Vector2 player2King;
private List<Piece> Hand => WhoseTurn == WhichPlayer.Player1 ? Player1Hand : Player2Hand; private List<Piece> Hand => WhoseTurn == WhichPerspective.Player1 ? Player1Hand : Player2Hand;
public List<Piece> Player1Hand { get; } public List<Piece> Player1Hand { get; }
public List<Piece> Player2Hand { get; } public List<Piece> Player2Hand { get; }
public CoordsToNotationCollection Board { get; } //TODO: Hide this being a getter method public CoordsToNotationCollection Board { get; } //TODO: Hide this being a getter method
public List<Move> MoveHistory { get; } public List<Move> MoveHistory { get; }
public WhichPlayer WhoseTurn => MoveHistory.Count % 2 == 0 ? WhichPlayer.Player1 : WhichPlayer.Player2; public WhichPerspective WhoseTurn => MoveHistory.Count % 2 == 0 ? WhichPerspective.Player1 : WhichPerspective.Player2;
public WhichPlayer? InCheck { get; private set; } public WhichPerspective? InCheck { get; private set; }
public bool IsCheckmate { get; private set; } public bool IsCheckmate { get; private set; }
public string Error { get; private set; } public string Error { get; private set; }
@@ -76,7 +76,7 @@ namespace Gameboard.ShogiUI.Sockets.Models
public bool Move(Move move) public bool Move(Move move)
{ {
var otherPlayer = WhoseTurn == WhichPlayer.Player1 ? WhichPlayer.Player2 : WhichPlayer.Player1; var otherPlayer = WhoseTurn == WhichPerspective.Player1 ? WhichPerspective.Player2 : WhichPerspective.Player1;
var moveSuccess = TryMove(move); var moveSuccess = TryMove(move);
if (!moveSuccess) if (!moveSuccess)
@@ -90,6 +90,10 @@ namespace Gameboard.ShogiUI.Sockets.Models
InCheck = otherPlayer; InCheck = otherPlayer;
IsCheckmate = EvaluateCheckmate(); IsCheckmate = EvaluateCheckmate();
} }
else
{
InCheck = null;
}
return true; return true;
} }
/// <summary> /// <summary>
@@ -149,8 +153,8 @@ namespace Gameboard.ShogiUI.Sockets.Models
case WhichPiece.Knight: case WhichPiece.Knight:
{ {
// Knight cannot be placed onto the farthest two ranks from the hand. // Knight cannot be placed onto the farthest two ranks from the hand.
if ((WhoseTurn == WhichPlayer.Player1 && move.To.Y > 6) if ((WhoseTurn == WhichPerspective.Player1 && move.To.Y > 6)
|| (WhoseTurn == WhichPlayer.Player2 && move.To.Y < 2)) || (WhoseTurn == WhichPerspective.Player2 && move.To.Y < 2))
{ {
Error = $"Knight has no valid moves after placed."; Error = $"Knight has no valid moves after placed.";
return false; return false;
@@ -161,8 +165,8 @@ namespace Gameboard.ShogiUI.Sockets.Models
case WhichPiece.Pawn: case WhichPiece.Pawn:
{ {
// Lance and Pawn cannot be placed onto the farthest rank from the hand. // Lance and Pawn cannot be placed onto the farthest rank from the hand.
if ((WhoseTurn == WhichPlayer.Player1 && move.To.Y == 8) if ((WhoseTurn == WhichPerspective.Player1 && move.To.Y == 8)
|| (WhoseTurn == WhichPlayer.Player2 && move.To.Y == 0)) || (WhoseTurn == WhichPerspective.Player2 && move.To.Y == 0))
{ {
Error = $"{move.PieceFromHand} has no valid moves after placed."; Error = $"{move.PieceFromHand} has no valid moves after placed.";
return false; return false;
@@ -174,6 +178,7 @@ namespace Gameboard.ShogiUI.Sockets.Models
// Mutate the board. // Mutate the board.
Board[move.To] = Hand[index]; Board[move.To] = Hand[index];
Hand.RemoveAt(index); Hand.RemoveAt(index);
MoveHistory.Add(move);
return true; return true;
} }
@@ -208,11 +213,11 @@ namespace Gameboard.ShogiUI.Sockets.Models
//Mutate the board. //Mutate the board.
if (move.IsPromotion) if (move.IsPromotion)
{ {
if (WhoseTurn == WhichPlayer.Player1 && (move.To.Y > 5 || move.From.Value.Y > 5)) if (WhoseTurn == WhichPerspective.Player1 && (move.To.Y > 5 || move.From.Value.Y > 5))
{ {
fromPiece.Promote(); fromPiece.Promote();
} }
else if (WhoseTurn == WhichPlayer.Player2 && (move.To.Y < 3 || move.From.Value.Y < 3)) else if (WhoseTurn == WhichPerspective.Player2 && (move.To.Y < 3 || move.From.Value.Y < 3))
{ {
fromPiece.Promote(); fromPiece.Promote();
} }
@@ -221,12 +226,12 @@ namespace Gameboard.ShogiUI.Sockets.Models
Board[move.From!.Value] = null; Board[move.From!.Value] = null;
if (fromPiece.WhichPiece == WhichPiece.King) if (fromPiece.WhichPiece == WhichPiece.King)
{ {
if (fromPiece.Owner == WhichPlayer.Player1) if (fromPiece.Owner == WhichPerspective.Player1)
{ {
player1King.X = move.To.X; player1King.X = move.To.X;
player1King.Y = move.To.Y; player1King.Y = move.To.Y;
} }
else if (fromPiece.Owner == WhichPlayer.Player2) else if (fromPiece.Owner == WhichPerspective.Player2)
{ {
player2King.X = move.To.X; player2King.X = move.To.X;
player2King.Y = move.To.Y; player2King.Y = move.To.Y;
@@ -250,12 +255,12 @@ namespace Gameboard.ShogiUI.Sockets.Models
} }
#region Rules Validation #region Rules Validation
private bool EvaluateCheckAfterMove(Move move, WhichPlayer whichPlayer) private bool EvaluateCheckAfterMove(Move move, WhichPerspective WhichPerspective)
{ {
if (whichPlayer == InCheck) return true; // If we already know the player is in check, don't bother. if (WhichPerspective == InCheck) return true; // If we already know the player is in check, don't bother.
var isCheck = false; var isCheck = false;
var kingPosition = whichPlayer == WhichPlayer.Player1 ? player1King : player2King; var kingPosition = WhichPerspective == WhichPerspective.Player1 ? player1King : player2King;
// Check if the move put the king in check. // Check if the move put the king in check.
if (pathFinder.PathTo(move.To, kingPosition)) return true; if (pathFinder.PathTo(move.To, kingPosition)) return true;
@@ -273,7 +278,7 @@ namespace Gameboard.ShogiUI.Sockets.Models
// if slope of the move is also infinity...can skip this? // if slope of the move is also infinity...can skip this?
pathFinder.LinePathTo(kingPosition, direction, (piece, position) => pathFinder.LinePathTo(kingPosition, direction, (piece, position) =>
{ {
if (piece.Owner != whichPlayer) if (piece.Owner != WhichPerspective)
{ {
switch (piece.WhichPiece) switch (piece.WhichPiece)
{ {
@@ -291,7 +296,7 @@ namespace Gameboard.ShogiUI.Sockets.Models
{ {
pathFinder.LinePathTo(kingPosition, direction, (piece, position) => pathFinder.LinePathTo(kingPosition, direction, (piece, position) =>
{ {
if (piece.Owner != whichPlayer && piece.WhichPiece == WhichPiece.Bishop) if (piece.Owner != WhichPerspective && piece.WhichPiece == WhichPiece.Bishop)
{ {
isCheck = true; isCheck = true;
} }
@@ -301,7 +306,7 @@ namespace Gameboard.ShogiUI.Sockets.Models
{ {
pathFinder.LinePathTo(kingPosition, direction, (piece, position) => pathFinder.LinePathTo(kingPosition, direction, (piece, position) =>
{ {
if (piece.Owner != whichPlayer && piece.WhichPiece == WhichPiece.Rook) if (piece.Owner != WhichPerspective && piece.WhichPiece == WhichPiece.Rook)
{ {
isCheck = true; isCheck = true;
} }
@@ -352,35 +357,35 @@ namespace Gameboard.ShogiUI.Sockets.Models
private void InitializeBoardState() private void InitializeBoardState()
{ {
Board["A1"] = new Piece(WhichPiece.Lance, WhichPlayer.Player1); Board["A1"] = new Piece(WhichPiece.Lance, WhichPerspective.Player1);
Board["B1"] = new Piece(WhichPiece.Knight, WhichPlayer.Player1); Board["B1"] = new Piece(WhichPiece.Knight, WhichPerspective.Player1);
Board["C1"] = new Piece(WhichPiece.SilverGeneral, WhichPlayer.Player1); Board["C1"] = new Piece(WhichPiece.SilverGeneral, WhichPerspective.Player1);
Board["D1"] = new Piece(WhichPiece.GoldGeneral, WhichPlayer.Player1); Board["D1"] = new Piece(WhichPiece.GoldGeneral, WhichPerspective.Player1);
Board["E1"] = new Piece(WhichPiece.King, WhichPlayer.Player1); Board["E1"] = new Piece(WhichPiece.King, WhichPerspective.Player1);
Board["F1"] = new Piece(WhichPiece.GoldGeneral, WhichPlayer.Player1); Board["F1"] = new Piece(WhichPiece.GoldGeneral, WhichPerspective.Player1);
Board["G1"] = new Piece(WhichPiece.SilverGeneral, WhichPlayer.Player1); Board["G1"] = new Piece(WhichPiece.SilverGeneral, WhichPerspective.Player1);
Board["H1"] = new Piece(WhichPiece.Knight, WhichPlayer.Player1); Board["H1"] = new Piece(WhichPiece.Knight, WhichPerspective.Player1);
Board["I1"] = new Piece(WhichPiece.Lance, WhichPlayer.Player1); Board["I1"] = new Piece(WhichPiece.Lance, WhichPerspective.Player1);
Board["A2"] = null; Board["A2"] = null;
Board["B2"] = new Piece(WhichPiece.Bishop, WhichPlayer.Player1); Board["B2"] = new Piece(WhichPiece.Bishop, WhichPerspective.Player1);
Board["C2"] = null; Board["C2"] = null;
Board["D2"] = null; Board["D2"] = null;
Board["E2"] = null; Board["E2"] = null;
Board["F2"] = null; Board["F2"] = null;
Board["G2"] = null; Board["G2"] = null;
Board["H2"] = new Piece(WhichPiece.Rook, WhichPlayer.Player1); Board["H2"] = new Piece(WhichPiece.Rook, WhichPerspective.Player1);
Board["I2"] = null; Board["I2"] = null;
Board["A3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); Board["A3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["B3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); Board["B3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["C3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); Board["C3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["D3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); Board["D3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["E3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); Board["E3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["F3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); Board["F3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["G3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); Board["G3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["H3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); Board["H3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["I3"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player1); Board["I3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["A4"] = null; Board["A4"] = null;
Board["B4"] = null; Board["B4"] = null;
@@ -412,35 +417,35 @@ namespace Gameboard.ShogiUI.Sockets.Models
Board["H6"] = null; Board["H6"] = null;
Board["I6"] = null; Board["I6"] = null;
Board["A7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); Board["A7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["B7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); Board["B7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["C7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); Board["C7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["D7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); Board["D7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["E7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); Board["E7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["F7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); Board["F7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["G7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); Board["G7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["H7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); Board["H7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["I7"] = new Piece(WhichPiece.Pawn, WhichPlayer.Player2); Board["I7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["A8"] = null; Board["A8"] = null;
Board["B8"] = new Piece(WhichPiece.Rook, WhichPlayer.Player2); Board["B8"] = new Piece(WhichPiece.Rook, WhichPerspective.Player2);
Board["C8"] = null; Board["C8"] = null;
Board["D8"] = null; Board["D8"] = null;
Board["E8"] = null; Board["E8"] = null;
Board["F8"] = null; Board["F8"] = null;
Board["G8"] = null; Board["G8"] = null;
Board["H8"] = new Piece(WhichPiece.Bishop, WhichPlayer.Player2); Board["H8"] = new Piece(WhichPiece.Bishop, WhichPerspective.Player2);
Board["I8"] = null; Board["I8"] = null;
Board["A9"] = new Piece(WhichPiece.Lance, WhichPlayer.Player2); Board["A9"] = new Piece(WhichPiece.Lance, WhichPerspective.Player2);
Board["B9"] = new Piece(WhichPiece.Knight, WhichPlayer.Player2); Board["B9"] = new Piece(WhichPiece.Knight, WhichPerspective.Player2);
Board["C9"] = new Piece(WhichPiece.SilverGeneral, WhichPlayer.Player2); Board["C9"] = new Piece(WhichPiece.SilverGeneral, WhichPerspective.Player2);
Board["D9"] = new Piece(WhichPiece.GoldGeneral, WhichPlayer.Player2); Board["D9"] = new Piece(WhichPiece.GoldGeneral, WhichPerspective.Player2);
Board["E9"] = new Piece(WhichPiece.King, WhichPlayer.Player2); Board["E9"] = new Piece(WhichPiece.King, WhichPerspective.Player2);
Board["F9"] = new Piece(WhichPiece.GoldGeneral, WhichPlayer.Player2); Board["F9"] = new Piece(WhichPiece.GoldGeneral, WhichPerspective.Player2);
Board["G9"] = new Piece(WhichPiece.SilverGeneral, WhichPlayer.Player2); Board["G9"] = new Piece(WhichPiece.SilverGeneral, WhichPerspective.Player2);
Board["H9"] = new Piece(WhichPiece.Knight, WhichPlayer.Player2); Board["H9"] = new Piece(WhichPiece.Knight, WhichPerspective.Player2);
Board["I9"] = new Piece(WhichPiece.Lance, WhichPlayer.Player2); Board["I9"] = new Piece(WhichPiece.Lance, WhichPerspective.Player2);
} }
public BoardState ToServiceModel() public BoardState ToServiceModel()

View File

@@ -14,7 +14,7 @@ namespace Gameboard.ShogiUI.Sockets.Models
"Fortuitous", "Retractable", "Happy", "Habbitable", "Creative", "Fluffy", "Impervious", "Kingly" "Fortuitous", "Retractable", "Happy", "Habbitable", "Creative", "Fluffy", "Impervious", "Kingly"
}); });
public static readonly ReadOnlyCollection<string> Subjects = new(new[] { public static readonly ReadOnlyCollection<string> Subjects = new(new[] {
"Hippo", "Basil", "Mouse", "Walnut", "Prince", "Lima Bean", "Coala", "Potato" "Hippo", "Basil", "Mouse", "Walnut", "Prince", "Lima Bean", "Coala", "Potato", "Penguin"
}); });
public static User CreateMsalUser(string id) => new(id, id, WhichLoginPlatform.Microsoft); public static User CreateMsalUser(string id) => new(id, id, WhichLoginPlatform.Microsoft);
public static User CreateGuestUser(string id) public static User CreateGuestUser(string id)
@@ -75,5 +75,11 @@ namespace Gameboard.ShogiUI.Sockets.Models
return new ClaimsIdentity(claims, JwtBearerDefaults.AuthenticationScheme); return new ClaimsIdentity(claims, JwtBearerDefaults.AuthenticationScheme);
} }
} }
public ServiceModels.Types.User ToServiceModel() => new()
{
Id = Id,
Name = DisplayName
};
} }
} }

View File

@@ -5,7 +5,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
public class Piece public class Piece
{ {
public bool IsPromoted { get; set; } public bool IsPromoted { get; set; }
public WhichPlayer Owner { get; set; } public WhichPerspective Owner { get; set; }
public WhichPiece WhichPiece { get; set; } public WhichPiece WhichPiece { get; set; }
/// <summary> /// <summary>

View File

@@ -1,8 +1,5 @@
using Gameboard.ShogiUI.Sockets.Repositories; using Gameboard.ShogiUI.Sockets.Repositories;
using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authentication;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Security.Claims; using System.Security.Claims;
using System.Threading.Tasks; using System.Threading.Tasks;

View File

@@ -3,7 +3,7 @@ using Gameboard.ShogiUI.Sockets.Models;
using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Linq; using System.Linq;
using System.Numerics; using System.Numerics;
using WhichPlayer = Gameboard.ShogiUI.Sockets.ServiceModels.Types.WhichPlayer; using WhichPerspective = Gameboard.ShogiUI.Sockets.ServiceModels.Types.WhichPerspective;
using WhichPiece = Gameboard.ShogiUI.Sockets.ServiceModels.Types.WhichPiece; using WhichPiece = Gameboard.ShogiUI.Sockets.ServiceModels.Types.WhichPiece;
namespace Gameboard.ShogiUI.UnitTests.Rules namespace Gameboard.ShogiUI.UnitTests.Rules
{ {

View File

@@ -6,7 +6,7 @@ using System.Linq;
using Xunit; using Xunit;
using Xunit.Abstractions; using Xunit.Abstractions;
using WhichPiece = Gameboard.ShogiUI.Sockets.ServiceModels.Types.WhichPiece; using WhichPiece = Gameboard.ShogiUI.Sockets.ServiceModels.Types.WhichPiece;
using WhichPlayer = Gameboard.ShogiUI.Sockets.ServiceModels.Types.WhichPlayer; using WhichPerspective = Gameboard.ShogiUI.Sockets.ServiceModels.Types.WhichPerspective;
namespace Gameboard.ShogiUI.xUnitTests namespace Gameboard.ShogiUI.xUnitTests
{ {
@@ -26,36 +26,36 @@ namespace Gameboard.ShogiUI.xUnitTests
// Assert // Assert
board["A1"].WhichPiece.Should().Be(WhichPiece.Lance); board["A1"].WhichPiece.Should().Be(WhichPiece.Lance);
board["A1"].Owner.Should().Be(WhichPlayer.Player1); board["A1"].Owner.Should().Be(WhichPerspective.Player1);
board["A1"].IsPromoted.Should().Be(false); board["A1"].IsPromoted.Should().Be(false);
board["B1"].WhichPiece.Should().Be(WhichPiece.Knight); board["B1"].WhichPiece.Should().Be(WhichPiece.Knight);
board["B1"].Owner.Should().Be(WhichPlayer.Player1); board["B1"].Owner.Should().Be(WhichPerspective.Player1);
board["B1"].IsPromoted.Should().Be(false); board["B1"].IsPromoted.Should().Be(false);
board["C1"].WhichPiece.Should().Be(WhichPiece.SilverGeneral); board["C1"].WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["C1"].Owner.Should().Be(WhichPlayer.Player1); board["C1"].Owner.Should().Be(WhichPerspective.Player1);
board["C1"].IsPromoted.Should().Be(false); board["C1"].IsPromoted.Should().Be(false);
board["D1"].WhichPiece.Should().Be(WhichPiece.GoldGeneral); board["D1"].WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["D1"].Owner.Should().Be(WhichPlayer.Player1); board["D1"].Owner.Should().Be(WhichPerspective.Player1);
board["D1"].IsPromoted.Should().Be(false); board["D1"].IsPromoted.Should().Be(false);
board["E1"].WhichPiece.Should().Be(WhichPiece.King); board["E1"].WhichPiece.Should().Be(WhichPiece.King);
board["E1"].Owner.Should().Be(WhichPlayer.Player1); board["E1"].Owner.Should().Be(WhichPerspective.Player1);
board["E1"].IsPromoted.Should().Be(false); board["E1"].IsPromoted.Should().Be(false);
board["F1"].WhichPiece.Should().Be(WhichPiece.GoldGeneral); board["F1"].WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["F1"].Owner.Should().Be(WhichPlayer.Player1); board["F1"].Owner.Should().Be(WhichPerspective.Player1);
board["F1"].IsPromoted.Should().Be(false); board["F1"].IsPromoted.Should().Be(false);
board["G1"].WhichPiece.Should().Be(WhichPiece.SilverGeneral); board["G1"].WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["G1"].Owner.Should().Be(WhichPlayer.Player1); board["G1"].Owner.Should().Be(WhichPerspective.Player1);
board["G1"].IsPromoted.Should().Be(false); board["G1"].IsPromoted.Should().Be(false);
board["H1"].WhichPiece.Should().Be(WhichPiece.Knight); board["H1"].WhichPiece.Should().Be(WhichPiece.Knight);
board["H1"].Owner.Should().Be(WhichPlayer.Player1); board["H1"].Owner.Should().Be(WhichPerspective.Player1);
board["H1"].IsPromoted.Should().Be(false); board["H1"].IsPromoted.Should().Be(false);
board["I1"].WhichPiece.Should().Be(WhichPiece.Lance); board["I1"].WhichPiece.Should().Be(WhichPiece.Lance);
board["I1"].Owner.Should().Be(WhichPlayer.Player1); board["I1"].Owner.Should().Be(WhichPerspective.Player1);
board["I1"].IsPromoted.Should().Be(false); board["I1"].IsPromoted.Should().Be(false);
board["A2"].Should().BeNull(); board["A2"].Should().BeNull();
board["B2"].WhichPiece.Should().Be(WhichPiece.Bishop); board["B2"].WhichPiece.Should().Be(WhichPiece.Bishop);
board["B2"].Owner.Should().Be(WhichPlayer.Player1); board["B2"].Owner.Should().Be(WhichPerspective.Player1);
board["B2"].IsPromoted.Should().Be(false); board["B2"].IsPromoted.Should().Be(false);
board["C2"].Should().BeNull(); board["C2"].Should().BeNull();
board["D2"].Should().BeNull(); board["D2"].Should().BeNull();
@@ -63,36 +63,36 @@ namespace Gameboard.ShogiUI.xUnitTests
board["F2"].Should().BeNull(); board["F2"].Should().BeNull();
board["G2"].Should().BeNull(); board["G2"].Should().BeNull();
board["H2"].WhichPiece.Should().Be(WhichPiece.Rook); board["H2"].WhichPiece.Should().Be(WhichPiece.Rook);
board["H2"].Owner.Should().Be(WhichPlayer.Player1); board["H2"].Owner.Should().Be(WhichPerspective.Player1);
board["H2"].IsPromoted.Should().Be(false); board["H2"].IsPromoted.Should().Be(false);
board["I2"].Should().BeNull(); board["I2"].Should().BeNull();
board["A3"].WhichPiece.Should().Be(WhichPiece.Pawn); board["A3"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["A3"].Owner.Should().Be(WhichPlayer.Player1); board["A3"].Owner.Should().Be(WhichPerspective.Player1);
board["A3"].IsPromoted.Should().Be(false); board["A3"].IsPromoted.Should().Be(false);
board["B3"].WhichPiece.Should().Be(WhichPiece.Pawn); board["B3"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["B3"].Owner.Should().Be(WhichPlayer.Player1); board["B3"].Owner.Should().Be(WhichPerspective.Player1);
board["B3"].IsPromoted.Should().Be(false); board["B3"].IsPromoted.Should().Be(false);
board["C3"].WhichPiece.Should().Be(WhichPiece.Pawn); board["C3"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["C3"].Owner.Should().Be(WhichPlayer.Player1); board["C3"].Owner.Should().Be(WhichPerspective.Player1);
board["C3"].IsPromoted.Should().Be(false); board["C3"].IsPromoted.Should().Be(false);
board["D3"].WhichPiece.Should().Be(WhichPiece.Pawn); board["D3"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["D3"].Owner.Should().Be(WhichPlayer.Player1); board["D3"].Owner.Should().Be(WhichPerspective.Player1);
board["D3"].IsPromoted.Should().Be(false); board["D3"].IsPromoted.Should().Be(false);
board["E3"].WhichPiece.Should().Be(WhichPiece.Pawn); board["E3"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["E3"].Owner.Should().Be(WhichPlayer.Player1); board["E3"].Owner.Should().Be(WhichPerspective.Player1);
board["E3"].IsPromoted.Should().Be(false); board["E3"].IsPromoted.Should().Be(false);
board["F3"].WhichPiece.Should().Be(WhichPiece.Pawn); board["F3"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["F3"].Owner.Should().Be(WhichPlayer.Player1); board["F3"].Owner.Should().Be(WhichPerspective.Player1);
board["F3"].IsPromoted.Should().Be(false); board["F3"].IsPromoted.Should().Be(false);
board["G3"].WhichPiece.Should().Be(WhichPiece.Pawn); board["G3"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["G3"].Owner.Should().Be(WhichPlayer.Player1); board["G3"].Owner.Should().Be(WhichPerspective.Player1);
board["G3"].IsPromoted.Should().Be(false); board["G3"].IsPromoted.Should().Be(false);
board["H3"].WhichPiece.Should().Be(WhichPiece.Pawn); board["H3"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["H3"].Owner.Should().Be(WhichPlayer.Player1); board["H3"].Owner.Should().Be(WhichPerspective.Player1);
board["H3"].IsPromoted.Should().Be(false); board["H3"].IsPromoted.Should().Be(false);
board["I3"].WhichPiece.Should().Be(WhichPiece.Pawn); board["I3"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["I3"].Owner.Should().Be(WhichPlayer.Player1); board["I3"].Owner.Should().Be(WhichPerspective.Player1);
board["I3"].IsPromoted.Should().Be(false); board["I3"].IsPromoted.Should().Be(false);
board["A4"].Should().BeNull(); board["A4"].Should().BeNull();
@@ -126,36 +126,36 @@ namespace Gameboard.ShogiUI.xUnitTests
board["I6"].Should().BeNull(); board["I6"].Should().BeNull();
board["A7"].WhichPiece.Should().Be(WhichPiece.Pawn); board["A7"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["A7"].Owner.Should().Be(WhichPlayer.Player2); board["A7"].Owner.Should().Be(WhichPerspective.Player2);
board["A7"].IsPromoted.Should().Be(false); board["A7"].IsPromoted.Should().Be(false);
board["B7"].WhichPiece.Should().Be(WhichPiece.Pawn); board["B7"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["B7"].Owner.Should().Be(WhichPlayer.Player2); board["B7"].Owner.Should().Be(WhichPerspective.Player2);
board["B7"].IsPromoted.Should().Be(false); board["B7"].IsPromoted.Should().Be(false);
board["C7"].WhichPiece.Should().Be(WhichPiece.Pawn); board["C7"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["C7"].Owner.Should().Be(WhichPlayer.Player2); board["C7"].Owner.Should().Be(WhichPerspective.Player2);
board["C7"].IsPromoted.Should().Be(false); board["C7"].IsPromoted.Should().Be(false);
board["D7"].WhichPiece.Should().Be(WhichPiece.Pawn); board["D7"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["D7"].Owner.Should().Be(WhichPlayer.Player2); board["D7"].Owner.Should().Be(WhichPerspective.Player2);
board["D7"].IsPromoted.Should().Be(false); board["D7"].IsPromoted.Should().Be(false);
board["E7"].WhichPiece.Should().Be(WhichPiece.Pawn); board["E7"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["E7"].Owner.Should().Be(WhichPlayer.Player2); board["E7"].Owner.Should().Be(WhichPerspective.Player2);
board["E7"].IsPromoted.Should().Be(false); board["E7"].IsPromoted.Should().Be(false);
board["F7"].WhichPiece.Should().Be(WhichPiece.Pawn); board["F7"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["F7"].Owner.Should().Be(WhichPlayer.Player2); board["F7"].Owner.Should().Be(WhichPerspective.Player2);
board["F7"].IsPromoted.Should().Be(false); board["F7"].IsPromoted.Should().Be(false);
board["G7"].WhichPiece.Should().Be(WhichPiece.Pawn); board["G7"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["G7"].Owner.Should().Be(WhichPlayer.Player2); board["G7"].Owner.Should().Be(WhichPerspective.Player2);
board["G7"].IsPromoted.Should().Be(false); board["G7"].IsPromoted.Should().Be(false);
board["H7"].WhichPiece.Should().Be(WhichPiece.Pawn); board["H7"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["H7"].Owner.Should().Be(WhichPlayer.Player2); board["H7"].Owner.Should().Be(WhichPerspective.Player2);
board["H7"].IsPromoted.Should().Be(false); board["H7"].IsPromoted.Should().Be(false);
board["I7"].WhichPiece.Should().Be(WhichPiece.Pawn); board["I7"].WhichPiece.Should().Be(WhichPiece.Pawn);
board["I7"].Owner.Should().Be(WhichPlayer.Player2); board["I7"].Owner.Should().Be(WhichPerspective.Player2);
board["I7"].IsPromoted.Should().Be(false); board["I7"].IsPromoted.Should().Be(false);
board["A8"].Should().BeNull(); board["A8"].Should().BeNull();
board["B8"].WhichPiece.Should().Be(WhichPiece.Rook); board["B8"].WhichPiece.Should().Be(WhichPiece.Rook);
board["B8"].Owner.Should().Be(WhichPlayer.Player2); board["B8"].Owner.Should().Be(WhichPerspective.Player2);
board["B8"].IsPromoted.Should().Be(false); board["B8"].IsPromoted.Should().Be(false);
board["C8"].Should().BeNull(); board["C8"].Should().BeNull();
board["D8"].Should().BeNull(); board["D8"].Should().BeNull();
@@ -163,36 +163,36 @@ namespace Gameboard.ShogiUI.xUnitTests
board["F8"].Should().BeNull(); board["F8"].Should().BeNull();
board["G8"].Should().BeNull(); board["G8"].Should().BeNull();
board["H8"].WhichPiece.Should().Be(WhichPiece.Bishop); board["H8"].WhichPiece.Should().Be(WhichPiece.Bishop);
board["H8"].Owner.Should().Be(WhichPlayer.Player2); board["H8"].Owner.Should().Be(WhichPerspective.Player2);
board["H8"].IsPromoted.Should().Be(false); board["H8"].IsPromoted.Should().Be(false);
board["I8"].Should().BeNull(); board["I8"].Should().BeNull();
board["A9"].WhichPiece.Should().Be(WhichPiece.Lance); board["A9"].WhichPiece.Should().Be(WhichPiece.Lance);
board["A9"].Owner.Should().Be(WhichPlayer.Player2); board["A9"].Owner.Should().Be(WhichPerspective.Player2);
board["A9"].IsPromoted.Should().Be(false); board["A9"].IsPromoted.Should().Be(false);
board["B9"].WhichPiece.Should().Be(WhichPiece.Knight); board["B9"].WhichPiece.Should().Be(WhichPiece.Knight);
board["B9"].Owner.Should().Be(WhichPlayer.Player2); board["B9"].Owner.Should().Be(WhichPerspective.Player2);
board["B9"].IsPromoted.Should().Be(false); board["B9"].IsPromoted.Should().Be(false);
board["C9"].WhichPiece.Should().Be(WhichPiece.SilverGeneral); board["C9"].WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["C9"].Owner.Should().Be(WhichPlayer.Player2); board["C9"].Owner.Should().Be(WhichPerspective.Player2);
board["C9"].IsPromoted.Should().Be(false); board["C9"].IsPromoted.Should().Be(false);
board["D9"].WhichPiece.Should().Be(WhichPiece.GoldGeneral); board["D9"].WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["D9"].Owner.Should().Be(WhichPlayer.Player2); board["D9"].Owner.Should().Be(WhichPerspective.Player2);
board["D9"].IsPromoted.Should().Be(false); board["D9"].IsPromoted.Should().Be(false);
board["E9"].WhichPiece.Should().Be(WhichPiece.King); board["E9"].WhichPiece.Should().Be(WhichPiece.King);
board["E9"].Owner.Should().Be(WhichPlayer.Player2); board["E9"].Owner.Should().Be(WhichPerspective.Player2);
board["E9"].IsPromoted.Should().Be(false); board["E9"].IsPromoted.Should().Be(false);
board["F9"].WhichPiece.Should().Be(WhichPiece.GoldGeneral); board["F9"].WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["F9"].Owner.Should().Be(WhichPlayer.Player2); board["F9"].Owner.Should().Be(WhichPerspective.Player2);
board["F9"].IsPromoted.Should().Be(false); board["F9"].IsPromoted.Should().Be(false);
board["G9"].WhichPiece.Should().Be(WhichPiece.SilverGeneral); board["G9"].WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["G9"].Owner.Should().Be(WhichPlayer.Player2); board["G9"].Owner.Should().Be(WhichPerspective.Player2);
board["G9"].IsPromoted.Should().Be(false); board["G9"].IsPromoted.Should().Be(false);
board["H9"].WhichPiece.Should().Be(WhichPiece.Knight); board["H9"].WhichPiece.Should().Be(WhichPiece.Knight);
board["H9"].Owner.Should().Be(WhichPlayer.Player2); board["H9"].Owner.Should().Be(WhichPerspective.Player2);
board["H9"].IsPromoted.Should().Be(false); board["H9"].IsPromoted.Should().Be(false);
board["I9"].WhichPiece.Should().Be(WhichPiece.Lance); board["I9"].WhichPiece.Should().Be(WhichPiece.Lance);
board["I9"].Owner.Should().Be(WhichPlayer.Player2); board["I9"].Owner.Should().Be(WhichPerspective.Player2);
board["I9"].IsPromoted.Should().Be(false); board["I9"].IsPromoted.Should().Be(false);
} }
@@ -209,6 +209,32 @@ namespace Gameboard.ShogiUI.xUnitTests
shogi.Board["A4"].WhichPiece.Should().Be(WhichPiece.Pawn); shogi.Board["A4"].WhichPiece.Should().Be(WhichPiece.Pawn);
} }
[Fact]
public void AllowValidMoves_AfterCheck()
{
// Arrange
var moves = new[]
{
// P1 Pawn
new Move("C3", "C4"),
// P2 Pawn
new Move("G7", "G6"),
// P1 Bishop puts P2 in check
new Move("B2", "G7"),
};
var shogi = new Shogi(moves);
shogi.InCheck.Should().Be(WhichPerspective.Player2);
// Act - P2 is able to un-check theirself.
/// P2 King moves out of check
var moveSuccess = shogi.Move(new Move("E9", "E8"));
// Assert
using var _ = new AssertionScope();
moveSuccess.Should().BeTrue();
shogi.InCheck.Should().BeNull();
}
[Fact] [Fact]
public void PreventInvalidMoves_MoveFromEmptyPosition() public void PreventInvalidMoves_MoveFromEmptyPosition()
{ {
@@ -263,8 +289,8 @@ namespace Gameboard.ShogiUI.xUnitTests
{ {
// Arrange // Arrange
var shogi = new Shogi(); var shogi = new Shogi();
shogi.WhoseTurn.Should().Be(WhichPlayer.Player1); shogi.WhoseTurn.Should().Be(WhichPerspective.Player1);
shogi.Board["A7"].Owner.Should().Be(WhichPlayer.Player2); shogi.Board["A7"].Owner.Should().Be(WhichPerspective.Player2);
// Act - Move Player2 Pawn when it is Player1 turn. // Act - Move Player2 Pawn when it is Player1 turn.
var moveSuccess = shogi.Move(new Move("A7", "A6")); var moveSuccess = shogi.Move(new Move("A7", "A6"));
@@ -322,14 +348,14 @@ namespace Gameboard.ShogiUI.xUnitTests
new Move("B2", "G7") new Move("B2", "G7")
}; };
var shogi = new Shogi(moves); var shogi = new Shogi(moves);
shogi.InCheck.Should().Be(WhichPlayer.Player2); shogi.InCheck.Should().Be(WhichPerspective.Player2);
// Act - P2 moves Lance while in check. // Act - P2 moves Lance while in check.
var moveSuccess = shogi.Move(new Move("I9", "I8")); var moveSuccess = shogi.Move(new Move("I9", "I8"));
// Assert // Assert
moveSuccess.Should().BeFalse(); moveSuccess.Should().BeFalse();
shogi.InCheck.Should().Be(WhichPlayer.Player2); shogi.InCheck.Should().Be(WhichPerspective.Player2);
shogi.Board["I9"].WhichPiece.Should().Be(WhichPiece.Lance); shogi.Board["I9"].WhichPiece.Should().Be(WhichPiece.Lance);
shogi.Board["I8"].Should().BeNull(); shogi.Board["I8"].Should().BeNull();
} }
@@ -367,7 +393,7 @@ namespace Gameboard.ShogiUI.xUnitTests
shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Lance); shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Lance);
shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Pawn); shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Pawn);
shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop); shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
shogi.WhoseTurn.Should().Be(WhichPlayer.Player1); shogi.WhoseTurn.Should().Be(WhichPerspective.Player1);
// Act | Assert - Illegally placing Knight from the hand in farthest row. // Act | Assert - Illegally placing Knight from the hand in farthest row.
shogi.Board["H9"].Should().BeNull(); shogi.Board["H9"].Should().BeNull();
@@ -423,7 +449,7 @@ namespace Gameboard.ShogiUI.xUnitTests
new Move(WhichPiece.Bishop, "G7") new Move(WhichPiece.Bishop, "G7")
}; };
var shogi = new Shogi(moves); var shogi = new Shogi(moves);
shogi.InCheck.Should().Be(WhichPlayer.Player2); shogi.InCheck.Should().Be(WhichPerspective.Player2);
shogi.Player2Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop); shogi.Player2Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
shogi.Board["E5"].Should().BeNull(); shogi.Board["E5"].Should().BeNull();
@@ -433,7 +459,7 @@ namespace Gameboard.ShogiUI.xUnitTests
// Assert // Assert
dropSuccess.Should().BeFalse(); dropSuccess.Should().BeFalse();
shogi.Board["E5"].Should().BeNull(); shogi.Board["E5"].Should().BeNull();
shogi.InCheck.Should().Be(WhichPlayer.Player2); shogi.InCheck.Should().Be(WhichPerspective.Player2);
shogi.Player2Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop); shogi.Player2Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
} }
@@ -458,7 +484,7 @@ namespace Gameboard.ShogiUI.xUnitTests
shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop); shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
shogi.Board["I9"].Should().NotBeNull(); shogi.Board["I9"].Should().NotBeNull();
shogi.Board["I9"].WhichPiece.Should().Be(WhichPiece.Lance); shogi.Board["I9"].WhichPiece.Should().Be(WhichPiece.Lance);
shogi.Board["I9"].Owner.Should().Be(WhichPlayer.Player2); shogi.Board["I9"].Owner.Should().Be(WhichPerspective.Player2);
} }
// Act - P1 tries to place a piece where an opponent's piece resides. // Act - P1 tries to place a piece where an opponent's piece resides.
@@ -471,7 +497,7 @@ namespace Gameboard.ShogiUI.xUnitTests
shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop); shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
shogi.Board["I9"].Should().NotBeNull(); shogi.Board["I9"].Should().NotBeNull();
shogi.Board["I9"].WhichPiece.Should().Be(WhichPiece.Lance); shogi.Board["I9"].WhichPiece.Should().Be(WhichPiece.Lance);
shogi.Board["I9"].Owner.Should().Be(WhichPlayer.Player2); shogi.Board["I9"].Owner.Should().Be(WhichPerspective.Player2);
} }
} }
@@ -492,7 +518,7 @@ namespace Gameboard.ShogiUI.xUnitTests
shogi.Move(new Move("B2", "G7")); shogi.Move(new Move("B2", "G7"));
// Assert // Assert
shogi.InCheck.Should().Be(WhichPlayer.Player2); shogi.InCheck.Should().Be(WhichPerspective.Player2);
} }
[Fact] [Fact]
@@ -518,7 +544,7 @@ namespace Gameboard.ShogiUI.xUnitTests
shogi.Board["B2"].Should().BeNull(); shogi.Board["B2"].Should().BeNull();
shogi.Board["G7"].Should().NotBeNull(); shogi.Board["G7"].Should().NotBeNull();
shogi.Board["G7"].WhichPiece.Should().Be(WhichPiece.Bishop); shogi.Board["G7"].WhichPiece.Should().Be(WhichPiece.Bishop);
shogi.Board["G7"].Owner.Should().Be(WhichPlayer.Player1); shogi.Board["G7"].Owner.Should().Be(WhichPerspective.Player1);
shogi.Board["G7"].IsPromoted.Should().BeTrue(); shogi.Board["G7"].IsPromoted.Should().BeTrue();
} }
} }
@@ -560,7 +586,7 @@ namespace Gameboard.ShogiUI.xUnitTests
// Assert - checkmate // Assert - checkmate
moveSuccess.Should().BeTrue(); moveSuccess.Should().BeTrue();
shogi.IsCheckmate.Should().BeTrue(); shogi.IsCheckmate.Should().BeTrue();
shogi.InCheck.Should().Be(WhichPlayer.Player2); shogi.InCheck.Should().Be(WhichPerspective.Player2);
} }
[Fact] [Fact]
@@ -581,14 +607,14 @@ namespace Gameboard.ShogiUI.xUnitTests
moveSuccess.Should().BeTrue(); moveSuccess.Should().BeTrue();
shogi.Board["B2"].Should().BeNull(); shogi.Board["B2"].Should().BeNull();
shogi.Board["H8"].WhichPiece.Should().Be(WhichPiece.Bishop); shogi.Board["H8"].WhichPiece.Should().Be(WhichPiece.Bishop);
shogi.Board["H8"].Owner.Should().Be(WhichPlayer.Player1); shogi.Board["H8"].Owner.Should().Be(WhichPerspective.Player1);
shogi.Board.Values shogi.Board.Values
.Where(p => p != null) .Where(p => p != null)
.Should().ContainSingle(piece => piece.WhichPiece == WhichPiece.Bishop); .Should().ContainSingle(piece => piece.WhichPiece == WhichPiece.Bishop);
shogi.Player1Hand shogi.Player1Hand
.Should() .Should()
.ContainSingle(p => p.WhichPiece == WhichPiece.Bishop && p.Owner == WhichPlayer.Player1); .ContainSingle(p => p.WhichPiece == WhichPiece.Bishop && p.Owner == WhichPerspective.Player1);
} }
} }
} }