Move from the hand.
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@@ -29,7 +29,6 @@
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void OnModalChange(object? sender, ModalVisibilityChangedEventArgs args)
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{
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Console.WriteLine("Modal Change");
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if (args != null)
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{
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shouldShow = args.LoginModalIsVisible || args.GuestAccountDescriptionIsVisible;
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@@ -38,11 +38,9 @@ public class ShogiSocket : IDisposable
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}.ToQueryString().Value;
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await socket.ConnectAsync(this.uriBuilder.Uri, cancelToken.Token);
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Console.WriteLine("Socket Connected");
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// Fire and forget! I'm way too lazy to write my own javascript interop to a web worker. Nooo thanks.
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_ = Listen().ContinueWith(async antecedent =>
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{
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Console.WriteLine($"Socket fault. {antecedent.Exception}");
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this.cancelToken.Cancel();
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await this.socket.CloseAsync(WebSocketCloseStatus.NormalClosure, "Page was probably closed or refresh.", CancellationToken.None);
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if (antecedent.Exception != null)
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@@ -59,9 +57,9 @@ public class ShogiSocket : IDisposable
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var result = await socket.ReceiveAsync(this.memoryOwner.Memory, cancelToken.Token);
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var memory = this.memoryOwner.Memory[..result.Count].ToArray();
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var action = JsonDocument
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.Parse(memory[..result.Count])
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.Parse(memory)
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.RootElement
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.GetProperty(nameof(ISocketResponse.Action))
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.GetProperty(nameof(ISocketMessage.Action))
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.Deserialize<SocketAction>();
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Console.WriteLine($"Socket action: {action}");
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@@ -76,14 +74,14 @@ public class ShogiSocket : IDisposable
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case SocketAction.SessionJoined:
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if (this.OnSessionJoined is not null)
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{
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var args = JsonSerializer.Deserialize<SessionJoinedByPlayerSocketMessage>(memory[..result.Count], serializerOptions);
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var args = JsonSerializer.Deserialize<SessionJoinedByPlayerSocketMessage>(memory, serializerOptions);
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await this.OnSessionJoined(args!);
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}
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break;
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case SocketAction.PieceMoved:
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if (this.OnPlayerMoved is not null)
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{
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var args = JsonSerializer.Deserialize<PlayerHasMovedMessage>(memory[..result.Count], serializerOptions);
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var args = JsonSerializer.Deserialize<PlayerHasMovedMessage>(memory, serializerOptions);
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await this.OnPlayerMoved(args!);
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}
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break;
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